// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) && !defined(__EMX__)
+// Some older compilers (such as EMX) cannot handle
+// #pragma interface/implementation correctly, iff
+// #pragma implementation is used in _two_ translation
+// units (as created by e.g. event.cpp compiled for
+// libwx_base and event.cpp compiled for libwx_gui_core).
+// So we must not use those pragmas for those compilers in
+// such files.
#pragma implementation "event.h"
#endif
const wxEventTable wxEvtHandler::sm_eventTable =
{ (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
+wxEventHashTable &wxEvtHandler::GetEventHashTable() const
+ { return wxEvtHandler::sm_eventHashTable; }
+
+wxEventHashTable wxEvtHandler::sm_eventHashTable(wxEvtHandler::sm_eventTable);
+
const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
{ DECLARE_EVENT_TABLE_ENTRY(wxEVT_NULL, 0, 0, (wxObjectEventFunction)NULL, NULL) };
// common event types are defined here, other event types are defined by the
// components which use them
-
+
const wxEventType wxEVT_FIRST = 10000;
const wxEventType wxEVT_USER_FIRST = wxEVT_FIRST + 2000;
DEFINE_EVENT_TYPE(wxEVT_NAVIGATION_KEY)
DEFINE_EVENT_TYPE(wxEVT_KEY_DOWN)
DEFINE_EVENT_TYPE(wxEVT_KEY_UP)
+#if wxUSE_HOTKEY
+DEFINE_EVENT_TYPE(wxEVT_HOTKEY)
+#endif
// Set cursor event
DEFINE_EVENT_TYPE(wxEVT_SET_CURSOR)
// MT-FIXME
static int s_lastUsedEventType = wxEVT_FIRST;
-#if WXWIN_COMPATIBILITY_2
- // check that we don't overlap with the user-defined types: if it does
- // happen, the best solution is probably to update the existing code to
- // use wxNewEventType() instead of wxEVT_USER_FIRST
- //
- // due to the uncertainty
- wxASSERT_MSG( s_lastUsedEventType < wxEVT_USER_FIRST - 1,
- _T("possible event type conflict") );
-#endif // WXWIN_COMPATIBILITY_2
-
return s_lastUsedEventType++;
}
m_skipped = FALSE;
m_callbackUserData = (wxObject *) NULL;
m_isCommandEvent = FALSE;
+ m_propagationLevel = wxEVENT_PROPAGATE_NONE;
}
wxEvent::wxEvent(const wxEvent &src)
, m_timeStamp(src.m_timeStamp)
, m_id(src.m_id)
, m_callbackUserData(src.m_callbackUserData)
+ , m_propagationLevel(src.m_propagationLevel)
, m_skipped(src.m_skipped)
, m_isCommandEvent(src.m_isCommandEvent)
{
*/
wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
- : wxEvent(theId, commandType)
+ : wxEvent(theId, commandType)
{
m_clientData = (char *) NULL;
m_clientObject = (wxClientData *) NULL;
m_extraLong = 0;
m_commandInt = 0;
- m_commandString = wxEmptyString;
m_isCommandEvent = TRUE;
+
+ // the command events are propagated upwards by default
+ m_propagationLevel = wxEVENT_PROPAGATE_MAX;
}
/*
wxUpdateUIMode wxUpdateUIEvent::sm_updateMode = wxUPDATE_UI_PROCESS_ALL;
// Can we update?
-bool wxUpdateUIEvent::CanUpdate(wxWindow* win)
+bool wxUpdateUIEvent::CanUpdate(wxWindowBase *win)
{
// Don't update if we've switched global updating off
// and this window doesn't support updates.
(GetMode() == wxUPDATE_UI_PROCESS_SPECIFIED &&
((win->GetExtraStyle() & wxWS_EX_PROCESS_UI_UPDATES) == 0)))
return FALSE;
-
+
if (sm_updateInterval == -1)
return FALSE;
else if (sm_updateInterval == 0)
}
#else
// If we don't have wxStopWatch or wxLongLong, we
- // should err on the safe side and update now anyway.
