#include "wx/textctrl.h"
#include "wx/gdicmn.h"
#include "wx/layout.h"
+#include "wx/sizer.h"
class wxWindow;
class wxProperty;
#define wxPROPERTY_VERSION 2.0
// A storable sheet of values
-class wxPropertySheet: public wxObject
+class WXDLLEXPORT wxPropertySheet: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxPropertySheet)
public:
- wxPropertySheet(void);
+ wxPropertySheet(const wxString& name = "");
~wxPropertySheet(void);
+ // Set the name of the sheet
+ inline virtual void SetName(const wxString& name) { m_name=name; }
+ inline virtual wxString GetName() const { return m_name; }
+ // Does this sheet contain a property with this name
+ virtual bool HasProperty(const wxString& name) const;
+
+ // Set property name to value
+ virtual bool SetProperty(const wxString& name, const wxPropertyValue& value);
+
+ // Remove property from sheet by name, deleting it
+ virtual void RemoveProperty(const wxString& name);
+
+ // Get the name of the sheet
// Add a property
virtual void AddProperty(wxProperty *property);
// Get property by name
- virtual wxProperty *GetProperty(wxString name);
+ virtual wxProperty *GetProperty(const wxString& name) const;
// Clear all properties
virtual void Clear(void);
- virtual bool Save(ostream& str);
- virtual bool Load(ostream& str);
-
virtual void UpdateAllViews(wxPropertyView *thisView = NULL);
inline virtual wxList& GetProperties(void) const { return (wxList&) m_properties; }
wxObject* m_viewedObject;
wxList m_properties;
wxPropertyView* m_propertyView;
-
+ wxString m_name;
};
// Base class for property sheet views. There are currently two directly derived
// classes: wxPropertyListView, and wxPropertyFormView.
-class wxPropertyView: public wxEvtHandler
+class WXDLLEXPORT wxPropertyView: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxPropertyView)
public:
inline virtual void SetPropertySheet(wxPropertySheet *sheet) { m_propertySheet = sheet; }
inline virtual wxPropertySheet *GetPropertySheet(void) const { return m_propertySheet; }
+/*
virtual void OnOk(void) {};
virtual void OnCancel(void) {};
virtual void OnHelp(void) {};
+*/
inline virtual bool OnClose(void) { return FALSE; }
inline long GetFlags(void) { return m_buttonFlags; }
};
-class wxPropertyValidator: public wxEvtHandler
+class WXDLLEXPORT wxPropertyValidator: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxPropertyValidator)
public:
inline void SetValidatorProperty(wxProperty *prop) { m_validatorProperty = prop; }
inline wxProperty *GetValidatorProperty(void) const { return m_validatorProperty; }
- virtual bool StringToFloat (char *s, float *number);
- virtual bool StringToDouble (char *s, double *number);
- virtual bool StringToInt (char *s, int *number);
- virtual bool StringToLong (char *s, long *number);
- virtual char *FloatToString (float number);
- virtual char *DoubleToString (double number);
- virtual char *IntToString (int number);
- virtual char *LongToString (long number);
+ virtual bool StringToFloat (wxChar *s, float *number);
+ virtual bool StringToDouble (wxChar *s, double *number);
+ virtual bool StringToInt (wxChar *s, int *number);
+ virtual bool StringToLong (wxChar *s, long *number);
+ virtual wxChar *FloatToString (float number);
+ virtual wxChar *DoubleToString (double number);
+ virtual wxChar *IntToString (int number);
+ virtual wxChar *LongToString (long number);
protected:
long m_validatorFlags;
// extern wxPropertyValidator *wxDefaultPropertyValidator;
-class wxPropertyValidatorRegistry: public wxHashTable
+class WXDLLEXPORT wxPropertyValidatorRegistry: public wxHashTable
{
DECLARE_DYNAMIC_CLASS(wxPropertyValidatorRegistry)
public:
wxPropertyValueStringPtr
} wxPropertyValueType;
-class wxPropertyValue: public wxObject
+class WXDLLEXPORT wxPropertyValue: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxPropertyValue)
wxPropertyValue(void); // Unknown type
wxPropertyValue(const wxPropertyValue& copyFrom); // Copy constructor
- wxPropertyValue(const char *val);
+ wxPropertyValue(const wxChar *val);
wxPropertyValue(const wxString& val);
wxPropertyValue(long val);
wxPropertyValue(bool val);
wxPropertyValue(wxList *val);
wxPropertyValue(wxStringList *val);
// Pointer versions
- wxPropertyValue(char **val);
+ wxPropertyValue(wxChar **val);
wxPropertyValue(long *val);
wxPropertyValue(bool *val);
wxPropertyValue(float *val);
virtual long IntegerValue(void) const;
virtual float RealValue(void) const;
virtual bool BoolValue(void) const;
- virtual char *StringValue(void) const;
+ virtual wxChar *StringValue(void) const;
virtual long *IntegerValuePtr(void) const;
virtual float *RealValuePtr(void) const;
virtual bool *BoolValuePtr(void) const;
- virtual char **StringValuePtr(void) const;
+ virtual wxChar **StringValuePtr(void) const;
// Get nth arg of clause (starting from 1)
virtual wxPropertyValue *Arg(wxPropertyValueType type, int arg) const;
virtual wxPropertyValue *NewCopy(void) const;
virtual void Copy(wxPropertyValue& copyFrom);
- virtual void WritePropertyClause(ostream& stream); // Write this expression as a top-level clause
- virtual void WritePropertyType(ostream& stream); // Write as any other subexpression
+ virtual void WritePropertyClause(wxString &stream); // Write this expression as a top-level clause
+ virtual void WritePropertyType(wxString &stream); // Write as any other subexpression
// Append an expression to a list
virtual void Append(wxPropertyValue *expr);
void operator=(const long val);
void operator=(const bool val);
void operator=(const float val);
- void operator=(const char **val);
+ void operator=(const wxChar **val);
void operator=(const long *val);
void operator=(const bool *val);
void operator=(const float *val);
union {
long integer; // Also doubles as bool
- char *string;
+ wxChar *string;
float real;
long *integerPtr;
bool *boolPtr;
- char **stringPtr;
+ wxChar **stringPtr;
float *realPtr;
wxPropertyValue *first; // If is a list expr, points to the first node
} m_value;
* Property class: contains a name and a value.
*/
-class wxProperty: public wxObject
+class WXDLLEXPORT wxProperty: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxProperty)
protected: