-Installing wxWindows 2.0
+Installing wxWindows 2.2
------------------------
-Unarchiving
------------
+This is wxWindows 2.2 for Microsoft Windows 3.1, 95, 98 and
+Windows NT/Windows 2000. This is an official, stable release.
-If there is a setup program, run the setup program that comes with the Windows version.
-Do not install into a path that contains spaces. The installation program should set the
-WXWIN environment variable, which will be activated when your machine is rebooted.
+IMPORTANT NOTE: If you experience problems installing, please
+re-read this instructions and other related files (changes.txt,
+readme.txt, notes on the Web site) carefully before mailing
+wx-users or the author. Preferably, try to fix the problem first and
+then send a patch to the author. Please report bugs using the
+bug report form on the wxWindows web site.
-If there is no setup program, it will come as a series of .zip
-files:
+Unarchiving
+-----------
-wx200gen.zip Generic source code and samples (required)
-wx200msw.zip Windows-specific source code and samples (required)
-wx200doc.zip Documentation source code (not required)
-wx200hlp.zip WinHelp documentation
-wx200pdf.zip Acrobat PDF documentation
-wx200htm.zip HTML documentation
-wx200vc.zip MS VC++ 5.0 project files
-wx200cw.zip Metrowerks CodeWarrior project files
+A setup program is provided (setup.exe) to automatically copy files to a
+directory on your hard disk. Do not install into a path that contains spaces.
+The installation program should set the WXWIN environment variable, which
+will be activated when your machine is rebooted. The setup
+program contains the following:
+
+- All common, generic and MSW-specific wxWindows source;
+- samples;
+- documentation in Windows Help format;
+- makefiles for most Windows compilers, plus BC++ and
+ VC++ IDE files;
+- JPEG library source;
+- TIFF library source;
+- Object Graphics Library;
+- Tex2RTF source;
+- Dialog Editor binary.
+
+Alternatively, you may unarchive the .zip form by hand:
+wxMSW-x.y.z.zip where x.y.z is the version number.
Unarchive the required files plus any optional documentation
-files into a suitable directory such as c:\wx. Alter your
-WXWIN environment variable to point to this directory.
+files into a suitable directory such as c:\wx.
Other add-on packages are available from the wxWindows Web site, such as:
-- glcanvas.zip. Use OpenGL in a wxWindows window.
+- mmedia.zip. Audio, CD, video access for Windows and Linux.
- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
the same document source.
+General installation notes
+--------------------------
+
+Alter your WXWIN environment variable to point to this directory.
+For Cygwin or Mingw32 compilation, make sure WXWIN contains only
+forward slashes.
+
+If installing from the CVS server, copy include/wx/msw/setup0.h to
+include/wx/msw/setup.h and edit the resulting file to choose the featrues you
+would like to compile wxWindows with[out].
+
Compilation
-----------
-At present, wxWindows compiles with VC++ 4.0/5.0/6.0,
-BC++ 4.5/5.0, Cygwin b19/b20, and Mingw32. It may compile
-with 16-bit compilers (BC++ and VC++ 1.5) but this hasn't
-been tested lately.
+The following sections explain how to compile wxWindows with each supported
+compiler.
Visual C++ 4.0/5.0/6.0 compilation
----------------------------------
-Using project files:
-
-1. Unarchive wx200vc.zip, the VC++ 5 project makefiles.
-2. Open src/wxvc.dsp, set Debug or Release configuration, and
- compile. This will produce lib/wxvc.lib or lib/wxvc_debug.lib.
-3. Open a sample project file, choose a configuration, and compile.
- The project files don't use precompiled headers, to save
+Using project files (VC++ 5 and 6 only):
+
+1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 5/6 project
+ makefiles (already included in wxMSW-x.y.z.zip and the setup version).
+2. Open src/wxvc.dsp, set Debug or Release configuration for
+ the wxvc project, and compile. Alternatively, use Batch Build
+ to build both Debug and Release configurations.