+ // should err on the safe side and update now anyway.
return TRUE;
#endif
}
/*
* Idle events
*/
-
+
wxIdleMode wxIdleEvent::sm_idleMode = wxIDLE_PROCESS_ALL;
// Can we send an idle event?
(GetMode() == wxIDLE_PROCESS_SPECIFIED &&
((win->GetExtraStyle() & wxWS_EX_PROCESS_IDLE) == 0)))
return FALSE;
-
+
return TRUE;
}
#endif // wxUSE_GUI
+
+#if wxUSE_BASE
+
// ----------------------------------------------------------------------------
-// wxEvtHandler
+// wxEventHashTable
// ----------------------------------------------------------------------------
-#if wxUSE_BASE
+static const int EVENT_TYPE_TABLE_INIT_SIZE = 31; // Not to big not to small...
+
+wxEventHashTable::wxEventHashTable(const wxEventTable &table)
+ : m_table(table),
+ m_rebuildHash(TRUE)
+{
+ AllocEventTypeTable(EVENT_TYPE_TABLE_INIT_SIZE);
+}
+
+wxEventHashTable::~wxEventHashTable()
+{
+ size_t i;
+ for(i = 0; i < m_size; i++)
+ {
+ EventTypeTablePointer eTTnode = m_eventTypeTable[i];
+ if (eTTnode)
+ {
+ delete eTTnode;
+ }
+ }
+
+ delete[] m_eventTypeTable;
+}
+
+bool wxEventHashTable::HandleEvent(wxEvent &event, wxEvtHandler *self)
+{
+ if (m_rebuildHash)
+ {
+ InitHashTable();
+ m_rebuildHash = FALSE;
+ }
+
+ // Find all entries for the given event type.
+ wxEventType eventType = event.GetEventType();
+ const EventTypeTablePointer eTTnode = m_eventTypeTable[eventType % m_size];
+ if (eTTnode && eTTnode->eventType == eventType)
+ {
+ // Now start the search for an event handler
+ // that can handle an event with the given ID.
+ int eventId = event.GetId();
+ const wxEventTableEntryPointerArray &eventEntryTable = eTTnode->eventEntryTable;
+
+ size_t n;
+ size_t count = eventEntryTable.GetCount();
+ for (n = 0; n < count; n++)
+ {
+ const wxEventTableEntry* entry = eventEntryTable[n];
+ int tableId1 = entry->m_id,
+ tableId2 = entry->m_lastId;
+
+ if ((tableId1 == -1) ||
+ (tableId2 == -1 && tableId1 == eventId) ||
+ (tableId2 != -1 &&
+ (eventId >= tableId1 && eventId <= tableId2)))
+ {
+ event.Skip(FALSE);
+ event.m_callbackUserData = entry->m_callbackUserData;
+
+ (self->*((wxEventFunction) (entry->m_fn)))(event);
+
+ if (!event.GetSkipped())
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+ }
+
+ return FALSE;
+}
+
+void wxEventHashTable::InitHashTable()
+{
+ // Loop over the event tables and all its base tables.
+ const wxEventTable *table = &m_table;
+ while (table)
+ {
+ // Retrieve all valid event handler entries
+ const wxEventTableEntry *entry = table->entries;
+ while (entry->m_fn != 0)
+ {
+ // Add the event entry in the Hash.
+ AddEntry(*entry);
+
+ entry++;
+ }
+
+ table = table->baseTable;
+ }
+
+ // Lets free some memory.
+ size_t i;
+ for(i = 0; i < m_size; i++)
+ {
+ EventTypeTablePointer eTTnode = m_eventTypeTable[i];
+ if (eTTnode)
+ {
+ eTTnode->eventEntryTable.Shrink();
+ }
+ }
+}
+
+void wxEventHashTable::AddEntry(const wxEventTableEntry &entry)
+{
+ EventTypeTablePointer *peTTnode = &m_eventTypeTable[entry.m_eventType % m_size];
+ EventTypeTablePointer eTTnode = *peTTnode;
+
+ if (eTTnode)
+ {
+ if (eTTnode->eventType != entry.m_eventType)
+ {
+ // Resize the table!
