// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "window.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#ifdef __VMS
#define XtDisplay XTDISPLAY
#define XtWindow XTWINDOW
// DoSetSizeIntr and DoMoveWindowIntr
// PROBLEM:
// under Motif composite controls (such as wxCalendarCtrl or generic wxSpinCtrl
-// did nott work and/or segfaulted because
+// did not work and/or segfaulted because
// 1) wxWindow::Create calls SetSize,
// which results in a call to DoSetSize much earlier than in the other ports
// 2) if wxWindow::Create is called (wxControl::Create calls it)
{
Widget w = (Widget)widget;
if ( !w )
- return FALSE;
+ return false;
// Rationale: a lot of common operations (including but not
// limited to moving, resizing and appending items to a listbox)
// XtUnmapWidget(w);
}
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
void wxWindow::Init()
{
- // generic initializations first
- InitBase();
-
// Motif-specific
- m_needsRefresh = TRUE;
+ m_needsRefresh = true;
m_mainWidget = (WXWidget) 0;
- m_winCaptured = FALSE;
+ m_winCaptured = false;
- m_isShown = TRUE;
- m_isBeingDeleted = FALSE;
+ m_isShown = true;
m_hScrollBar =
m_vScrollBar =
long style,
const wxString& name)
{
- wxCHECK_MSG( parent, FALSE, "can't create wxWindow without parent" );
+ wxCHECK_MSG( parent, false, "can't create wxWindow without parent" );
CreateBase(parent, id, pos, size, style, wxDefaultValidator, name);
// Scrolled widget needs to have its colour changed or we get a little blue
// square where the scrollbars abutt
wxColour backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
- wxDoChangeBackgroundColour(m_scrolledWindow, backgroundColour, TRUE);
- wxDoChangeBackgroundColour(m_drawingArea, backgroundColour, TRUE);
+ wxDoChangeBackgroundColour(m_scrolledWindow, backgroundColour, true);
+ wxDoChangeBackgroundColour(m_drawingArea, backgroundColour, true);
XmScrolledWindowSetAreas(
(Widget)m_scrolledWindow,
// sample).
SetCursor(*wxSTANDARD_CURSOR);
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- DoSetSizeIntr(pos.x, pos.y, size.x,size.y, wxSIZE_AUTO, TRUE);
- return TRUE;
+ DoSetSizeIntr(pos.x, pos.y, size.x,size.y, wxSIZE_AUTO, true);
+ return true;
}
// Destructor
if (g_captureWindow == this)
g_captureWindow = NULL;
- m_isBeingDeleted = TRUE;
+ m_isBeingDeleted = true;
// Motif-specific actions first
WXWidget wMain = GetMainWidget();
DetachWidget(wMain);
}
- if ( m_parent )
- m_parent->RemoveChild( this );
-
// If m_drawingArea, we're a fully-fledged window with drawing area,
// scrollbars etc. (what wxCanvas used to be)
if ( m_drawingArea )
m_hScrollBar = DoCreateScrollBar( m_scrolledWindow, wxHORIZONTAL,
(void (*)())wxScrollBarCallback );
- wxDoChangeBackgroundColour(m_hScrollBar, backgroundColour, TRUE);
+ wxDoChangeBackgroundColour(m_hScrollBar, backgroundColour, true);
XtRealizeWidget( (Widget)m_hScrollBar );
m_vScrollBar = DoCreateScrollBar( m_scrolledWindow, wxVERTICAL,
(void (*)())wxScrollBarCallback );
- wxDoChangeBackgroundColour(m_vScrollBar, backgroundColour, TRUE);
+ wxDoChangeBackgroundColour(m_vScrollBar, backgroundColour, true);
XtRealizeWidget((Widget)m_vScrollBar);
}
// Get the window with the focus
-wxWindow *wxWindowBase::FindFocus()
+wxWindow *wxWindowBase::DoFindFocus()
{
// TODO Problems:
// (1) Can there be multiple focussed widgets in an application?
