// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __LISTCTRLH_G__
-#define __LISTCTRLH_G__
-
-#include "wx/defs.h"
-#include "wx/object.h"
-#ifdef __WXMAC__
-#include "wx/imaglist.h"
-#else
-#include "wx/generic/imaglist.h"
-#endif
+#ifndef _WX_GENERIC_LISTCTRL_H_
+#define _WX_GENERIC_LISTCTRL_H_
-#include "wx/control.h"
-#include "wx/timer.h"
-#include "wx/dcclient.h"
-#include "wx/scrolwin.h"
-#include "wx/settings.h"
-#include "wx/listbase.h"
#include "wx/textctrl.h"
+class WXDLLIMPEXP_CORE wxImageList;
+
#if wxUSE_DRAG_AND_DROP
class WXDLLEXPORT wxDropTarget;
#endif
// constants
// ----------------------------------------------------------------------------
-extern WXDLLEXPORT_DATA(const wxChar) wxGenericListCtrlNameStr[];
-
-
-//-----------------------------------------------------------------------------
-// classes
-//-----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxListItem;
-class WXDLLEXPORT wxListEvent;
-
-#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__))
-#ifndef __WXMAC__
-class WXDLLEXPORT wxListCtrl;
-#endif
-#define wxImageListType wxImageList
-#else
-#define wxImageListType wxGenericImageList
-#endif
//-----------------------------------------------------------------------------
// internal classes
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxListHeaderData;
-class WXDLLEXPORT wxListItemData;
-
class WXDLLEXPORT wxListHeaderWindow;
class WXDLLEXPORT wxListMainWindow;
-class WXDLLEXPORT wxListRenameTimer;
-class WXDLLEXPORT wxListTextCtrl;
-
//-----------------------------------------------------------------------------
// wxListCtrl
//-----------------------------------------------------------------------------
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- const wxString &name = wxGenericListCtrlNameStr)
+ const wxString &name = wxListCtrlNameStr)
{
Create(parent, winid, pos, size, style, validator, name);
}
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- const wxString &name = wxGenericListCtrlNameStr);
+ const wxString &name = wxListCtrlNameStr);
bool GetColumn( int col, wxListItem& item ) const;
bool SetColumn( int col, wxListItem& item );
void SetWindowStyleFlag( long style );
void RecreateWindow() {}
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
- wxImageListType *GetImageList( int which ) const;
- void SetImageList( wxImageListType *imageList, int which );
- void AssignImageList( wxImageListType *imageList, int which );
+ wxImageList *GetImageList( int which ) const;
+ void SetImageList( wxImageList *imageList, int which );
+ void AssignImageList( wxImageList *imageList, int which );
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
// implementation
// --------------
- wxImageListType *m_imageListNormal;
- wxImageListType *m_imageListSmall;
- wxImageListType *m_imageListState; // what's that ?
+ wxImageList *m_imageListNormal;
+ wxImageList *m_imageListSmall;
+ wxImageList *m_imageListState; // what's that ?
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
};
#endif // !__WXMSW__ || __WXUNIVERSAL__
-#endif // __LISTCTRLH_G__
+#endif // _WX_GENERIC_LISTCTRL_H_