virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = NULL );
virtual void Update();
- virtual void Freeze();
- virtual void Thaw();
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
bool HandleMoving(wxRect& rect);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
- // number of calls to Freeze() minus number of calls to Thaw()
- unsigned int m_frozenness;
-
DECLARE_DYNAMIC_CLASS(wxWindowPalm)
DECLARE_NO_COPY_CLASS(wxWindowPalm)
DECLARE_EVENT_TABLE()