// (2) The widget with the focus may not be in the widget table
// depending on which widgets I put in the table
wxWindow *winFocus = (wxWindow *)NULL;
- for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
+ for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
{
bool wxWindow::Enable(bool enable)
{
if ( !wxWindowBase::Enable(enable) )
- return FALSE;
+ return false;
Widget wMain = (Widget)GetMainWidget();
if ( wMain )
XmUpdateDisplay(wMain);
}
- return TRUE;
+ return true;
}
bool wxWindow::Show(bool show)
{
if ( !wxWindowBase::Show(show) )
- return FALSE;
+ return false;
if (m_borderWidget || m_scrolledWindow)
{
MapOrUnmap(GetMainWidget(), show);
}
- return TRUE;
+ return true;
}
// Raise the window to the top of the Z order
Widget wMain = (Widget)GetMainWidget();
if ( wMain )
- XtAddGrab(wMain, TRUE, FALSE);
+ XtAddGrab(wMain, True, False);
- m_winCaptured = TRUE;
+ m_winCaptured = true;
}
void wxWindow::DoReleaseMouse()
if ( wMain )
XtRemoveGrab(wMain);
- m_winCaptured = FALSE;
+ m_winCaptured = false;
}
bool wxWindow::SetFont(const wxFont& font)
if ( !wxWindowBase::SetFont(font) )
{
// nothing to do
- return FALSE;
+ return false;
}
ChangeFont();
- return TRUE;
+ return true;
}
bool wxWindow::SetCursor(const wxCursor& cursor)
if ( !wxWindowBase::SetCursor(cursor) )
{
// no change
- return FALSE;
+ return false;
}
// wxASSERT_MSG( m_cursor.Ok(),
Window win = XtWindow(w);
XDefineCursor((Display*) dpy, win, (Cursor) x_cursor);
- return TRUE;
+ return true;
}
// Coordinates relative to the window
int wxWindow::GetScrollRange(int orient) const
{
Widget scrollBar = (Widget)GetScrollbar((wxOrientation)orient);
- wxCHECK_MSG( scrollBar, 0, "no such scrollbar" );
+ // CE scintilla windows don't always have these scrollbars
+ // and it tends to pile up a whole bunch of asserts
+ //wxCHECK_MSG( scrollBar, 0, "no such scrollbar" );
int range = 0;
if (scrollBar)
int wxWindow::GetScrollThumb(int orient) const
{
Widget scrollBar = (Widget)GetScrollbar((wxOrientation)orient);
- wxCHECK_MSG( scrollBar, 0, "no such scrollbar" );
+ //wxCHECK_MSG( scrollBar, 0, "no such scrollbar" );
- int thumb;
- XtVaGetValues(scrollBar, XmNsliderSize, &thumb, NULL);
+ int thumb = 0;
+ if (scrollBar)
+ XtVaGetValues(scrollBar, XmNsliderSize, &thumb, NULL);
return thumb;
}
XCopyArea(display, window, window, (GC) dc.GetGC(),
x1, y1, w1, h1, x2, y2);
- dc.SetAutoSetting(TRUE);
+ dc.SetAutoSetting(true);
wxBrush brush(GetBackgroundColour(), wxSOLID);
dc.SetBrush(brush); // FIXME: needed?