+ This will produce lib/wx.lib (release) and lib/wxd.lib (debug),
+ plus various subordinate libraries. It assumes you have
+ the TIFF and JPEG source, which is already in the setup
+ version of the distribution.
+ The project file src/wxvc_dll.dsp will make a DLL version of wxWindow,
+ which will go in lib/wxdll.[lib,dll] and lib/wxdlld.[lib,dll].
+3. Open a sample project file, choose a configuration such as
+ Debug using Build | Set Active Configuration..., and compile.
+ The project files don't use precompiled headers, to save disk
space, but you can switch PCH compiling on for greater speed.
+ NOTE: you may also use samples/SamplesVC.dsw to access all
+ sample projects without opening each workspace individually.
+ You can use the Batch Build facility to make several samples
+ at a time.
Using makefiles:
1. Make sure your WXWIN variable is set.
-2. Change directory to wx\src\msw. Type 'nmake -f makefile.vc' to
- make the wxWindows core library.
-3. Change directory to wx\samples and type 'nmake -f makefile.vc'
+2. If you do NOT have the TIFF or JPEG source code, please remove
+ the tiff and jpeg targets from the 'all' target in
+ src\msw\makefile.vc. Also ensure the settings in
+ include\wx\msw\setup.h specify not to use JPEG or TIFF.
+3. Change directory to wx\src\msw. Type:
+
+ 'nmake -f makefile.vc'
+
+ to make the wxWindows core library with debug information
+ (wx\lib\wxd.lib), then
+
+ 'nmake -f makefile.vc cleanall FINAL=1'
+ 'nmake -f makefile.vc FINAL=1'
+
+ to make the wxWindows core library without debug information
+ (wx\lib\wx.lib).
+4. Change directory to wx\samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
-To build the release version using makefiles, add FINAL=1 to your
-nmake invocation, both when building the library and for samples.
+Makefile notes:
-Use the 'clean' target to clean all objects, libraries and
-executables.
+ Use the 'cleanall' target to clean all objects, libraries and
+ executables.
+
+ To build the release version using makefiles, add FINAL=1 to your
+ nmake invocation, both when building the library and for samples.
+ You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0)
+ before making a different configuration, because otherwise
+ object files used to build the previous configuration may be
+ used accidentally for the current configuation. You might see
+ this manifested in unexpected link errors or warnings. This problem
+ doesn't occur when using project files to build wxWindows.
+
+ Note that the wxWindows core library allows you to have debug
+ and release libraries available simultaneously, by compiling the
+ objects in different subdirectories, whereas samples must be
+ cleaned and re-made to build a different configuration.
To build the DLL version using makefiles:
1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch'
to make both a suitable DLL and import library, and to build a
suitable precompiled header file for compiling applications.
-2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'.
+ The resulting libraries are called:
+
+ wx\lib\wx[version].lib(dll) (debug version)
+ wx\lib\wx[version].lib(dll) (release version, using FINAL=1)
+
+2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
+ (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all
+ applications).
Note (1): if you wish to use templates, please edit
include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
Without this, the redefinition of 'new' will cause problems in
the headers. Alternatively, #undef new before including template headers.
+You will also need to set wxUSE_IOSTREAMH to 0 if you will be
+using templates, to avoid the non-template stream files being included
+within wxWindows.
Note (2): libraries and applications generated with makefiles and
-project files are unlikely to be compatible, so use one method or
-the other.
-
-Visual C++ 1.5 compilation
---------------------------
+project files are now (hopefully) compatible where static libraries
+are concerned, but please exercise caution nevertheless and if
+possible, use one method or the other.
+
+Note (3): VC++ 5's optimization code seems to be broken and can
+cause both compile and run-time problems: this can be seen when
+deleting an object Dialog Editor, in Release mode with optimizations
+on. If in doubt, switch off optimisations, although this will result in much
+larger executables. It seems possible that the library can be created with
+strong optimization, so long as the application is not strongly
+optimized. For example, in wxWindows project, set to 'Minimum
+Size'. In Dialog Editor project, set to 'Customize: Favor Small
+Code' (and no others). This will then work.
