inline void wxCheckSetFont(wxDC& dc, const wxFont& font)
{
+#if 0
const wxFont& font1 = dc.GetFont();
if (font1.IsOk() && font.IsOk())
{
font1.GetFaceName() == font.GetFaceName())
return;
}
+#endif
dc.SetFont(font);
}
while (node)
{
wxRichTextObject* child = node->GetData();
- if (!child->GetRange().IsOutside(range))
+ if (range == wxRICHTEXT_ALL || !child->GetRange().IsOutside(range))
{
wxRichTextCompositeObject* composite = wxDynamicCast(child, wxRichTextCompositeObject);
if (composite)