#ifndef _WX_WINDOW_H_BASE_
#define _WX_WINDOW_H_BASE_
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "windowbase.h"
#endif
class WXDLLEXPORT wxAccessible;
#endif
+// ----------------------------------------------------------------------------
+// helper stuff used by wxWindow
+// ----------------------------------------------------------------------------
+
+// struct containing all the visual attributes of a control
+struct WXDLLEXPORT wxVisualAttributes
+{
+ // the font used for control label/text inside it
+ wxFont font;
+
+ // the foreground colour
+ wxColour colFg;
+
+ // the background colour, may be wxNullColour if the controls background
+ // colour is not solid
+ wxColour colBg;
+};
+
+// different window variants, on platforms like eg mac uses different
+// rendering sizes
+enum wxWindowVariant
+{
+ wxWINDOW_VARIANT_NORMAL, // Normal size
+ wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
+ wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
+ wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
+ wxWINDOW_VARIANT_MAX
+};
+
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
// creating the window
// -------------------
- // default ctor
- wxWindowBase() { InitBase(); }
+ // default ctor, initializes everything which can be initialized before
+ // Create()
+ wxWindowBase() ;
// pseudo ctor (can't be virtual, called from ctor)
bool CreateBase(wxWindowBase *parent,
// deleting the window
// -------------------
- // ask the window to close itself, return TRUE if the event handler
+ // ask the window to close itself, return true if the event handler
// honoured our request
- bool Close( bool force = FALSE );
+ bool Close( bool force = false );
// the following functions delete the C++ objects (the window itself
// or its children) as well as the GUI windows and normally should
// never be used directly
- // delete window unconditionally (dangerous!), returns TRUE if ok
+ // delete window unconditionally (dangerous!), returns true if ok
virtual bool Destroy();
- // delete all children of this window, returns TRUE if ok
+ // delete all children of this window, returns true if ok
bool DestroyChildren();
// is the window being deleted?
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
+ // sets the window variant, calls internally DoSetVariant if variant has changed
+ void SetWindowVariant( wxWindowVariant variant ) ;
+ wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
+
+
// window id uniquely identifies the window among its siblings unless
// it is -1 which means "don't care"
void SetId( wxWindowID winid ) { m_windowId = winid; }
return wxPoint(w, h);
}
+ void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
+
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
// window state
// ------------
- // returns TRUE if window was shown/hidden, FALSE if the nothing was
+ // returns true if window was shown/hidden, false if the nothing was
// done (window was already shown/hidden)
- virtual bool Show( bool show = TRUE );
- bool Hide() { return Show(FALSE); }
+ virtual bool Show( bool show = true );
+ bool Hide() { return Show(false); }
- // returns TRUE if window was enabled/disabled, FALSE if nothing done
- virtual bool Enable( bool enable = TRUE );
- bool Disable() { return Enable(FALSE); }
+ // returns true if window was enabled/disabled, false if nothing done
+ virtual bool Enable( bool enable = true );
+ bool Disable() { return Enable(false); }
bool IsShown() const { return m_isShown; }
bool IsEnabled() const { return m_isEnabled; }
long GetExtraStyle() const { return m_exStyle; }
// make the window modal (all other windows unresponsive)
- virtual void MakeModal(bool modal = TRUE);
+ virtual void MakeModal(bool modal = true);
virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
virtual bool GetThemeEnabled() const { return m_themeEnabled; }
+ // Returns true if this class should have the background colour
+ // changed to match the parent window's theme. For example when a
+ // page is added to a notebook it and it's children may need to have
+ // the colours adjusted depending on the current theme settings, but
+ // not all windows/controls can do this without looking wrong.
