/////////////////////////////////////////////////////////////////////////////
-// Name: common/framecmn.cpp
+// Name: src/common/framecmn.cpp
// Purpose: common (for all platforms) wxFrame functions
// Author: Julian Smart, Vadim Zeitlin
// Created: 01/02/97
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "framebase.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#include "wx/frame.h"
+
#ifndef WX_PRECOMP
- #include "wx/frame.h"
#include "wx/menu.h"
#include "wx/menuitem.h"
#include "wx/dcclient.h"
-#endif // WX_PRECOMP
-
-#if wxUSE_TOOLBAR
#include "wx/toolbar.h"
-#endif
-#if wxUSE_STATUSBAR
#include "wx/statusbr.h"
-#endif
+#endif // WX_PRECOMP
// ----------------------------------------------------------------------------
// event table
// ----------------------------------------------------------------------------
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+
BEGIN_EVENT_TABLE(wxFrameBase, wxTopLevelWindow)
-#if wxUSE_MENUS && !wxUSE_IDLEMENUUPDATES
EVT_MENU_OPEN(wxFrameBase::OnMenuOpen)
-#endif
+ EVT_MENU_CLOSE(wxFrameBase::OnMenuClose)
+
EVT_MENU_HIGHLIGHT_ALL(wxFrameBase::OnMenuHighlight)
END_EVENT_TABLE()
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
// ============================================================================
// implementation
// ============================================================================
{
#if wxUSE_MENUS
if ( win == GetMenuBar() )
- return TRUE;
+ return true;
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
if ( win == GetStatusBar() )
- return TRUE;
+ return true;
#endif // wxUSE_STATUSBAR
#if wxUSE_TOOLBAR
if ( win == GetToolBar() )
- return TRUE;
+ return true;
#endif // wxUSE_TOOLBAR
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
return pt;
}
+
+void wxFrameBase::SendSizeEvent()
+{
+ wxSizeEvent event( GetSize(), GetId() );
+ event.SetEventObject( this );
+ GetEventHandler()->AddPendingEvent( event );
+}
+
+
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
#if wxUSE_MENUS
wxMenuBar *bar = GetMenuBar();
if ( !bar )
- return FALSE;
+ return false;
wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
commandEvent.SetEventObject(this);
if (item)
{
if (!item->IsEnabled())
- return TRUE;
+ return true;
+
+ if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
+ return true;
if (item->IsCheckable())
{
}
GetEventHandler()->ProcessEvent(commandEvent);
- return TRUE;
+ return true;
#else // !wxUSE_MENUS
- return FALSE;
+ return false;
#endif // wxUSE_MENUS/!wxUSE_MENUS
}
void wxFrameBase::UpdateWindowUI(long flags)
{
wxWindowBase::UpdateWindowUI(flags);
-
+
#if wxUSE_TOOLBAR
if (GetToolBar())
GetToolBar()->UpdateWindowUI(flags);
else
DoMenuUpdates();
}
-#endif
+#endif // wxUSE_MENUS
}
// ----------------------------------------------------------------------------
-// event handlers
+// event handlers for status bar updates from menus
// ----------------------------------------------------------------------------
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+
void wxFrameBase::OnMenuHighlight(wxMenuEvent& event)
{
#if wxUSE_STATUSBAR
#endif // wxUSE_STATUSBAR
}
+#if !wxUSE_IDLEMENUUPDATES
+void wxFrameBase::OnMenuOpen(wxMenuEvent& event)
+#else
+void wxFrameBase::OnMenuOpen(wxMenuEvent& WXUNUSED(event))
+#endif
+{
+#if !wxUSE_IDLEMENUUPDATES
+ DoMenuUpdates(event.GetMenu());
+#endif // !wxUSE_IDLEMENUUPDATES
+}
+
+void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
+{
+ // do we have real status text to restore?
+ if ( !m_oldStatusText.empty() )
+ {
+ if ( m_statusBarPane >= 0 )
+ {
+ wxStatusBar *statbar = GetStatusBar();
+ if ( statbar )
+ statbar->SetStatusText(m_oldStatusText, m_statusBarPane);
+ }
+
+ m_oldStatusText.clear();
+ }
+}
+
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
// Implement internal behaviour (menu updating on some platforms)
void wxFrameBase::OnInternalIdle()
{
+ wxTopLevelWindow::OnInternalIdle();
+
#if wxUSE_MENUS && wxUSE_IDLEMENUUPDATES
if (wxUpdateUIEvent::CanUpdate(this))
DoMenuUpdates();
#endif
}
-void wxFrameBase::OnMenuOpen(wxMenuEvent& WXUNUSED(event))
-{
-#if wxUSE_MENUS && !wxUSE_IDLEMENUUPDATES
- DoMenuUpdates();
-#endif
-}
-
// ----------------------------------------------------------------------------
// status bar stuff
// ----------------------------------------------------------------------------
wxCHECK_MSG( !m_frameStatusBar, (wxStatusBar *)NULL,
wxT("recreating status bar in wxFrame") );
- m_frameStatusBar = OnCreateStatusBar( number, style, id, name );
- if ( m_frameStatusBar )
- PositionStatusBar();
