-
- event.count = 0;
-
- XSendEvent(display, window, False, ExposureMask, (XEvent *)&event);
-
- node = node->Next();
-
- }
-
- // Delete the update rects
- node = updateRects.First();
- while (node)
- {
- wxRect* rect = (wxRect*) node->Data();
- delete rect;
- node = node->Next();
- }
-
-}
-
-void wxWindow::OnChar(wxKeyEvent& event)
-{
-/* ??
-if ( event.KeyCode() == WXK_TAB ) {
-// propagate the TABs to the parent - it's up to it to decide what
-// to do with it
-if ( GetParent() ) {
-if ( GetParent()->ProcessEvent(event) )
-return;
-}
-}
- */
-}
-
-void wxWindow::OnKeyDown(wxKeyEvent& event)
-{
- Default();
-}
-
-void wxWindow::OnKeyUp(wxKeyEvent& event)
-{
- Default();
-}
-
-void wxWindow::OnPaint(wxPaintEvent& event)
-{
- Default();
-}
-
-bool wxWindow::IsEnabled() const
-{
- // TODO. Is this right?
- // return XtGetSensitive((Widget) GetMainWidget());
- return FALSE;
-}
-
-// Dialog support: override these and call
-// base class members to add functionality
-// that can't be done using validators.
-// NOTE: these functions assume that controls
-// are direct children of this window, not grandchildren
-// or other levels of descendant.
-
-// Transfer values to controls. If returns FALSE,
-// it's an application error (pops up a dialog)
-bool wxWindow::TransferDataToWindow()
-{
- wxNode *node = GetChildren().First();
- while ( node )
- {
- wxWindow *child = (wxWindow *)node->Data();
- if ( child->GetValidator() &&
- !child->GetValidator()->TransferToWindow() )
- {
- wxLogError("Could not transfer data to window.");
- return FALSE;
- }
-
- node = node->Next();
- }
- return TRUE;
-}
-
-// Transfer values from controls. If returns FALSE,
-// validation failed: don't quit
-bool wxWindow::TransferDataFromWindow()
-{
- wxNode *node = GetChildren().First();
- while ( node )
- {
- wxWindow *child = (wxWindow *)node->Data();
- if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() )
- {
- return FALSE;
- }
-
- node = node->Next();
- }
- return TRUE;
-}
-
-bool wxWindow::Validate()
-{
- wxNode *node = GetChildren().First();
- while ( node )
- {
- wxWindow *child = (wxWindow *)node->Data();
- if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
- {
- return FALSE;
- }
-
- node = node->Next();
- }
- return TRUE;
-}
-
-// Get the window with the focus
-wxWindow *wxWindow::FindFocus()
-{
- // TODO
- return NULL;
-}
-
-void wxWindow::AddChild(wxWindow *child)
-{
- GetChildren().Append(child);
- child->m_windowParent = this;
-}
-
-void wxWindow::RemoveChild(wxWindow *child)
-{
- GetChildren().DeleteObject(child);
- child->m_windowParent = NULL;
-}
-
-// Reparents this window to have the new parent.
-bool wxWindow::Reparent(wxWindow* WXUNUSED(parent))
-{
- // For now, we indicate that this isn't implemented.
- return FALSE;
-}
-
-void wxWindow::DestroyChildren()
-{
- wxNode *node = GetChildren().First();
- while (node)
- {
- wxNode* next = node->Next();
- wxWindow* child = (wxWindow*) node->Data();
- delete child;
- node = next;
- }
- GetChildren().Clear();
-#if 0
- wxNode *node;
- while ((node = GetChildren().First()) != (wxNode *)NULL) {
- wxWindow *child;
- if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
- delete child;
- if ( GetChildren().Member(child) )
- delete node;
- }
- } /* while */
-#endif
-}
-
-void wxWindow::MakeModal(bool modal)
-{
- // Disable all other windows
- if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
- {
- wxNode *node = wxTopLevelWindows.First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (win != this)
- win->Enable(!modal);
-
- node = node->Next();
- }
- }
-}
-
-// If nothing defined for this, try the parent.
-// E.g. we may be a button loaded from a resource, with no callback function
-// defined.
