+
+#ifdef __WXWINCE__
+/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
+* When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
+* so that the hidden window can handle it as it would in other MSW builds.
+*/
+DWORD WINAPI SocketThread(LPVOID data)
+{
+ WSANETWORKEVENTS NetworkEvents;
+ thread_data* d = (thread_data *)data;
+
+ HANDLE NetworkEvent = gs_WSACreateEvent();
+ gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
+
+ while(socketHash[d->fd] == true)
+ {
+ if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
+ {
+ printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
+ return 0;
+ }
+ if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
+ {
+ printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
+ return 0;
+ }
+
+ long flags = NetworkEvents.lNetworkEvents;
+ if (flags & FD_READ)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
+ if (flags & FD_WRITE)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
+ if (flags & FD_OOB)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
+ if (flags & FD_ACCEPT)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
+ if (flags & FD_CONNECT)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
+ if (flags & FD_CLOSE)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
+
+ }
+ gs_WSAEventSelect(d->fd, NetworkEvent, 0);
+ ExitThread(0);
+ return 0;
+}
+#endif
+
+// ----------------------------------------------------------------------------
+// MSW implementation of GSocketManager
+// ----------------------------------------------------------------------------
+
+class GSocketMSWManager : public GSocketManager
+{
+public:
+ virtual bool OnInit();
+ virtual void OnExit();
+
+ virtual bool Init_Socket(GSocket *socket);
+ virtual void Destroy_Socket(GSocket *socket);
+
+ virtual void Install_Callback(GSocket *socket, GSocketEvent event);
+ virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event);
+
+ virtual void Enable_Events(GSocket *socket);
+ virtual void Disable_Events(GSocket *socket);
+};