#include "wx/string.h"
#include "wx/dynarray.h"
-#if defined(__OS2__) || defined(__EMX__)
-#include "wx/os2/private.h"
-#endif
-
-#ifdef __WXMSW__
-#include "wx/msw/private.h"
-#endif
-
// note that we have our own dlerror() implementation under Darwin
#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
#define wxHAVE_DYNLIB_ERROR
// Note: __OS2__/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
- typedef HMODULE wxDllType;
+ typedef WXHMODULE wxDllType;
#elif defined(__DARWIN__)
// Don't include dlfcn.h on Darwin, we may be using our own replacements.
typedef void *wxDllType;
wxDL_QUIET = 0x00000020, // don't log an error if failed to load
- // this flag is dangerous, for internal use of wxMSW only, don't use
+ // this flag is dangerous, for internal use of wxMSW only, don't use at all
+ // and especially don't use directly, use wxLoadedDLL instead if you really
+ // do need it
wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already
// loaded DLL or NULL otherwise; Unload()
// should not be called so don't forget to
// type only once, as the first parameter, and creating a variable of this type
// called "pfn<name>" initialized with the "name" from the "dynlib"
#define wxDYNLIB_FUNCTION(type, name, dynlib) \
- type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
+ type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name))
// a more convenient function replacing wxDYNLIB_FUNCTION above
static wxString GetPluginsDirectory();
+#ifdef __WXMSW__
+ // return the handle (HMODULE/HINSTANCE) of the DLL with the given name
+ // and/or containing the specified address: for XP and later systems only
+ // the address is used and the name is ignored but for the previous systems
+ // only the name (which may be either a full path to the DLL or just its
+ // base name, possibly even without extension) is used
+ //
+ // the returned handle reference count is not incremented so it doesn't
+ // need to be freed using FreeLibrary() but it also means that it can
+ // become invalid if the DLL is unloaded
+ static WXHMODULE MSWGetModuleHandle(const char *name, void *addr);
+#endif // __WXMSW__
+
protected:
// common part of GetSymbol() and HasSymbol()
void *DoGetSymbol(const wxString& name, bool *success = 0) const;
// no copy ctor/assignment operators (or we'd try to unload the library
// twice)
- DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
+ wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary);
+};
+
+#ifdef __WXMSW__
+
+// ----------------------------------------------------------------------------
+// wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
+// to a DLL already loaded into the project address space
+// ----------------------------------------------------------------------------
+
+class wxLoadedDLL : public wxDynamicLibrary
+{
+public:
+ wxLoadedDLL(const wxString& dllname)
+ : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET)
+ {
+ }
+
+ ~wxLoadedDLL()
+ {
+ Detach();
+ }
};
+#endif // __WXMSW__
// ----------------------------------------------------------------------------
// Interesting defines