+
+Similarly, in VC++ 4, optimization can cause internal compiler
+errors, so edit src\makevc.env and change /O1 to /Od before
+trying build a release version of the library. Or, type:
+
+nmake -f makefile.vc noopt FINAL=1
+
+and then resume compilation in the normal way. This will build
+troublesome files with no optimization. However, there now seems to be
+an internal linker error using VC++ 4, in addition to internal
+compiler errors for most of the samples, so this version of the compiler
+cannot be recommended!
+
+Note (4): some crash problems can be due to inconsistent compiler
+options. If strange/weird/impossible things start to happen please
+check (dumping IDE project file as makefile and doing text comparison
+if necessary) that the project settings, especially the list of defined
+symbols, struct packing, etc. are exactly the same for all items in
+the project. After this, delete everything (including PCH) and recompile.
+
+Note (5): for some further notes about upgrading your project
+files to be compatible with wxWindows 2.1.14, please see
+"Highlights of wxWindows" from the Download page of the
+web site or CD-ROM.
+
+Note (6): to create your own IDE files, see the technical note on the
+wxWindows web site or CD-ROM, entitled "Compiling wxWindows
+applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
+wxWindows distribution). You can also copy .dsp and .dsw
+files from an existing wxWindows sample and adapt them.
+
+Visual C++ 1.5 compilation (16-bit)
+-----------------------------------
1. Make sure your WXWIN variable is set, and uses the FAT (short
name) form.
Borland C++ 4.5/5.0 compilation
-------------------------------
+Compiling using the makefiles:
+
1. Make sure your WXWIN variable is set, and uses the FAT (short
name) form if doing a 16-bit compile.
2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
make the wxWindows core library. Ignore the warnings about
'XXX' not found in library.
-3. Change directory to a sample such as minimal, and type
+3. Change directory to a sample or demo such as samples\minimal, and type
'make -f makefile.b32'.
4. For release versions, recompile wxWindows and samples using
'make -f makefile.b32 clean'
'make -f makefile.b32 FINAL=1'
for the library and samples.
+5. To make and use wxWindows as a DLL, type
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 DLL=1'
+ and then for each sample,
+ 'make -f makefile.b32 WXUSINGDLL=1'
+ Please note that the samples have not been exhaustively tested
+ with this configuration.
-Note: the wxWindows library and (some) samples compile in 16-bit mode
+Note (1): the wxWindows library and (some) samples compile in 16-bit mode
using makefile.bcc, but at present the wxWindows resource system is switched
off in this mode. See issues.txt for details.
+Note (2): unfortunately most samples won't link in 16-bit mode,
+because the automatic data segment exceeds 64K. The minimal
+sample links and runs, however.
+
+Note (3): the wxWindows makefiles assume byte structure alignment. Please
+make sure that your own project or makefile settings use the
+same alignment, or you could experience mysterious crashes. To
+change the alignment, add a suitable option to the $(CFG) target code
+in src/msw/makefile.b32.
+
+Note (4): if you get undefined _SQL... symbols at link time,
+either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
+directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
+recompile wxWindows. The same applies if compiling using the IDE.
+
+Note (5): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder;
+you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove
+the jpeg target from src\msw\makefile.b32, and remove jpeg from
+src\makeprog.b32.
+
+Note (6): If using C++Builder 4 and above (BC++ 5.4 and above), change LINK=tlink32 to
+LINK=ilink32 in src\makeb32.env. You may also need to disable
+wxUSE_LIBJPEG because there is a conflict in the BC++ headers
+(actually this problem seems to have gone away with 5.5 and SP1).
+
+Note (7): If you wish debug messages to be sent to the console in
+debug mode, edit src\makeb32.env and change /aa to /Tpe in
+LINK_FLAGS.
+
+Compiling using the IDE files:
+
+1. Load src\bc32.ide (Release settings)
+2. Go to Options|Project... and specify the correct BC++ include and lib path for
+ your file structure.