+ virtual void ApplyParentThemeBackground(const wxColour& WXUNUSED(bg))
+ { /* do nothing */ }
+
+ // returns true if this window should inherit its parent colours on
+ // creation
+ virtual bool ShouldInheritColours() const { return false; }
+
+
// focus and keyboard handling
// ---------------------------
const wxWindowList& GetChildren() const { return m_children; }
wxWindowList& GetChildren() { return m_children; }
+ // needed just for extended runtime
+ const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
+
// get the parent or the parent of the parent
wxWindow *GetParent() const { return m_parent; }
inline wxWindow *GetGrandParent() const;
// it doesn't really change parent, use ReParent() instead
void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
- // change the real parent of this window, return TRUE if the parent
- // was changed, FALSE otherwise (error or newParent == oldParent)
+ // change the real parent of this window, return true if the parent
+ // was changed, false otherwise (error or newParent == oldParent)
virtual bool Reparent( wxWindowBase *newParent );
// implementation mostly
// push/pop event handler: allows to chain a custom event handler to
// alreasy existing ones
void PushEventHandler( wxEvtHandler *handler );
- wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
+ wxEvtHandler *PopEventHandler( bool deleteHandler = false );
// find the given handler in the event handler chain and remove (but
- // not delete) it from the event handler chain, return TRUE if it was
- // found and FALSE otherwise (this also results in an assert failure so
+ // not delete) it from the event handler chain, return true if it was
+ // found and false otherwise (this also results in an assert failure so
// this function should only be called when the handler is supposed to
// be there)
bool RemoveEventHandler(wxEvtHandler *handler);
// dialog oriented functions
// -------------------------
- // validate the correctness of input, return TRUE if ok
+ // validate the correctness of input, return true if ok
virtual bool Validate();
// transfer data between internal and GUI representations
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
+
#endif // wxUSE_ACCEL
+#if wxUSE_HOTKEY
+ // hot keys (system wide accelerators)
+ // -----------------------------------
+
+ virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
+ virtual bool UnregisterHotKey(int hotkeyId);
+#endif // wxUSE_HOTKEY
+
+
// dialog units translations
// -------------------------
// mark the specified rectangle (or the whole window) as "dirty" so it
// will be repainted
- virtual void Refresh( bool eraseBackground = TRUE,
+ virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL ) = 0;
// a less awkward wrapper for Refresh
- void RefreshRect(const wxRect& rect) { Refresh(TRUE, &rect); }
+ void RefreshRect(const wxRect& rect) { Refresh(true, &rect); }
// repaint all invalid areas of the window immediately
virtual void Update() { }
- // clear the window entirely
- virtual void Clear() = 0;
+ // clear the window background
+ virtual void ClearBackground();
// freeze the window: don't redraw it until it is thawed
virtual void Freeze() { }
// colours, fonts and cursors
// --------------------------
+ // get the default attributes for the controls of this class: we
+ // provide a virtual function which can be used to query the default
+ // attributes of an existing control and a static function which can
+ // be used even when no existing object of the given class is
+ // available, but which won't return any styles specific to this
+ // particular control, of course (e.g. "Ok" button might have
+ // different -- bold for example -- font)
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
// set/retrieve the window colours (system defaults are used by
- // default): Set functions return TRUE if colour was changed
+ // default): Set functions return true if colour was changed
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
- wxColour GetBackgroundColour() const { return m_backgroundColour; }
- wxColour GetForegroundColour() const { return m_foregroundColour; }
+ wxColour GetBackgroundColour() const;
+ wxColour GetForegroundColour() const;
- // set/retrieve the cursor for this window (SetCursor() returns TRUE
+ // set/retrieve the cursor for this window (SetCursor() returns true
// if the cursor was really changed)
virtual bool SetCursor( const wxCursor &cursor );
const wxCursor& GetCursor() const { return m_cursor; }
wxCursor& GetCursor() { return m_cursor; }
- // set/retrieve the font for the window (SetFont() returns TRUE if the
+ // set/retrieve the font for the window (SetFont() returns true if the
// font really changed)
virtual bool SetFont( const wxFont &font ) = 0;
- const wxFont& GetFont() const { return m_font; }
- wxFont& GetFont() { return m_font; }
+ const wxFont& GetFont() const { return DoGetFont(); }
+ wxFont& GetFont() { return DoGetFont(); }
#if wxUSE_CARET
// associate a caret with the window
// get border for the flags of this window
wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
- // send wxUpdateUIEvents to this window, and children if recurse is TRUE
+ // send wxUpdateUIEvents to this window, and children if recurse is true
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
// do the window-specific processing after processing the update event
int pos,
int thumbvisible,
int range,
- bool refresh = TRUE ) = 0;
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
+ bool refresh = true ) = 0;
+ virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
virtual int GetScrollPos( int orient ) const = 0;
virtual int GetScrollThumb( int orient ) const = 0;
virtual int GetScrollRange( int orient ) const = 0;
// scrolls window by line/page: note that not all controls support this
//
- // return TRUE if the position changed, FALSE otherwise
- virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; }
- virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; }
+ // return true if the position changed, false otherwise
+ virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
+ virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
// convenient wrappers for ScrollLines/Pages
bool LineUp() { return ScrollLines(-1); }
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
+ wxString GetToolTipText() const ;
#endif // wxUSE_TOOLTIPS
// drag and drop
void ResetConstraints();
// these methods may be overriden for special layout algorithms
- virtual void SetConstraintSizes(bool recurse = TRUE);
+ virtual void SetConstraintSizes(bool recurse = true);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int phase);
virtual bool Layout();
// sizers
- void SetSizer(wxSizer *sizer, bool deleteOld = TRUE );
- void SetSizerAndFit( wxSizer *sizer, bool deleteOld = TRUE );
+ void SetSizer(wxSizer *sizer, bool deleteOld = true );
+ void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
wxSizer *GetSizer() const { return m_windowSizer; }
// Track if this window is a member of a sizer
- void SetContainingSizer(wxSizer* sizer) { m_containingSizer = sizer; }
+ void SetContainingSizer(wxSizer* sizer)
+ {
+ // adding a window to a sizer twice is going to result in fatal and
+ // hard to debug problems later because when deleting the second
+ // associated wxSizerItem we're going to dereference a dangling
+ // pointer; so try to detect this as early as possible
+ wxASSERT_MSG( !sizer || m_containingSizer != sizer,
+ _T("Adding a window to the same sizer twice?") );
+
+ m_containingSizer = sizer;
+ }
wxSizer *GetContainingSizer() const { return m_containingSizer; }
// accessibility
wxAccessible* GetOrCreateAccessible() ;
#endif
- // backward compatibility
- // ----------------------
-#if WXWIN_COMPATIBILITY
- bool Enabled() const { return IsEnabled(); }
-
- void SetButtonFont(const wxFont& font) { SetFont(font); }
- void SetLabelFont(const wxFont& font) { SetFont(font); }
- wxFont& GetLabelFont() { return GetFont(); };
- wxFont& GetButtonFont() { return GetFont(); };
-#endif // WXWIN_COMPATIBILITY
-
// implementation
// --------------
virtual void OnInternalIdle() {}
// call internal idle recursively
- void ProcessInternalIdle() ;
+// void ProcessInternalIdle() ;
// get the handle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
protected:
// event handling specific to wxWindow
-#if wxUSE_VALIDATORS
virtual bool TryValidator(wxEvent& event);
-#endif // wxUSE_VALIDATORS
virtual bool TryParent(wxEvent& event);
// visual window attributes
wxCursor m_cursor;
- wxFont m_font;
- wxColour m_backgroundColour, m_foregroundColour;
+ wxFont m_font; // see m_hasFont
+ wxColour m_backgroundColour, // m_hasBgCol
+ m_foregroundColour; // m_hasFgCol
#if wxUSE_CARET
wxCaret *m_caret;
int m_minVirtualHeight;
int m_maxVirtualWidth;
int m_maxVirtualHeight;
-
- // common part of all ctors: it is not virtual because it is called from
- // ctor
- void InitBase();
+
+ wxWindowVariant m_windowVariant ;
// override this to change the default (i.e. used when no style is
// specified) border for the window class
virtual wxBorder GetDefaultBorder() const;
- // get the default size for the new window if no explicit size given
- // FIXME why 20 and not 30, 10 or ...?
+ // Get the default size for the new window if no explicit size given. TLWs
+ // have their own default size so this is just for non top-level windows.
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
#endif // wxUSE_MENUS
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const;
+ // Makes an adjustment to the window position to make it relative to the
+ // parents client area, e.g. if the parent is a frame with a toolbar, its
+ // (0, 0) is just below the toolbar
+ virtual void AdjustForParentClientOrigin(int& x, int& y,
+ int sizeFlags = 0) const;
+ // implements the window variants
+ virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
private:
-
// contains the last id generated by NewControlId
static int ms_lastControlId;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ // implementation of both const and non-const versions of GetFont()
+ wxFont& DoGetFont() const;
+
+
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)
DECLARE_EVENT_TABLE()
#define wxWindowNative wxWindowMSW
#else // !wxUniv
#define wxWindowMSW wxWindow
- #define sm_classwxWindowMSW sm_classwxWindow
#endif // wxUniv/!wxUniv
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)
#define wxWindowNative wxWindowGTK
#else // !wxUniv
#define wxWindowGTK wxWindow
- #define sm_classwxWindowGTK sm_classwxWindow
#endif // wxUniv
#include "wx/gtk/window.h"
#elif defined(__WXX11__)
#define wxWindowNative wxWindowX11
#else // !wxUniv
#define wxWindowX11 wxWindow
- #define sm_classwxWindowX11 sm_classwxWindow
#endif // wxUniv
#include "wx/x11/window.h"
#elif defined(__WXMGL__)
#define wxWindowNative wxWindowMGL
#else // !wxUniv
#define wxWindowMGL wxWindow
- #define sm_classwxWindowMGL sm_classwxWindow
#endif // wxUniv
#include "wx/mgl/window.h"
#elif defined(__WXMAC__)
#define wxWindowNative wxWindowMac
#else // !wxUniv
#define wxWindowMac wxWindow
- #define sm_classwxWindowMac sm_classwxWindow
#endif // wxUniv
#include "wx/mac/window.h"
#elif defined(__WXCOCOA__)
#define wxWindowNative wxWindowCocoa
#else // !wxUniv
#define wxWindowCocoa wxWindow
- #define sm_classwxWindowCocoa sm_classwxWindow
#endif // wxUniv
#include "wx/cocoa/window.h"
#elif defined(__WXPM__)
#define wxWindowNative wxWindowOS2
#else // !wxUniv
#define wxWindowOS2 wxWindow
- #define sm_classwxWindowOS2 sm_classwxWindow
#endif // wxUniv/!wxUniv
#include "wx/os2/window.h"
#endif
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
- // - a null variant (IsNull() returns TRUE)
+ // - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list")
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long")