-void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
-{
- if (GetEventHandler()->ProcessEvent(event) )
- return;
- if (m_windowParent)
- m_windowParent->GetEventHandler()->OnCommand(win, event);
-}
-
-void wxWindow::SetConstraints(wxLayoutConstraints *c)
-{
- if (m_constraints)
- {
- UnsetConstraints(m_constraints);
- delete m_constraints;
- }
- m_constraints = c;
- if (m_constraints)
- {
- // Make sure other windows know they're part of a 'meaningful relationship'
- if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
- m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
- m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
- m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
- m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
- m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
- m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
- m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
- m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- }
-}
-
-// This removes any dangling pointers to this window
-// in other windows' constraintsInvolvedIn lists.
-void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
-{
- if (c)
- {
- if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
- c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
- c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
- c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
- c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
- c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
- c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
- c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
- c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- }
-}
-
-// Back-pointer to other windows we're involved with, so if we delete
-// this window, we must delete any constraints we're involved with.
-void wxWindow::AddConstraintReference(wxWindow *otherWin)
-{
- if (!m_constraintsInvolvedIn)
- m_constraintsInvolvedIn = new wxList;
- if (!m_constraintsInvolvedIn->Member(otherWin))
- m_constraintsInvolvedIn->Append(otherWin);
-}
-
-// REMOVE back-pointer to other windows we're involved with.
-void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
-{
- if (m_constraintsInvolvedIn)
- m_constraintsInvolvedIn->DeleteObject(otherWin);
-}
-
-// Reset any constraints that mention this window
-void wxWindow::DeleteRelatedConstraints()
-{
- if (m_constraintsInvolvedIn)
- {
- wxNode *node = m_constraintsInvolvedIn->First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- wxNode *next = node->Next();
- wxLayoutConstraints *constr = win->GetConstraints();
-
- // Reset any constraints involving this window
- if (constr)
- {
- constr->left.ResetIfWin((wxWindow *)this);
- constr->top.ResetIfWin((wxWindow *)this);
- constr->right.ResetIfWin((wxWindow *)this);
- constr->bottom.ResetIfWin((wxWindow *)this);
- constr->width.ResetIfWin((wxWindow *)this);
- constr->height.ResetIfWin((wxWindow *)this);
- constr->centreX.ResetIfWin((wxWindow *)this);
- constr->centreY.ResetIfWin((wxWindow *)this);
- }
- delete node;
- node = next;
- }
- delete m_constraintsInvolvedIn;
- m_constraintsInvolvedIn = NULL;
- }
-}
-
-void wxWindow::SetSizer(wxSizer *sizer)
-{
- m_windowSizer = sizer;
- if (sizer)
- sizer->SetSizerParent((wxWindow *)this);
-}
-
-/*
-* New version
-*/
-
-bool wxWindow::Layout()
-{
- if (GetConstraints())
- {
- int w, h;
- GetClientSize(&w, &h);
- GetConstraints()->width.SetValue(w);
- GetConstraints()->height.SetValue(h);
- }
-
- // If top level (one sizer), evaluate the sizer's constraints.
- if (GetSizer())
- {
- int noChanges;
- GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
- GetSizer()->LayoutPhase1(&noChanges);
- GetSizer()->LayoutPhase2(&noChanges);
- GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
- return TRUE;
- }
- else
- {
- // Otherwise, evaluate child constraints
- ResetConstraints(); // Mark all constraints as unevaluated
- DoPhase(1); // Just one phase need if no sizers involved
- DoPhase(2);
- SetConstraintSizes(); // Recursively set the real window sizes
- }
- return TRUE;
-}
-
-
-// Do a phase of evaluating constraints:
-// the default behaviour. wxSizers may do a similar
-// thing, but also impose their own 'constraints'
-// and order the evaluation differently.