+3. Press F9 to compile the wxWindows library.
+4. Load samples\bc32.ide.
+5. Go to Options|Project... and specify the correct BC++ include and lib path for
+ your file structure.
+6. Press F9 to compile the samples (build each node separately if
+ you prefer, by right clicking and choose Build Node).
+7. Run each sample: you may need to run from each sample's directory
+ since some (notably the wxHTML samples) look for files
+ relative to the working directory.
+
+Note (1): the samples project file contains a selection of
+samples, and not all samples. The remaining samples can be made
+with the makefiles. See also the demos hierarchy which doesn't
+have any BC++ project files yet.
+
+Note (2): to make the png, xpm, zlib, jpeg and tiff libraries (needed for
+some samples) you need to compile them with bc32.ide.
+
+Note (3): the debug version of the wxWindows library is about 40 MB, and the
+release version is around 5 MB.
+
+See also the file docs/tech/tn0007.txt for further instructions and details
+of how to create your own project files.
+
+Borland C++ 5.5 compilation
+---------------------------
+
+Before compiling wxWindows with Borland C++ 5.5, there are a few
+issues concerning the compiler installation:
+
+1. The compiler must be installed to a path that does not contain
+ spaces, such as c:\Borland\Bcc55 (in particular, do not install
+ it below "C:\Program Files").
+
+2. Make sure that you downloaded and installed the service pack 1
+ for Borland C++ 5.5. This SP1 can be downloaded from:
+ http://www.borland.com/devsupport/bcppbuilder/file_supplements.html
+
+ IMPORTANT:
+ When installing SP1, make sure that you extract (UnZip) the files
+ to the directory where you installed Borland C++ 5.5 (e.g.,
+ c:\Borland\Bcc55) with the option "use folder names" selected.
+ This is necessary, to ensure that the files (mostly include files)
+ are extracted to the right directory.
+
+3. Create the following two files in the same directory where you
+ installed Borland C++ 5.5 (e.g., c:\Borland\Bcc55):
+
+ a. bcc32.cfg
+ text file containing the following two lines:
+ -I"c:\Borland\Bcc55\include"
+ -L"c:\Borland\Bcc55\lib"
+
+ b. ilink32.cfg
+ text file containing the following line:
+ -L"c:\Borland\Bcc55\lib"
+
+ (replace c:\Borland\Bcc55 with the actual path where you installed
+ Borland C++ 5.5)
+
+4. Add the borland BIN directory to your path (e.g., c:\Borland\Bcc55\bin),
+ and define the environment variable BCCDIR=<Borland C++ 5.5 path>
+ (e.g., set BCCDIR=c:\Borland\Bcc55)
+
+Compiling wxWindows:
+
+Once the compiler and its service pack are properly installed, you build
+wxWindows using the provided makefile.b32 in the src/msw directory:
+
+a. To build wxWindows in DEBUG mode:
+
+ cd c:\wx2\src\msw
+ make -f makefile.b32
+
+ (replace c:\wx2 with the actual path where you installed wxWindows)
+
+b. To build wxWindows in RELEASE mode:
+
+ cd c:\wx2\src\msw
+ make -f makefile.b32 FINAL=1
+
+ (if you had previously built wxWindows, you need to clean all of
+ the object and intermediate files. Before the above make command,
+ run: 'make -f makefile.b32 CLEANALL')
+
+IMPORTANT:
+The Service Pack 1 for Borland C++ 5.5 must be installed before wxWindows
+is compiled. If you compiled wxWindows before, it is advised that you
+re-compile it following the next steps:
+
+ cd c:\wx2\src\msw
+ make -f makefile.b32 CLEANALL
+ make -f makefile.b32 (or make -f makefile.b32 FINAL=1)
+
+ (replace c:\wx2 with the actual path where you installed wxWindows)
+
+** REMEMBER **
+
+In all of your wxWindows applications, your source code should include
+the following preprocessor directive:
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
+more details)
+
Borland C++Builder compilation
------------------------------
-C++Builder compilation is the same as for Borland C++ above.
