-wxDC::~wxDC()
-{
-}
-
-bool wxDC::Ok() const
-{
- return m_ok;
-}
-
-void wxDC::DrawArc( long WXUNUSED(x1), long WXUNUSED(y1), long WXUNUSED(x2), long WXUNUSED(y2),
- double WXUNUSED(xc), double WXUNUSED(yc) )
-{
-}
-
-void wxDC::DrawPoint( wxPoint& point )
-{
- DrawPoint( point.x, point.y );
-}
-
-void wxDC::DrawPolygon( wxList *list, long xoffset, long yoffset, int fillStyle )
-{
- int n = list->Number();
- wxPoint *points = new wxPoint[n];
-
- int i = 0;
- for( wxNode *node = list->First(); node; node = node->Next() )
- {
- wxPoint *point = (wxPoint *)node->Data();
- points[i].x = point->x;
- points[i++].y = point->y;
- }
-
- DrawPolygon( n, points, xoffset, yoffset, fillStyle );
- delete[] points;
-}
-
-void wxDC::DrawLines( wxList *list, long xoffset, long yoffset )
-{
- int n = list->Number();
- wxPoint *points = new wxPoint[n];
-
- int i = 0;
- for( wxNode *node = list->First(); node; node = node->Next() )
- {
- wxPoint *point = (wxPoint *)node->Data();
- points[i].x = point->x;
- points[i++].y = point->y;
- }
-
- DrawLines( n, points, xoffset, yoffset );
- delete []points;
-}
-
-void wxDC::DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 )
-{
- wxList list;
- list.Append( (wxObject*)new wxPoint(x1, y1) );
- list.Append( (wxObject*)new wxPoint(x2, y2) );
- list.Append( (wxObject*)new wxPoint(x3, y3) );
- DrawSpline(&list);
- wxNode *node = list.First();
- while (node)
- {
- wxPoint *p = (wxPoint*)node->Data();
- delete p;
- node = node->Next();
- }
-}
-
-void wxDC::DrawSpline( int n, wxPoint points[] )
-{
- wxList list;
- for (int i = 0; i < n; i++) list.Append( (wxObject*)&points[i] );
- DrawSpline( &list );
-}
-
-void wxDC::SetClippingRegion( long x, long y, long width, long height )