// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "geometry.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/geometry.h"
#include "wx/datstrm.h"
-// normally this is defined in <math.h>
-#ifndef M_PI
- #define M_PI 3.14159265358979323846
-#endif
-
//
// wxPoint2D
//
if ( left < right && top < bottom )
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
SetTop( rect.GetTop() );
}
+wxRect2DDouble& wxRect2DDouble::operator=( const wxRect2DDouble &r )
+{
+ m_x = r.m_x;
+ m_y = r.m_y;
+ m_width = r.m_width;
+ m_height = r.m_height;
+ return *this;
+}
+
// integer version
// for the following calculations always remember
wxDouble wxPoint2DDouble::GetVectorAngle() const
{
- if ( m_x == 0 )
+ if ( wxIsNullDouble(m_x) )
{
if ( m_y >= 0 )
return 90;
else
return 270;
}
- if ( m_y == 0 )
+ if ( wxIsNullDouble(m_y) )
{
if ( m_x >= 0 )
return 0;
if ( left < right && top < bottom )
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )