+/* ------------------------------------------------------------------------- */
+/* define wxStringCharType */
+/* ------------------------------------------------------------------------- */
+
+/* depending on the platform, Unicode build can either store wxStrings as
+ wchar_t* or UTF-8 encoded char*: */
+#if wxUSE_UNICODE
+ // FIXME-UTF8: what would be better place for this?
+ #if defined(wxUSE_UTF8_LOCALE_ONLY) && !defined(wxUSE_UNICODE_UTF8)
+ #error "wxUSE_UTF8_LOCALE_ONLY only makes sense with wxUSE_UNICODE_UTF8"
+ #endif
+ #ifndef wxUSE_UTF8_LOCALE_ONLY
+ #define wxUSE_UTF8_LOCALE_ONLY 0
+ #endif
+
+ #ifndef wxUSE_UNICODE_UTF8
+ #define wxUSE_UNICODE_UTF8 0
+ #endif
+
+ #if wxUSE_UNICODE_UTF8
+ #define wxUSE_UNICODE_WCHAR 0
+ #else
+ #define wxUSE_UNICODE_WCHAR 1
+ #endif
+#else
+ #define wxUSE_UNICODE_WCHAR 0
+ #define wxUSE_UNICODE_UTF8 0
+ #define wxUSE_UTF8_LOCALE_ONLY 0
+#endif
+
+/* define char type used by wxString internal representation: */
+#if wxUSE_UNICODE_UTF8
+ typedef char wxStringCharType;
+#elif wxUSE_UNICODE_WCHAR
+ typedef wchar_t wxStringCharType;
+#else
+ typedef char wxStringCharType;
+#endif
+
+