#ifndef _WX_GEOMETRY_H_
#define _WX_GEOMETRY_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "geometry.cpp"
#endif
#ifdef __WXMSW__
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
#elif defined( __WXMAC__ )
- #include "Math64.h"
- #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) )
+ #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
#else
#define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
#endif
inline wxPoint2DInt( const wxPoint &pt );
// noops for this class, just return the coords
- inline void GetFloor( wxInt32 *x , wxInt32 *y );
- inline void GetRounded( wxInt32 *x , wxInt32 *y );
+ inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
+ inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
- inline wxDouble GetVectorLength();
- wxDouble GetVectorAngle();
+ inline wxDouble GetVectorLength() const;
+ wxDouble GetVectorAngle() const;
inline void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
inline bool operator==(const wxPoint2DInt& pt) const;
inline bool operator!=(const wxPoint2DInt& pt) const;
+#if wxUSE_STREAMS
void WriteTo( wxDataOutputStream &stream ) const;
void ReadFrom( wxDataInputStream &stream );
+#endif // wxUSE_STREAMS
wxInt32 m_x;
wxInt32 m_y;
};
-wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
-wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
-wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
-wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
-wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
-wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
-wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
-wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
-wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
-wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
+inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
inline wxPoint2DInt::wxPoint2DInt()
{
m_y = pt.y;
}
-inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
+inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
{
if ( x )
*x = m_x;
*y = m_y;
}
-inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
+inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
{
GetFloor(x, y);
}
-inline wxDouble wxPoint2DInt::GetVectorLength()
+inline wxDouble wxPoint2DInt::GetVectorLength() const
{
// cast needed MIPSpro compiler under SGI
return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
{ m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
// two different conversions to integers, floor and rounding
- inline void GetFloor( wxInt32 *x , wxInt32 *y );
- inline void GetRounded( wxInt32 *x , wxInt32 *y );
+ inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
+ inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
inline wxDouble GetVectorLength() const;
wxDouble GetVectorAngle() const ;
// set the vector length to 1.0, preserving the angle
void Normalize();
- inline wxDouble GetDistance( const wxPoint2DDouble &pt );
- inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt );
- inline wxDouble GetDotProduct( const wxPoint2DDouble &vec );
- inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec );
+ inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
+ inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
+ inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
+ inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
// the reflection of this point
inline wxPoint2DDouble operator-();
m_y = pt.m_y;
}
-inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y )
+inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
{
*x = (wxInt32) floor( m_x );
*y = (wxInt32) floor( m_y );
}
-inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y )
+inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
{
*x = (wxInt32) floor( m_x + 0.5 );
*y = (wxInt32) floor( m_y + 0.5);
m_y = (m_y * length / before) ;
}
-inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt )
+inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
{
return sqrt( GetDistanceSquare( pt ) );
}
-inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt )
+inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
{
return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
}
-inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec )
+inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
{
return ( m_x * vec.m_x + m_y * vec.m_y );
}
-inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec )
+inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
{
return ( m_x * vec.m_y - vec.m_x * m_y );
}
{ MoveCentreTo( pt ); } // since this is impossible without moving...
inline void MoveCentreTo( const wxPoint2DDouble &pt )
{ m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
- inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
+ inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const
{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
- ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
+ ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
- ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
+ ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
+ inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
+ { return GetOutCode(pt) ; }
inline bool Contains( const wxPoint2DDouble &pt ) const
- { return GetOutcode( pt ) == wxInside; }
+ { return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DDouble &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
{ m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
-/*
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
- bool operator == (const wxRect2DDouble& rect);
- bool operator != (const wxRect2DDouble& rect);
-*/
+ inline bool operator == (const wxRect2DDouble& rect)
+ { return (m_x==rect.m_x && m_y==rect.m_y && m_width==rect.m_width && m_height==rect.m_height); }
+ inline bool operator != (const wxRect2DDouble& rect)
+ { return !(*this == rect); }
wxDouble m_x;
wxDouble m_y;
inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving...
inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
- inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
+ inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const
{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
+ inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
+ { return GetOutCode( pt ) ; }
inline bool Contains( const wxPoint2DInt &pt ) const
- { return GetOutcode( pt ) == wxInside; }
+ { return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DInt &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
wxRect2DInt& operator = (const wxRect2DInt& rect);
- bool operator == (const wxRect2DInt& rect);
- bool operator != (const wxRect2DInt& rect);
+ bool operator == (const wxRect2DInt& rect) const;
+ bool operator != (const wxRect2DInt& rect) const;
- void WriteTo( wxDataOutputStream &stream ) const;
- void ReadFrom( wxDataInputStream &stream );
+#if wxUSE_STREAMS
+ void WriteTo( wxDataOutputStream &stream ) const;
+ void ReadFrom( wxDataInputStream &stream );
+#endif // wxUSE_STREAMS
wxInt32 m_x;
- wxInt32 m_y;
- wxInt32 m_width;
- wxInt32 m_height;
+ wxInt32 m_y;
+ wxInt32 m_width;
+ wxInt32 m_height;
};
inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
m_height = abs( a.m_y - b.m_y );
}
+inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
+{
+ return (m_x==rect.m_x && m_y==rect.m_y &&
+ m_width==rect.m_width && m_height==rect.m_height);
+}
+
+inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const
+{
+ return !(*this == rect);
+}
+
class wxTransform2D
{
public :