-bool wxWindow::LayoutPhase1(int *noChanges)
-{
- wxLayoutConstraints *constr = GetConstraints();
- if (constr)
- {
- return constr->SatisfyConstraints((wxWindow *)this, noChanges);
- }
- else
- return TRUE;
-}
-
-bool wxWindow::LayoutPhase2(int *noChanges)
-{
- *noChanges = 0;
-
- // Layout children
- DoPhase(1);
- DoPhase(2);
- return TRUE;
-}
-
-// Do a phase of evaluating child constraints
-bool wxWindow::DoPhase(int phase)
-{
- int noIterations = 0;
- int maxIterations = 500;
- int noChanges = 1;
- int noFailures = 0;
- wxList succeeded;
- while ((noChanges > 0) && (noIterations < maxIterations))
- {
- noChanges = 0;
- noFailures = 0;
- wxNode *node = GetChildren().First();
- while (node)
- {
- wxWindow *child = (wxWindow *)node->Data();
- if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog)))
- {
- wxLayoutConstraints *constr = child->GetConstraints();
- if (constr)
- {
- if (succeeded.Member(child))
- {
- }
- else
- {
- int tempNoChanges = 0;
- bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
- noChanges += tempNoChanges;
- if (success)
- {
- succeeded.Append(child);
- }
- }
- }
- }
- node = node->Next();
- }
- noIterations ++;
- }
- return TRUE;
-}
-
-void wxWindow::ResetConstraints()
-{
- wxLayoutConstraints *constr = GetConstraints();
- if (constr)
- {
- constr->left.SetDone(FALSE);
- constr->top.SetDone(FALSE);
- constr->right.SetDone(FALSE);
- constr->bottom.SetDone(FALSE);
- constr->width.SetDone(FALSE);
- constr->height.SetDone(FALSE);
- constr->centreX.SetDone(FALSE);
- constr->centreY.SetDone(FALSE);
- }
- wxNode *node = GetChildren().First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
- win->ResetConstraints();
- node = node->Next();
- }
-}
-
-// Need to distinguish between setting the 'fake' size for
-// windows and sizers, and setting the real values.
-void wxWindow::SetConstraintSizes(bool recurse)
-{
- wxLayoutConstraints *constr = GetConstraints();
- if (constr && constr->left.GetDone() && constr->right.GetDone() &&
- constr->width.GetDone() && constr->height.GetDone())
- {
- int x = constr->left.GetValue();
- int y = constr->top.GetValue();
- int w = constr->width.GetValue();
- int h = constr->height.GetValue();
-
- // If we don't want to resize this window, just move it...
- if ((constr->width.GetRelationship() != wxAsIs) ||
- (constr->height.GetRelationship() != wxAsIs))
- {
- // Calls Layout() recursively. AAAGH. How can we stop that.
- // Simply take Layout() out of non-top level OnSizes.
- SizerSetSize(x, y, w, h);
- }
- else
- {
- SizerMove(x, y);
- }
- }
- else if (constr)
- {
- char *windowClass = this->GetClassInfo()->GetClassName();
-
- wxString winName;
- if (GetName() == "")
- winName = "unnamed";
- else
- winName = GetName();
- wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName);
- if (!constr->left.GetDone())
- wxDebugMsg(" unsatisfied 'left' constraint.\n");
- if (!constr->right.GetDone())
- wxDebugMsg(" unsatisfied 'right' constraint.\n");
- if (!constr->width.GetDone())
- wxDebugMsg(" unsatisfied 'width' constraint.\n");
- if (!constr->height.GetDone())
- wxDebugMsg(" unsatisfied 'height' constraint.\n");
- wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n");
- }
-
- if (recurse)
- {
- wxNode *node = GetChildren().First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
- win->SetConstraintSizes();
- node = node->Next();
- }
- }
-}
-
-// This assumes that all sizers are 'on' the same
-// window, i.e. the parent of this window.
-void wxWindow::TransformSizerToActual(int *x, int *y) const
-{
- if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) ||
- m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) )
- return;
-
- int xp, yp;
- m_sizerParent->GetPosition(&xp, &yp);
- m_sizerParent->TransformSizerToActual(&xp, &yp);
- *x += xp;
- *y += yp;
-}
-
-void wxWindow::SizerSetSize(int x, int y, int w, int h)
-{
- int xx = x;
- int yy = y;
- TransformSizerToActual(&xx, &yy);
- SetSize(xx, yy, w, h);
-}
-
-void wxWindow::SizerMove(int x, int y)
-{
- int xx = x;
- int yy = y;
- TransformSizerToActual(&xx, &yy);
- Move(xx, yy);
-}