extern wxMenu *wxCurrentPopupMenu;
#endif
-#ifdef __WXWINCE__
-extern wxChar *wxCanvasClassName;
-#else
-extern const wxChar *wxCanvasClassName;
-#endif
-
// true if we had already created the std colour map, used by
// wxGetStdColourMap() and wxWindow::OnSysColourChanged() (FIXME-MT)
static bool gs_hasStdCmap = false;
}
+/* static */
+const wxChar *wxWindowMSW::MSWGetRegisteredClassName()
+{
+ return wxApp::GetRegisteredClassName(_T("wxWindow"), COLOR_BTNFACE);
+}
+
// real construction (Init() must have been called before!)
bool wxWindowMSW::Create(wxWindow *parent,
wxWindowID id,
msflags |= WS_VISIBLE;
}
- if ( !MSWCreate(wxCanvasClassName, NULL, pos, size, msflags, exstyle) )
+ if ( !MSWCreate(MSWGetRegisteredClassName(),
+ NULL, pos, size, msflags, exstyle) )
return false;
InheritAttributes();
bool wxCheckWindowWndProc(WXHWND hWnd,
WXFARPROC WXUNUSED(wndProc))
{
-// TODO: This list of window class names should be factored out so they can be
-// managed in one place and then accessed from here and other places, such as
-// wxApp::RegisterWindowClasses() and wxApp::UnregisterWindowClasses()
+ const wxString str(wxGetWindowClass(hWnd));
-#ifdef __WXWINCE__
- extern wxChar *wxCanvasClassName;
- extern wxChar *wxCanvasClassNameNR;
-#else
- extern const wxChar *wxCanvasClassName;
- extern const wxChar *wxCanvasClassNameNR;
-#endif
- extern const wxChar *wxMDIFrameClassName;
- extern const wxChar *wxMDIFrameClassNameNoRedraw;
- extern const wxChar *wxMDIChildFrameClassName;
- extern const wxChar *wxMDIChildFrameClassNameNoRedraw;
- wxString str(wxGetWindowClass(hWnd));
- if (str == wxCanvasClassName ||
- str == wxCanvasClassNameNR ||
-#if wxUSE_GLCANVAS
- str == _T("wxGLCanvasClass") ||
- str == _T("wxGLCanvasClassNR") ||
-#endif // wxUSE_GLCANVAS
- str == wxMDIFrameClassName ||
- str == wxMDIFrameClassNameNoRedraw ||
- str == wxMDIChildFrameClassName ||
- str == wxMDIChildFrameClassNameNoRedraw ||
- str == _T("wxTLWHiddenParent"))
- return true; // Effectively means don't subclass
- else
- return false;
+ // TODO: get rid of wxTLWHiddenParent special case (currently it's not
+ // registered by wxApp but using ad hoc code in msw/toplevel.cpp);
+ // there is also a hidden window class used by sockets &c
+ return wxApp::IsRegisteredClassName(str) || str == _T("wxTLWHiddenParent");
}
// ----------------------------------------------------------------------------
// especially for wxTLWs
wxCHECK_MSG( !m_hWnd, true, "window can't be recreated" );
+ // this can happen if this function is called using the return value of
+ // wxApp::GetRegisteredClassName() which failed
+ wxCHECK_MSG( wclass, false, "failed to register window class?" );
+
+
// choose the position/size for the new window
int x, y, w, h;
(void)MSWGetCreateWindowCoords(pos, size, x, y, w, h);
wxString className(wclass);
if ( !HasFlag(wxFULL_REPAINT_ON_RESIZE) )
{
- className += wxT("NR");
+ className += wxApp::GetNoRedrawClassSuffix();
}
// do create the window
// if we got TTN_NEEDTEXTW in Unicode build: in this case we just have
// to copy the string we have into the buffer
static wxChar buf[513];
- wxStrncpy(buf, ttip.c_str(), WXSIZEOF(buf) - 1);
- buf[WXSIZEOF(buf) - 1] = _T('\0');
+ wxStrlcpy(buf, ttip.c_str(), WXSIZEOF(buf));
ttText->lpszText = buf;
}