// native version, even if configure detected presence of DLOPEN.
#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
typedef HMODULE wxDllType;
+#elif defined(__DARWIN__)
+ // Don't include dlfcn.h on Darwin, we may be using our own replacements.
+ typedef void *wxDllType;
#elif defined(HAVE_DLOPEN)
#include <dlfcn.h>
typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
#include <dl.h>
typedef shl_t wxDllType;
-#elif defined(__DARWIN__)
- typedef void *wxDllType;
#elif defined(__WXMAC__)
#include <CodeFragments.h>
typedef CFragConnectionID wxDllType;
wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library
// name without appending the usual dll
// filename extension.
+
+ // this flag is obsolete, don't use
wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
// (only for wxPluginManager)
wxDL_QUIET = 0x00000020, // don't log an error if failed to load
+ // this flag is dangerous, for internal use of wxMSW only, don't use at all
+ // and especially don't use directly, use wxLoadedDLL instead if you really
+ // do need it
+ wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already
+ // loaded DLL or NULL otherwise; Unload()
+ // should not be called so don't forget to
+ // Detach() if you use this function
+
wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
};
// type only once, as the first parameter, and creating a variable of this type
// called "pfn<name>" initialized with the "name" from the "dynlib"
#define wxDYNLIB_FUNCTION(type, name, dynlib) \
- type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
+ type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name))
// a more convenient function replacing wxDYNLIB_FUNCTION above
// no copy ctor/assignment operators (or we'd try to unload the library
// twice)
- DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
+ wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary);
};
+#ifdef __WXMSW__
+
+// ----------------------------------------------------------------------------
+// wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
+// to a DLL already loaded into the project address space
+// ----------------------------------------------------------------------------
+
+class wxLoadedDLL : public wxDynamicLibrary
+{
+public:
+ wxLoadedDLL(const wxString& dllname)
+ : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET)
+ {
+ }
+
+ ~wxLoadedDLL()
+ {
+ Detach();
+ }
+};
+
+#endif // __WXMSW__
// ----------------------------------------------------------------------------
// Interesting defines