-void wxApp::OnIdle(wxIdleEvent &event)
-{
- static bool s_inOnIdle = FALSE;
-
- /* Avoid recursion (via ProcessEvent default case) */
- if (s_inOnIdle)
- return;
-
- s_inOnIdle = TRUE;
-
- /* Resend in the main thread events which have been prepared in other
- threads */
- ProcessPendingEvents();
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
-#if wxUSE_LOG
- // flush the logged messages if any
- wxLog::FlushActive();
-#endif // wxUSE_LOG
-
- // Send OnIdle events to all windows
- if ( SendIdleEvents() )
- event.RequestMore(TRUE);
-
- s_inOnIdle = FALSE;
-}
-
-int wxApp::MainLoop()
-{
- int rt;
- m_mainLoop = new wxEventLoop;
-
- rt = m_mainLoop->Run();
-
- delete m_mainLoop;
- m_mainLoop = NULL;
- return rt;
-}
-
-void wxApp::ExitMainLoop()
-{
- if ( m_mainLoop )
- m_mainLoop->Exit(0);
-}
-
-bool wxApp::Initialized()
-{
- return (wxTopLevelWindows.GetCount() != 0);
-}
-
-bool wxApp::Pending()
-{
- return wxEventLoop::GetActive()->Pending();
-}
-
-void wxApp::Dispatch()
-{
- wxEventLoop::GetActive()->Dispatch();
-}
-