+ GrowEventTypeTable();
+ // Try again to add it.
+ AddEntry(entry);
+ return;
+ }
+ }
+ else
+ {
+ eTTnode = new EventTypeTable;
+ eTTnode->eventType = entry.m_eventType;
+ *peTTnode = eTTnode;
+ }
+
+ // Fill all hash entries between entry.m_id and entry.m_lastId...
+ eTTnode->eventEntryTable.Add(&entry);
+}
+
+void wxEventHashTable::AllocEventTypeTable(size_t size)
+{
+ m_eventTypeTable = new EventTypeTablePointer[size];
+ memset((void *)m_eventTypeTable, 0, sizeof(EventTypeTablePointer)*size);
+ m_size = size;
+}
+
+void wxEventHashTable::GrowEventTypeTable()
+{
+ size_t oldSize = m_size;
+ EventTypeTablePointer *oldEventTypeTable = m_eventTypeTable;
+
+ // TODO: Search the most optimal grow sequence
+ AllocEventTypeTable(/* GetNextPrime(oldSize) */oldSize*2+1);
+
+ for ( size_t i = 0; i < oldSize; /* */ )
+ {
+ EventTypeTablePointer eTToldNode = oldEventTypeTable[i];
+ if (eTToldNode)
+ {
+ EventTypeTablePointer *peTTnode = &m_eventTypeTable[eTToldNode->eventType % m_size];
+ EventTypeTablePointer eTTnode = *peTTnode;
+
+ // Check for collision, we don't want any.
+ if (eTTnode)
+ {
+ GrowEventTypeTable();
+ continue; // Don't increment the counter,
+ // as we still need to add this element.
+ }
+ else
+ {
+ // Get the old value and put it in the new table.
+ *peTTnode = oldEventTypeTable[i];
+ }
+ }
+
+ i++;
+ }
+
+ delete[] oldEventTypeTable;
+}
+
+// ----------------------------------------------------------------------------
+// wxEvtHandler
+// ----------------------------------------------------------------------------
/*
* Event handler
# if !defined(__VISAGECPP__)
delete m_eventsLocker;
# endif
-
+
// Remove us from wxPendingEvents if necessary.
if(wxPendingEventsLocker)
wxENTER_CRIT_SECT(*wxPendingEventsLocker);
{
// if we have a validator, it has higher priority than our own event
// table
-#if wxUSE_VALIDATORS
if ( TryValidator(event) )
return TRUE;
-#endif // wxUSE_VALIDATORS
// Handle per-instance dynamic event tables first
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
return TRUE;
- // Then static per-class event tables (and search upwards through the
- // inheritance hierarchy)
- for ( const wxEventTable *table = GetEventTable();
- table;
- table = table->baseTable )
- {
- if ( SearchEventTable((wxEventTable&)*table, event) )
- return TRUE;
- }
+ // Then static per-class event tables
+ if ( GetEventHashTable().HandleEvent(event, this) )
+ return TRUE;
}
// Try going down the event handler chain
return TryParent(event);
}
+
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
wxEventType eventType = event.GetEventType();
if (entry->m_eventSink)
((entry->m_eventSink)->*((wxEventFunction) (entry->m_fn)))(event);
else
-#endif
+#endif
(this->*((wxEventFunction) (entry->m_fn)))(event);
if ( ! event.GetSkipped() )
return m_clientData;
}
-
-#if WXWIN_COMPATIBILITY
-bool wxEvtHandler::OnClose()
-{
- if (GetNextHandler())
- return GetNextHandler()->OnClose();
- else
- return FALSE;
-}
-#endif // WXWIN_COMPATIBILITY
-
#endif // wxUSE_BASE
#if wxUSE_GUI