if (frame->GetToolBar())
extraChildren.Append(frame->GetToolBar());
- wxNode* node = extraChildren.First();
+ wxNode* node = extraChildren.GetFirst();
while (node)
{
- wxWindow* child = (wxWindow*) node->Data();
+ wxWindow* child = (wxWindow*) node->GetData();
wxWindow* foundWin = wxFindWindowAtPoint(child, pt);
if (foundWin)
return foundWin;
}
*/
- wxNode* node = win->GetChildren().Last();
+ wxWindowList::Node *node = win->GetChildren().GetLast();
while (node)
{
- wxWindow* child = (wxWindow*) node->Data();
+ wxWindow* child = node->GetData();
wxWindow* foundWin = wxFindWindowAtPoint(child, pt);
if (foundWin)
return foundWin;
- node = node->Previous();
+ node = node->GetPrevious();
}
wxPoint pos = win->GetPosition();
// Go backwards through the list since windows
// on top are likely to have been appended most
// recently.
- wxNode* node = wxTopLevelWindows.Last();
+ wxWindowList::Node *node = wxTopLevelWindows.GetLast();
while (node)
{
- wxWindow* win = (wxWindow*) node->Data();
+ wxWindow* win = node->GetData();
wxWindow* found = wxFindWindowAtPoint(win, pt);
if (found)
return found;
- node = node->Previous();
+ node = node->GetPrevious();
}
return NULL;
}