+1. Build the wxWindows libraries using the Borland make utility as
+ specified in the section called "Borland C++ 4.5/5.0 compilation"
+ above. (C++ Builder includes a stand-alone C++ compiler. For example,
+ C++ Builder 4.0 comes with C++ 5.4.)
-Tested with C++Builder 1.0 and 3.0. Only makefiles are currently
-supplied.
+2. You can build samples using the makefiles as per the
+ instructions for BC++ above, or you can follow the instructions
+ in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
-Watcom C++ 10.6 compilation
+Watcom C++ 10.6/11 compilation
---------------------------
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
+1. Make sure your WXWIN variable is set, and uses the DOS short
+ name form.
2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat' to
make the wxWindows core library.
3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat'
- to make this sample.
+ to make this sample. Repeat for other samples of interest.
+
+Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom
+directory. See the notes in that directory.
+Note (2): if variant.cpp is compiled with date/time class
+options, the linker gives up. So the date/time option is switched
+off for Watcom C++. Also, wxAutomationObject is not compiled with
+Watcom C++.
+Note (3): if Watcom can't read the precompiled header when
+building a sample, try deleting src\msw\watcom.pch and
+compiling the sample again.
+Note (4): if you get _popen_ and _pclose_ link errors, try
+recompiling wxWindows with XPM support disabled in setup.h.
+Alternatively, make sure these lines exist at the top of
+src\xpm\xpmi.h:
+
+// Added by JACS for Watcom C++/wxWindows compilation (no popen/pclose functions)
+#ifdef __WATCOMC__
+#define NO_ZPIPE
+#endif
Metrowerks CodeWarrior compilation
----------------------------------
-1. Downloaded and unzip wx200cw.zip.
+1. Downloaded and unzip wxWindows-x.y.z-cw.zip.
2. Load the make_cw.mcp project in wx\src, and compile.
3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
Further project files for samples will be available in due
course.
-NOTES:
-
-(a) Unfortunately CodeWarrior support is broken in this
-release. Stefan Csomor (csomor@advancedconcepts.ch) will rectify this shortly.
-(b) You need CodeWarrior Pro 4 plus the patches to 4.1 from the
+Note (1): you need CodeWarrior Pro 4 plus the patches to 4.1 from the
Metrowerks Web site.
+Note (2): unfortunately these files are not yet up-to-date for the
+current release.
+
Symantec C++ compilation
------------------------
Cygwin b19/b20/Mingw32 compilation
----------------------------------
-wxWindows 2.0 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32, and Mingw32/EGCS.
+wxWindows 2 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32,
+and Mingw32/EGCS. Cygwin 1.1.0 and 1.1.1 are not yet supported.
Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making
it all possible.
-From wxWindows 2.0 beta 9, both Cygwin and Mingw32 (the minimal
-distribution of Cygwin) can be used with the same makefiles.
+Both Cygwin and Mingw32 (the minimal distribution of Cygwin) can be used
+with the same makefiles.
Here are the steps required:
extra files to use the wxWindows makefiles. You can find these
files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip.
These should be extracted to the Mingw32 directory.
- If you have already have downloaded bison, flex, make, rm, mv
+ If you have alread downloaded bison, flex, make, rm, cp, mv
from elsewhere, you won't need this.
- IMPORTANT: also see mingw32.txt in this directory (docs/msw)
- about a fix that has to be applied to a Mingw32 header file.
+ If using Mingw32 2.95 and below with wxWindows 2.1 or above, you
+ must hand-patch with Mingw32-gcc295.patches (located in the
+ top-level of the wxWindows 2 installation). Mingw32 2.95.2
+ and above contain the fixes already.
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
to set up appropriate variables, if necessary mounting drives.
Run it before compiling.
- For Cygwin, make sure there's a \tmp directory on your
- Windows drive or bison will crash.
+ Windows drive or bison will crash (actually you don't need this
+ for ordinary wxWindows compilation: a pre-generated .c file is
+ supplied).