- wxWindowList::Node *cnode = m_children.GetFirst();
+ wxWindowList::compatibility_iterator cnode = m_children.GetFirst();
while (cnode)
{
wxWindow *child = cnode->GetData();
// Now send expose events
- wxList::Node* node = updateRects.GetFirst();
+ wxList::compatibility_iterator node = updateRects.GetFirst();
while (node)
{
wxRect* rect = (wxRect*) node->GetData();
bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y)
{
+ if ( x == -1 && y == -1 )
+ {
+ wxPoint mouse = ScreenToClient(wxGetMousePosition());
+ x = mouse.x; y = mouse.y;
+ }
+
Widget widget = (Widget) GetMainWidget();
/* The menuId field seems to be usused, so we'll use it to
*/
if (menu->GetParent() && (menu->GetId() != -1))
- return FALSE;
+ return false;
if (menu->GetMainWidget())
{
- menu->DestroyMenu(TRUE);
+ menu->DestroyMenu(true);
}
menu->SetId(1); /* Mark as popped-up */
wxDoEventLoopIteration( evtLoop );
}
- return TRUE;
+ return true;
}
#endif
bool wxWindow::PreResize()
{
- return TRUE;
+ return true;
}
// Get total size
void wxWindow::DoSetSize(int x, int y, int width, int height, int sizeFlags)
{
- DoSetSizeIntr(x, y, width, height, sizeFlags, FALSE);
+ DoSetSizeIntr(x, y, width, height, sizeFlags, false);
}
void wxWindow::DoSetSizeIntr(int x, int y, int width, int height,
XtVaSetValues(widget, XmNheight, height, NULL);
}
-// For implementation purposes - sometimes decorations make the client area
-// smaller
-wxPoint wxWindow::GetClientAreaOrigin() const
-{
- return wxPoint(0, 0);
-}
-
void wxWindow::DoMoveWindowIntr(int xx, int yy, int w, int h,
int flags)
{
w -= 2 * (thick + margin);
}
+ if( w < 1 ) w = 1;
XtVaSetValues ((Widget) m_scrolledWindow, XmNwidth, w, NULL);
}
h -= 2 * (thick + margin);
}
+ if( h < 1 ) h = 1;
XtVaSetValues ((Widget) m_scrolledWindow, XmNheight, h, NULL);
}
void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
{
- m_needsRefresh = TRUE;
+ m_needsRefresh = true;
Display *display = XtDisplay((Widget) GetMainWidget());
Window thisWindow = XtWindow((Widget) GetMainWidget());
XSendEvent(display, thisWindow, False, ExposureMask, (XEvent *)&dummyEvent);
}
-void wxWindow::Clear()
-{
- wxClientDC dc(this);
- wxBrush brush(GetBackgroundColour(), wxSOLID);
- dc.SetBackground(brush);
- dc.Clear();
-}
-
void wxWindow::DoPaint()
{
//TODO : make a temporary gc so we can do the XCopyArea below
// otherwise we don't know how many pixels have been scrolled. We might
// solve this in the future by defining virtual wxWindow functions to get
// the scroll position in pixels. Or, each kind of scrolled window has to
- // implement backing stores itself, using generic wxWindows code.
+ // implement backing stores itself, using generic wxWidgets code.
wxScrolledWindow* scrolledWindow = wxDynamicCast(this, wxScrolledWindow);
if ( scrolledWindow )
{
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
- m_needsRefresh = FALSE;
+ m_needsRefresh = false;
}
}
// Responds to colour changes: passes event on to children.
void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
{
// Only propagate to non-top-level windows
if ( win->GetParent() )
{
wxSysColourChangedEvent event2;
- event.m_eventObject = win;
+ event.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event2);
}
{
#if wxUSE_ACCEL
if (!m_acceleratorTable.Ok())
- return FALSE;
+ return false;
int count = m_acceleratorTable.GetCount();
wxAcceleratorEntry* entries = m_acceleratorTable.GetEntries();
parent = parent->GetParent();
if (!parent)
- return FALSE;
+ return false;
wxFrame* frame = wxDynamicCast(parent, wxFrame);
if ( frame )
wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, entry->GetCommand());
commandEvent.SetEventObject(frame);
- // If ProcessEvent returns TRUE (it was handled), then
+ // If ProcessEvent returns true (it was handled), then
// the calling code will skip the event handling.
return frame->GetEventHandler()->ProcessEvent(commandEvent);
}
// No such child
if (!child)
- return FALSE;
+ return false;
// Now we process those kinds of windows that we can.
// For now, only buttons.
return child->GetEventHandler()->ProcessEvent(commandEvent);
}
- return FALSE;
+ return false;
} // matches event
}// for
#endif
// We didn't match the key event against an accelerator.