+ SetStatusBar(OnCreateStatusBar(number, style, id, name));
return m_frameStatusBar;
}
DoGiveHelp(helpString, show);
- return !helpString.IsEmpty();
+ return !helpString.empty();
#else // !wxUSE_MENUS
- return FALSE;
+ return false;
#endif // wxUSE_MENUS/!wxUSE_MENUS
}
+void wxFrameBase::SetStatusBar(wxStatusBar *statBar)
+{
+ bool hadBar = m_frameStatusBar != NULL;
+ m_frameStatusBar = statBar;
+
+ if ( (m_frameStatusBar != NULL) != hadBar )
+ {
+ PositionStatusBar();
+
+ DoLayout();
+ }
+}
+
#endif // wxUSE_STATUSBAR
void wxFrameBase::DoGiveHelp(const wxString& text, bool show)
{
#if wxUSE_STATUSBAR
- if ( m_statusBarPane < 0 ) return;
- wxStatusBar* statbar = GetStatusBar();
- if ( !statbar ) return;
+ if ( m_statusBarPane < 0 )
+ {
+ // status bar messages disabled
+ return;
+ }
+
+ wxStatusBar *statbar = GetStatusBar();
+ if ( !statbar )
+ return;
- wxString help = show ? text : wxString();
- statbar->SetStatusText( help, m_statusBarPane );
+ wxString help;
+ if ( show )
+ help = text;
+
+ // remember the old status bar text if this is the first time we're called
+ // since the menu has been opened as we're going to overwrite it in our
+ // DoGiveHelp() and we want to restore it when the menu is closed
+ //
+ // note that it would be logical to do this in OnMenuOpen() but under MSW
+ // we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely enough, and
+ // so this doesn't work and instead we use the ugly trick with using
+ // special m_oldStatusText value as "menu opened" (but it is arguably
+ // better than adding yet another member variable to wxFrame on all
+ // platforms)
+ if ( m_oldStatusText.empty() )
+ {
+ m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
+ if ( m_oldStatusText.empty() )
+ {
+ // use special value to prevent us from doing this the next time
+ m_oldStatusText += _T('\0');
+ }
+ }
+
+ statbar->SetStatusText(help, m_statusBarPane);
+#else
+ wxUnusedVar(text);
+ wxUnusedVar(show);
#endif // wxUSE_STATUSBAR
}
wxCHECK_MSG( !m_frameToolBar, (wxToolBar *)NULL,
wxT("recreating toolbar in wxFrame") );
- m_frameToolBar = OnCreateToolBar(style, id, name);
+ if ( style == -1 )
+ {
+ // use default style
+ //
+ // NB: we don't specify the default value in the method declaration
+ // because
+ // a) this allows us to have different defaults for different
+ // platforms (even if we don't have them right now)
+ // b) we don't need to include wx/toolbar.h in the header then
+ style = wxBORDER_NONE | wxTB_HORIZONTAL | wxTB_FLAT;
+ }
+
+ SetToolBar(OnCreateToolBar(style, id, name));
return m_frameToolBar;
}
wxWindowID id,
const wxString& name)
{
+#if defined(__WXWINCE__) && defined(__POCKETPC__)
+ return new wxToolMenuBar(this, id,
+ wxDefaultPosition, wxDefaultSize,
+ style, name);
+#else
return new wxToolBar(this, id,
wxDefaultPosition, wxDefaultSize,
style, name);
+#endif
+}
+
+void wxFrameBase::SetToolBar(wxToolBar *toolbar)
+{
+ bool hadBar = m_frameToolBar != NULL;
+ m_frameToolBar = toolbar;
+
+ if ( (m_frameToolBar != NULL) != hadBar )
+ {
+ PositionToolBar();
+
+ DoLayout();
+ }
}
#endif // wxUSE_TOOLBAR
#if wxUSE_MENUS
// update all menus
-void wxFrameBase::DoMenuUpdates()
+void wxFrameBase::DoMenuUpdates(wxMenu* menu)
{
- wxMenuBar* bar = GetMenuBar();
-
-#ifdef __WXMSW__
- wxWindow* focusWin = wxFindFocusDescendant((wxWindow*) this);
-#else
- wxWindow* focusWin = (wxWindow*) NULL;
-#endif
- if ( bar != NULL )
+ if (menu)
{
- int nCount = bar->GetMenuCount();
- for (int n = 0; n < nCount; n++)
- DoMenuUpdates(bar->GetMenu(n), focusWin);
+ wxEvtHandler* source = GetEventHandler();
+ menu->UpdateUI(source);
}
-}
-
-// update a menu and all submenus recursively
-void wxFrameBase::DoMenuUpdates(wxMenu* menu, wxWindow* focusWin)
-{
- wxEvtHandler* evtHandler = focusWin ? focusWin->GetEventHandler() : GetEventHandler();
- wxMenuItemList::Node* node = menu->GetMenuItems().GetFirst();
- while (node)
+ else
{
- wxMenuItem* item = node->GetData();
- if ( !item->IsSeparator() )
- {
- wxWindowID id = item->GetId();
- wxUpdateUIEvent event(id);
- event.SetEventObject( this );
-
- if (evtHandler->ProcessEvent(event))
- {
- if (event.GetSetText())
- menu->SetLabel(id, event.GetText());
- if (event.GetSetChecked())
- menu->Check(id, event.GetChecked());
- if (event.GetSetEnabled())
- menu->Enable(id, event.GetEnabled());
- }
-
- if (item->GetSubMenu())
- DoMenuUpdates(item->GetSubMenu(), focusWin);
- }
- node = node->GetNext();
+ wxMenuBar* bar = GetMenuBar();
+ if (bar != NULL)
+ bar->UpdateMenus();
}
}
DetachMenuBar();
- AttachMenuBar(menubar);
+ this->AttachMenuBar(menubar);
}
#endif // wxUSE_MENUS