#include "wx/motif/private.h"
static void wxCloseDialogCallback(Widget widget, XtPointer client_data, XmAnyCallbackStruct *cbs);
-static void wxDialogBoxRepaintProc(Widget w, XtPointer c_data, XEvent *event, char *);
static void wxDialogBoxEventHandler (Widget wid,
XtPointer client_data,
XEvent* event,
wxList wxModelessWindows; // Frames and modeless dialogs
extern wxList wxPendingDelete;
+extern wxHashTable *wxWidgetHashTable;
+
#define wxUSE_INVISIBLE_RESIZE 1
#if !USE_SHARED_LIBRARY
XmStringFree(str);
}
- m_windowFont = wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT);
+ m_font = wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT);
ChangeFont(FALSE);
wxAddWindowToTable(dialogShell, this);
SetSize(pos.x, pos.y, size.x, size.y);
}
XtAddEventHandler(dialogShell,ExposureMask,FALSE,
- wxDialogBoxRepaintProc, (XtPointer) this);
+ wxUniversalRepaintProc, (XtPointer) this);
XtAddEventHandler(dialogShell,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask | KeyPressMask,
wxDialog::~wxDialog()
{
+ if (m_mainWidget)
+ XtRemoveEventHandler((Widget) m_mainWidget, ExposureMask, FALSE,
+ wxUniversalRepaintProc, (XtPointer) this);
+
m_modalShowing = FALSE;
if (!wxUSE_INVISIBLE_RESIZE && m_mainWidget)
{
// but I think this should work, if we destroy the children first.
// Note that this might need to be done for wxFrame also.
DestroyChildren();
-
- // This causes a crash in e.g. the resource sample when closing
- // the example dialog. TODO: Probably not necessary (?)
-#if 0
- // Now process all events, because otherwise
- // this might remain on the screen.
- Display* display;
- if (m_mainWidget)
- display = XtDisplay((Widget) m_mainWidget);
- else
- display = (Display*) wxGetDisplay();
-
- XSync(display, FALSE);
- XEvent event;
- while (XtAppPending((XtAppContext) wxTheApp->GetAppContext())) {
- XFlush(display);
- XtAppNextEvent((XtAppContext) wxTheApp->GetAppContext(), &event);
- XtDispatchEvent(&event);
+
+ // The idea about doing it here is that if you have to remove the
+ // XtDestroyWidget from ~wxWindow, at least top-level windows
+ // will still be deleted (and destroy children implicitly).
+ if (GetMainWidget())
+ {
+ DetachWidget(GetMainWidget()); // Removes event handlers
+ XtDestroyWidget((Widget) GetMainWidget());
+ SetMainWidget((WXWidget) NULL);
}
-#endif
}
// By default, pressing escape cancels the dialog
return FALSE;
}
-void wxDialog::SetSize(int x, int y, int width, int height, int sizeFlags)
+void wxDialog::DoSetSize(int x, int y, int width, int height, int sizeFlags)
{
XtVaSetValues((Widget) m_mainWidget, XmNresizePolicy, XmRESIZE_ANY, NULL);
- wxWindow::SetSize(x, y, width, height, sizeFlags);
+ wxWindow::DoSetSize(x, y, width, height, sizeFlags);
XtVaSetValues((Widget) m_mainWidget, XmNresizePolicy, XmRESIZE_NONE, NULL);
}
-void wxDialog::SetClientSize(int width, int height)
+void wxDialog::DoSetClientSize(int width, int height)
{
- SetSize(-1, -1, width, height);
+ wxWindow::SetSize(-1, -1, width, height);
}
-
void wxDialog::SetTitle(const wxString& title)
{
m_dialogTitle = title;
closing.DeleteObject(this);
}
+void wxDialog::OnPaint(wxPaintEvent &WXUNUSED(event))
+{
+ // added for compatiblity only
+}
+
// Destroy the window (delayed, if a managed window)
bool wxDialog::Destroy()
{
dialog->GetEventHandler()->ProcessEvent(closeEvent);
}
-// TODO: Preferably, we should have a universal repaint proc.
-// Meanwhile, use a special one for dialogs.
-static void wxDialogBoxRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *)
-{
- Window window;
- Display *display;
-
- wxWindow* win = (wxWindow *)wxWidgetHashTable->Get((long)w);
- if (!win)
- return;
-
- switch(event -> type)
- {
- case Expose :
- {
- window = (Window) win -> GetXWindow();
- display = (Display *) win -> GetXDisplay();
-
- wxRect* rect = new wxRect(event->xexpose.x, event->xexpose.y,
- event->xexpose.width, event->xexpose.height);
- win->m_updateRects.Append((wxObject*) rect);
-
- if (event -> xexpose.count == 0)
- {
- wxPaintEvent event(win->GetId());
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- win->ClearUpdateRects();
- }
- break;
- }
- default :
- {
- cout << "\n\nNew Event ! is = " << event -> type << "\n";
- break;
- }
- }
-}
-
-static void wxDialogBoxEventHandler (Widget wid,
+void wxDialogBoxEventHandler (Widget wid,
XtPointer WXUNUSED(client_data),
XEvent* event,
Boolean *continueToDispatch)
}
else
{
- keyEvent.SetEventType(wxEVT_CHAR);
- dialog->GetEventHandler()->ProcessEvent(keyEvent);
+ // For simplicity, OnKeyDown is the same as OnChar
+ // TODO: filter modifier key presses from OnChar
+ keyEvent.SetEventType(wxEVT_KEY_DOWN);
+
+ // Only process OnChar if OnKeyDown didn't swallow it
+ if (!dialog->GetEventHandler()->ProcessEvent (keyEvent))
+ {
+ keyEvent.SetEventType(wxEVT_CHAR);
+ dialog->GetEventHandler()->ProcessEvent(keyEvent);
+ }
}
}
}