- Does not automatically redraw the control, so you may need to call
Refresh() when calling this function after control has been shown for
the first time.
+ - This functions deselects selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
wxPGProperty* Append( wxPGProperty* property );
/**
Deletes all properties.
+
+ @remarks This functions deselects selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
virtual void Clear() = 0;
/**
- Deselect current selection, if any.
+ Clears current selection, if any.
+
+ @param validation
+ If set to @false, deselecting the property will always work,
+ even if its editor had invalid value in it.
- @return Returns @true if success (ie. validator did not intercept).
+ @return Returns @true if successful or if there was no selection. May
+ fail if validation was enabled and active editor had invalid
+ value.
*/
- bool ClearSelection();
+ bool ClearSelection( bool validation = false);
/**
Resets modified status of all properties.
Collapses given category or property with children.
@return Returns @true if actually collapsed.
+
+ @remarks This function may deselect selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
bool Collapse( wxPGPropArg id );
/**
Collapses all items that can be collapsed.
- @return Returns @false if failed (may fail if value in active
- editor cannot be validated).
+ @remarks This functions clears selection. Validation failure option
+ wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
+ is cleared even if editor had invalid value.
*/
bool CollapseAll();
/**
Deletes a property.
+
+ @remarks This functions deselects selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
void DeleteProperty( wxPGPropArg id );
Expands given category or property with children.
@return Returns @true if actually expanded.
+
+ @remarks This function may deselect selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
bool Expand( wxPGPropArg id );
/**
Expands all items that can be expanded.
+
+ @remarks This functions clears selection. Validation failure option
+ wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
+ is cleared even if editor had invalid value.
*/
bool ExpandAll( bool expand = true );
non-categoric) are active, Insert becomes even more slow. This is
especially true if current mode is non-categoric.
+ - This functions deselects selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
+
Example of use:
@code
*/
static void RegisterAdditionalEditors();
+ /**
+ Removes and returns a property.
+
+ @param id
+ Pointer or name of a property.
+
+ @remarks Removed property cannot have any children.
+ */
+ wxPGProperty* RemoveProperty( wxPGPropArg id );
+
/**
Replaces property with id with newly created one. For example,
this code replaces existing property named "Flags" with one that
categories are skipped if this flag is used.
*/
void SetPropertyTextColour( wxPGPropArg id,
- const wxColour& col,
+ const wxColour& colour,
bool recursively = true );
/**
*/
void SetValidationFailureBehavior( int vfbFlags );
+ /**
+ Sorts all properties recursively.
+
+ @param flags
+ This can contain any of the following options:
+ wxPG_SORT_TOP_LEVEL_ONLY: Only sort categories and their
+ immediate children. Sorting done by wxPG_AUTO_SORT option
+ uses this.
+
+ @see SortChildren, wxPropertyGrid::SetSortFunction
+ */
+ void Sort( int flags = 0 );
+
+ /**
+ Sorts children of a property.
+
+ @param id
+ Name or pointer to a property.
+
+ @param flags
+ This can contain any of the following options:
+ wxPG_RECURSE: Sorts recursively.
+
+ @see Sort, wxPropertyGrid::SetSortFunction
+ */
+ void SortChildren( wxPGPropArg id, int flags = 0 );
+
/**
Returns editor pointer of editor with given name;
*/