- return FALSE;
+ return false;
}
// ============================================================================
// ============================================================================
// ----------------------------------------------------------------------------
-// function which maintain the global hash table mapping Widgets to wxWindows
+// function which maintain the global hash table mapping Widgets to wxWidgets
// ----------------------------------------------------------------------------
bool wxAddWindowToTable(Widget w, wxWindow *win)
{
wxLogDebug("Widget table clash: new widget is %ld, %s",
(long)w, win->GetClassInfo()->GetClassName());
- return FALSE;
+ return false;
}
wxWidgetHashTable->Put((long) w, win);
wxLogTrace("widget", "Widget 0x%p <-> window %p (%s)",
(WXWidget)w, win, win->GetClassInfo()->GetClassName());
- return TRUE;
+ return true;
}
wxWindow *wxGetWindowFromTable(Widget w)
if (formWidget)
{
if (!wxAddWindowToTable((Widget) formWidget, this))
- return FALSE;
+ return false;
XtTranslations ptr;
XtOverrideTranslations ((Widget) formWidget,
(XtPointer)this);
wxDeleteWindowFromTable((Widget) widget);
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// Motif-specific accessors
// ----------------------------------------------------------------------------
+WXWindow wxWindow::GetClientXWindow() const
+{
+ Widget wMain = (Widget)GetClientWidget();
+ if ( wMain )
+ return (WXWindow) XtWindow(wMain);
+ else
+ return (WXWindow) 0;
+}
+
// Get the underlying X window
WXWindow wxWindow::GetXWindow() const
{
XmDrawingAreaCallbackStruct * cbs)
{
wxWindow *canvas = wxGetWindowFromTable(drawingArea);
- XEvent local_event;
+ XEvent* xevent = cbs->event;
if (canvas==NULL)
return;
if (cbs->reason != XmCR_INPUT)
return;
- local_event = *(cbs->event); // We must keep a copy!
-
- switch (local_event.xany.type)
+ switch (xevent->xany.type)
{
case EnterNotify:
case LeaveNotify:
case ButtonPress:
case ButtonRelease:
case MotionNotify:
- {
- wxMouseEvent wxevent;
- if(wxTranslateMouseEvent(wxevent, canvas, drawingArea, &local_event))
{
- canvas->GetEventHandler()->ProcessEvent(wxevent);
+ wxMouseEvent wxevent(0);
+ if (wxTranslateMouseEvent(wxevent, canvas, drawingArea, xevent))
+ {
+ canvas->GetEventHandler()->ProcessEvent(wxevent);
+ }
+ break;
}
- break;
- }
case KeyPress:
{
wxKeyEvent event (wxEVT_CHAR);
- if (wxTranslateKeyEvent (event, canvas, (Widget) 0, &local_event))
+ if (wxTranslateKeyEvent (event, canvas, (Widget) 0, xevent))
{
// Implement wxFrame::OnCharHook by checking ancestor.
wxWindow *parent = canvas;
case KeyRelease:
{
wxKeyEvent event (wxEVT_KEY_UP);
- if (wxTranslateKeyEvent (event, canvas, (Widget) 0, &local_event))
+ if (wxTranslateKeyEvent (event, canvas, (Widget) 0, xevent))
{
canvas->GetEventHandler()->ProcessEvent (event);
}
}
case FocusIn:
{
- if (local_event.xfocus.detail != NotifyPointer)
+ if (xevent->xfocus.detail != NotifyPointer)
{
wxFocusEvent event(wxEVT_SET_FOCUS, canvas->GetId());
event.SetEventObject(canvas);
}
case FocusOut:
{
- if (local_event.xfocus.detail != NotifyPointer)
+ if (xevent->xfocus.detail != NotifyPointer)
{
wxFocusEvent event(wxEVT_KILL_FOCUS, canvas->GetId());
event.SetEventObject(canvas);
}
// TODO: probably the key to allowing default behaviour to happen. Say we
- // set a m_doDefault flag to FALSE at the start of this function. Then in
+ // set a m_doDefault flag to false at the start of this function. Then in
// e.g. wxWindow::OnMouseEvent we can call Default() which sets this flag to
- // TRUE, indicating that default processing can happen. Thus, behaviour can
+ // true, indicating that default processing can happen. Thus, behaviour can
// appear to be overridden just by adding an event handler and not calling
// wxWindow::OnWhatever. ALSO, maybe we can use this instead of the current
// way of handling drawing area events, to simplify things.
