void WindowTestCase::ShowHideEvent()
{
#if defined(__WXMSW__) || defined (__WXPM__)
- wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
- wxTestableFrame);
-
- EventCounter count(m_window, wxEVT_SHOW);
+ EventCounter show(m_window, wxEVT_SHOW);
CPPUNIT_ASSERT(m_window->IsShown());
CPPUNIT_ASSERT(m_window->IsShown());
- CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount());
+ CPPUNIT_ASSERT_EQUAL(2, show.GetCount());
#endif
}
void WindowTestCase::KeyEvent()
{
#if wxUSE_UIACTIONSIMULATOR
- wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
- wxTestableFrame);
-
- EventCounter count(m_window, wxEVT_KEY_DOWN);
- EventCounter count1(m_window, wxEVT_KEY_UP);
- EventCounter count2(m_window, wxEVT_CHAR);
+ EventCounter keydown(m_window, wxEVT_KEY_DOWN);
+ EventCounter keyup(m_window, wxEVT_KEY_UP);
+ EventCounter keychar(m_window, wxEVT_CHAR);
wxUIActionSimulator sim;
sim.Char(WXK_SHIFT);
wxYield();
- CPPUNIT_ASSERT_EQUAL(5, frame->GetEventCount(wxEVT_KEY_DOWN));
- CPPUNIT_ASSERT_EQUAL(5, frame->GetEventCount(wxEVT_KEY_UP));
- CPPUNIT_ASSERT_EQUAL(4, frame->GetEventCount(wxEVT_CHAR));
+ CPPUNIT_ASSERT_EQUAL(5, keydown.GetCount());
+ CPPUNIT_ASSERT_EQUAL(5, keyup.GetCount());
+ CPPUNIT_ASSERT_EQUAL(4, keychar.GetCount());
#endif
}
void WindowTestCase::FocusEvent()
{
#ifndef __WXOSX__
- wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
- wxTestableFrame);
-
- EventCounter count(m_window, wxEVT_SET_FOCUS);
- EventCounter count1(m_window, wxEVT_KILL_FOCUS);
+ EventCounter setfocus(m_window, wxEVT_SET_FOCUS);
+ EventCounter killfocus(m_window, wxEVT_KILL_FOCUS);
m_window->SetFocus();
- CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_SET_FOCUS));
+ CPPUNIT_ASSERT_EQUAL(1, setfocus.GetCount());
CPPUNIT_ASSERT(m_window->HasFocus());
wxButton* button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY);
button->SetFocus();
- CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_KILL_FOCUS));
+ CPPUNIT_ASSERT_EQUAL(1, killfocus.GetCount());
CPPUNIT_ASSERT(!m_window->HasFocus());
#endif
}