#if wxCRITSECT_IS_MUTEX
// implement wxCriticalSection using mutexes
- inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
+ inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
: m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { }
inline wxCriticalSection::~wxCriticalSection() { }
// identifies a thread inside a process
wxThreadIdType GetId() const;
- // called when the thread exits - in the context of this thread
- //
- // NB: this function will not be called if the thread is Kill()ed
- virtual void OnExit() { }
+ wxThreadKind GetKind() const
+ { return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
// Returns true if the thread was asked to terminate: this function should
// be called by the thread from time to time, otherwise the main thread
wxThread(const wxThread&);
wxThread& operator=(const wxThread&);
+ // called when the thread exits - in the context of this thread
+ //
+ // NB: this function will not be called if the thread is Kill()ed
+ virtual void OnExit() { }
+
friend class wxThreadInternal;
// the (platform-dependent) thread class implementation
private:
void KillThread()
{
- // If detached thread is about to finish, it will set
- // m_thread to NULL so don't delete it then
- // But if KillThread is called before detached thread
- // sets it to NULL, then the thread object still
- // exists and can be killed
+ // If wxThreadHelperThread is detached and is about to finish, it will
+ // set m_thread to NULL so don't delete it then.
+ // But if KillThread is called before wxThreadHelperThread (in detached mode)
+ // sets it to NULL, then the thread object still exists and can be killed
wxCriticalSectionLocker locker(m_critSection);
-
+
if ( m_thread )
{
m_thread->Kill();
-
+
if ( m_kind == wxTHREAD_JOINABLE )
delete m_thread;
-
+
m_thread = NULL;
}
}
// destructor deletes m_thread
virtual ~wxThreadHelper() { KillThread(); }
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
+#endif
+
// create a new thread (and optionally set the stack size on platforms that
// support/need that), call Run() to start it
- wxThreadError Create(unsigned int stackSize = 0)
+ wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
+ unsigned int stackSize = 0)
{
KillThread();
+ m_kind = kind;
m_thread = new wxThreadHelperThread(*this, m_kind);
return m_thread->Create(stackSize);
wxThread *GetThread() const
{
wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
-
+
wxThread* thread = m_thread;
-
+
return thread;
}
wxThread *m_thread;
wxThreadKind m_kind;
wxCriticalSection m_critSection; // To guard the m_thread variable
-
+
friend class wxThreadHelperThread;
};
+#if WXWIN_COMPATIBILITY_2_8
+inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
+{ return CreateThread(m_kind, stackSize); }
+#endif
+
// call Entry() in owner, put it down here to avoid circular declarations
inline void *wxThreadHelperThread::Entry()
{
void * const result = m_owner.Entry();
-
+
wxCriticalSectionLocker locker(m_owner.m_critSection);
-
+
// Detached thread will be deleted after returning, so make sure
// wxThreadHelper::GetThread will not return an invalid pointer.
// And that wxThreadHelper::KillThread will not try to kill
// an already deleted thread
if ( m_owner.m_kind == wxTHREAD_DETACHED )
m_owner.m_thread = NULL;
-
+
return result;
}