-- Edit wx/src/makeg95.env and search for MINGW32. Take note of
- the comments for adjusting settings to suit Cygwin or
- Mingw32. Basically, this is just a case of adding the __MINGW32__ symbol
- to OPTIONS for Mingw32, or removing it for Cygnus Cygwin.
- For Mingw32/EGCS, add both __MINGW32__ and __EGCS__.
- You may need to remove -loldnames from WINLIBS for Mingw32, or add it for
- Cygwin.
+- Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
+ the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
+ If using MINGW32, also set the MINGW32VERSION variable
+ appropriately. Note: Cygwin 1.1.0 and above may
+ need MINGW32 set to 1 to compile properly.
-- Mingw32 may not support winsock.h, so comment out
- socket-related files in src/msw/makefile.g95.
+- Set your WXWIN variable to where wxWindows is installed.
+ *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not
+ backslashes.
- Use the makefile.g95 files for compiling wxWindows and samples,
e.g.:
> cd c:\wx\samples\minimal
> make -f makefile.g95
+ Ignore the warning about the default entry point.
+
- Use the 'strip' command to reduce executable size.
- With Cygnus Cygwin, you can invoke gdb --nw myfile.exe to
All targets have 'clean' targets to allow removal of object files
and other intermediate compiler files.
-Gotchas:
+Notes:
+
+1. See also the Cygwin/Mingw32 on the web site or CD-ROM for
+ further information about using wxWindows with these compilers.
+
+2. libwx.a is 48 MB or more - but much less if compiled with no
+ debug info (-g0) and level 4 optimization (-O4).
+
+3. There's a bug in Mingw32 headers for some early distributions.
+
+ in include/windows32/defines.h, where it says:
+
+ #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
+
+ it should say:
+
+ #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
+
+ (a missing bracket).
-- libwx.a is 48 MB or more - but much less if compiled with no
- debug info (-g0) and level 4 optimization (-O4).
-- install.exe doesn't have built-in decompression because lzexpand.lib
- isn't available with Cygwin. However, you can use it with external
- decompression utilities.
-- Doesn't compile src/msw/ole files, so no drag and drop.
+4. If there's a problem with the copy or remove commands in
+ src/msw/makefile.g95, you may need to change the COPY and
+ RM variables in makeg95.env.
+
+5. If there's a problem executing the windres program, try
+ commenting out RCPREPROCESSOR in makeg95.env.
+
+6. OpenGL support should work with Mingw32 as-is. However,
+ if you wish to generate import libraries appropriate either for
+ the MS OpenGL libraries or the SGI OpenGL libraries, go to
+ include/wx/msw/gl and use:
+
+ dlltool -k -d opengl.def -llibopengl.a
+
+ for the SGI DLLs, or
+
+ dlltool -k -d opengl32.def -llibopengl32.a
+
+ and similarly for glu[32].def.
References:
- The GNU-WIN32 site is at
http://www.cygnus.com/gnu-win32/
- Mingw32 is available at:
- http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/index.html
+ ftp://www,mingw.org
- See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm
TWIN32 and gcc on Linux
-------------
- Debugging: under Windows 95, debugging output isn't output in
- the same way that it is under NT or Windows 3.1. Set
- wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging
- info to an external debug monitor, such as Andrew Tucker's DBWIN32.
- You can download DBWIN32 from:
-
- http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip
-
- and it's also on the wxWindows CD-ROM under Packages.
+ the same way that it is under NT or Windows 3.1.
+ Please see DebugView (bin/dbgview.exe in the distribution), also
+ available from http://www.sysinternals.com and on the wxWindows CD-ROM
+ under Packages.
- If you are installing wxWindows 2 from CVS, you may find that
include/wx/msw/setup.h is missing. This is deliberate, to avoid
developers' different setup.h configurations getting confused.
- Please copy setup0.h to setup.h before compiling.
+ Please copy setup0.h to setup.h before compiling. Also, read
+ the BuildCVS.txt for other hints.
+