// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "window.h"
#endif
void wxWindowX11::Init()
{
- // generic initializations first
- InitBase();
-
// X11-specific
m_mainWindow = (WXWindow) 0;
m_clientWindow = (WXWindow) 0;
m_winCaptured = FALSE;
m_needsInputFocus = FALSE;
m_isShown = TRUE;
- m_isBeingDeleted = FALSE;
m_lastTS = 0;
m_lastButton = 0;
}
long style,
const wxString& name)
{
- wxCHECK_MSG( parent, FALSE, "can't create wxWindow without parent" );
+ wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
CreateBase(parent, id, pos, size, style, wxDefaultValidator, name);
KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
PropertyChangeMask | VisibilityChangeMask ;
- if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ))
+ if (!HasFlag( wxFULL_REPAINT_ON_RESIZE ))
{
xattributes_mask |= CWBitGravity;
xattributes.bit_gravity = StaticGravity;
KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
PropertyChangeMask | VisibilityChangeMask ;
- if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ))
+ if (!HasFlag( wxFULL_REPAINT_ON_RESIZE ))
{
xattributes_mask |= CWBitGravity;
xattributes.bit_gravity = NorthWestGravity;
m_isBeingDeleted = TRUE;
- if (m_parent)
- m_parent->RemoveChild( this );
-
DestroyChildren();
if (m_clientWindow != m_mainWindow)
{
if ((g_captureWindow != NULL) && (g_captureWindow != this))
{
- wxASSERT_MSG(FALSE, "Trying to capture before mouse released.");
+ wxASSERT_MSG(FALSE, wxT("Trying to capture before mouse released."));
// Core dump now
int *tmp = NULL;
int wxWindowX11::GetCharHeight() const
{
- wxCHECK_MSG( m_font.Ok(), 0, "valid window font needed" );
+ wxCHECK_MSG( m_font.Ok(), 0, wxT("valid window font needed") );
#if wxUSE_UNICODE
// There should be an easier way.
int wxWindowX11::GetCharWidth() const
{
- wxCHECK_MSG( m_font.Ok(), 0, "valid window font needed" );
+ wxCHECK_MSG( m_font.Ok(), 0, wxT("valid window font needed") );
#if wxUSE_UNICODE
// There should be an easier way.
}
}
-void wxWindowX11::Clear()
-{
-// wxClientDC dc((wxWindow*) this);
-// wxBrush brush(GetBackgroundColour(), wxSOLID);
-// dc.SetBackground(brush);
-// dc.Clear();
-}
-
void wxWindowX11::SendEraseEvents()
{
if (m_clearRegion.IsEmpty()) return;
// Responds to colour changes: passes event on to children.
void wxWindowX11::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
{
// Only propagate to non-top-level windows
// This calls the UI-update mechanism (querying windows for
// menu/toolbar/control state information)
- if (wxUpdateUIEvent::CanUpdate(this))
+ if (wxUpdateUIEvent::CanUpdate((wxWindow*) this))
UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
// Set the input focus if couldn't do it before
wxWindow *wxGetActiveWindow()
{
// TODO
- wxFAIL_MSG("Not implemented");
+ wxFAIL_MSG(wxT("Not implemented"));
return NULL;
}