// ----------------------------------------------------------------------------
bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win,
- Widget widget, XEvent *xevent)
+ Widget widget, const XEvent *xevent)
{
switch (xevent->xany.type)
{
case ButtonRelease:
case MotionNotify:
{
+ int eventx = xevent->xbutton.x, eventy = xevent->xbutton.y;
+
wxEventType eventType = wxEVT_NULL;
if (xevent->xany.type == LeaveNotify)
else if (xevent->xany.type == MotionNotify)
{
eventType = wxEVT_MOTION;
+
+ if (xevent->xmotion.is_hint == NotifyHint)
+ {
+ Window root, child;
+ int x_root, y_root;
+ unsigned int state;
+ Display *dpy = XtDisplay (widget);
+
+ XQueryPointer (dpy, XtWindow (widget),
+ &root, &child,
+ &x_root, &y_root, &eventx, &eventy, &state);
+ }
}
else if (xevent->xany.type == ButtonPress)
{
eventType = wxEVT_RIGHT_UP;
}
else
- return FALSE;
+ return false;
}
else
{
- return FALSE;
+ return false;
}
wxevent.SetEventType(eventType);
int x2, y2;
win->GetPosition(&x2, &y2);
- // The button x/y must be translated to wxWindows
+ // The button x/y must be translated to wxWidgets
// window space - the widget might be a label or button,
// within a form.
int dx = 0;
dy = y1;
}
- wxevent.m_x = xevent->xbutton.x + dx;
- wxevent.m_y = xevent->xbutton.y + dy;
+ wxevent.m_x = eventx + dx;
+ wxevent.m_y = eventy + dy;
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
|| (event_left_is_down (xevent)
wxevent.SetId(win->GetId());
wxevent.SetEventObject(win);
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win,
- Widget WXUNUSED(widget), XEvent *xevent)
+ Widget WXUNUSED(widget), const XEvent *xevent)
{
switch (xevent->xany.type)
{
id = toupper(id);
if (xevent->xkey.state & ShiftMask)
- wxevent.m_shiftDown = TRUE;
+ wxevent.m_shiftDown = true;
if (xevent->xkey.state & ControlMask)
- wxevent.m_controlDown = TRUE;
+ wxevent.m_controlDown = true;
if (xevent->xkey.state & Mod3Mask)
- wxevent.m_altDown = TRUE;
+ wxevent.m_altDown = true;
if (xevent->xkey.state & Mod1Mask)
- wxevent.m_metaDown = TRUE;
+ wxevent.m_metaDown = true;
wxevent.SetEventObject(win);
wxevent.m_keyCode = id;
wxevent.SetTimestamp(xevent->xkey.time);
wxevent.m_y = xevent->xbutton.y;
if (id > -1)
- return TRUE;
+ return true;
else
- return FALSE;
+ return false;
break;
}
default:
break;
}
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
bool wxWindow::SetBackgroundColour(const wxColour& col)
{
if ( !wxWindowBase::SetBackgroundColour(col) )
- return FALSE;
+ return false;
ChangeBackgroundColour();
- return TRUE;
+ return true;
}
bool wxWindow::SetForegroundColour(const wxColour& col)
{
if ( !wxWindowBase::SetForegroundColour(col) )
- return FALSE;
+ return false;
ChangeForegroundColour();
- return TRUE;
+ return true;
}
void wxWindow::ChangeFont(bool keepOriginalSize)