+/*
+ * Class to make it easier to specify platform-dependent values
+ *
+ * Examples:
+ * long val = wxPlatform::If(wxMac, 1).ElseIf(wxGTK, 2).ElseIf(stPDA, 5).Else(3);
+ * wxString strVal = wxPlatform::If(wxMac, wxT("Mac")).ElseIf(wxMSW, wxT("MSW")).Else(wxT("Other"));
+ *
+ * A custom platform symbol:
+ *
+ * #define stPDA 100
+ * #ifdef __WXWINCE__
+ * wxPlatform::AddPlatform(stPDA);
+ * #endif
+ *
+ * long windowStyle = wxCAPTION | (long) wxPlatform::IfNot(stPDA, wxRESIZE_BORDER);
+ *
+ */
+
+class WXDLLIMPEXP_BASE wxPlatform
+{
+public:
+ wxPlatform() { Init(); }
+ wxPlatform(const wxPlatform& platform) { Copy(platform); }
+ void operator = (const wxPlatform& platform) { if (&platform != this) Copy(platform); }
+ void Copy(const wxPlatform& platform);
+
+ // Specify an optional default value
+ wxPlatform(int defValue) { Init(); m_longValue = (long)defValue; }
+ wxPlatform(long defValue) { Init(); m_longValue = defValue; }
+ wxPlatform(const wxString& defValue) { Init(); m_stringValue = defValue; }
+ wxPlatform(double defValue) { Init(); m_doubleValue = defValue; }
+
+ static wxPlatform If(int platform, long value);
+ static wxPlatform IfNot(int platform, long value);
+ wxPlatform& ElseIf(int platform, long value);
+ wxPlatform& ElseIfNot(int platform, long value);
+ wxPlatform& Else(long value);
+
+ static wxPlatform If(int platform, int value) { return If(platform, (long)value); }
+ static wxPlatform IfNot(int platform, int value) { return IfNot(platform, (long)value); }
+ wxPlatform& ElseIf(int platform, int value) { return ElseIf(platform, (long) value); }
+ wxPlatform& ElseIfNot(int platform, int value) { return ElseIfNot(platform, (long) value); }
+ wxPlatform& Else(int value) { return Else((long) value); }
+
+ static wxPlatform If(int platform, double value);
+ static wxPlatform IfNot(int platform, double value);
+ wxPlatform& ElseIf(int platform, double value);
+ wxPlatform& ElseIfNot(int platform, double value);
+ wxPlatform& Else(double value);
+
+ static wxPlatform If(int platform, const wxString& value);
+ static wxPlatform IfNot(int platform, const wxString& value);
+ wxPlatform& ElseIf(int platform, const wxString& value);
+ wxPlatform& ElseIfNot(int platform, const wxString& value);
+ wxPlatform& Else(const wxString& value);
+
+ long GetInteger() const { return m_longValue; }
+ const wxString& GetString() const { return m_stringValue; }
+ double GetDouble() const { return m_doubleValue; }
+
+ operator int() const { return (int) GetInteger(); }
+ operator long() const { return GetInteger(); }
+ operator double() const { return GetDouble(); }
+ operator const wxString&() const { return GetString(); }
+
+ static void AddPlatform(int platform);
+ static bool Is(int platform);
+ static void ClearPlatforms();
+
+private:
+
+ void Init() { m_longValue = 0; m_doubleValue = 0.0; }
+
+ long m_longValue;
+ double m_doubleValue;
+ wxString m_stringValue;
+ static wxArrayInt* sm_customPlatforms;
+};
+
+/// Function for testing current platform
+inline bool wxPlatformIs(int platform) { return wxPlatform::Is(platform); }
+
+#if wxUSE_GUI
+
+// Get the state of a key (true if pressed, false if not)
+// This is generally most useful getting the state of
+// the modifier or toggle keys.
+WXDLLIMPEXP_CORE bool wxGetKeyState(wxKeyCode key);
+
+
+// Don't synthesize KeyUp events holding down a key and producing
+// KeyDown events with autorepeat. On by default and always on
+// in wxMSW.
+WXDLLIMPEXP_CORE bool wxSetDetectableAutoRepeat( bool flag );
+
+
+// wxMouseState is used to hold information about button and modifier state
+// and is what is returned from wxGetMouseState.
+class WXDLLIMPEXP_CORE wxMouseState
+{
+public:
+ wxMouseState()
+ : m_x(0), m_y(0),
+ m_leftDown(false), m_middleDown(false), m_rightDown(false),
+ m_aux1Down(false), m_aux2Down(false),
+ m_controlDown(false), m_shiftDown(false), m_altDown(false),
+ m_metaDown(false)
+ {}
+
+ wxCoord GetX() const { return m_x; }
+ wxCoord GetY() const { return m_y; }
+ wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
+
+ bool LeftDown() const { return m_leftDown; }
+ bool MiddleDown() const { return m_middleDown; }
+ bool RightDown() const { return m_rightDown; }
+ bool Aux1Down() const { return m_aux1Down; }
+ bool Aux2Down() const { return m_aux2Down; }
+
+ bool ControlDown() const { return m_controlDown; }
+ bool ShiftDown() const { return m_shiftDown; }
+ bool AltDown() const { return m_altDown; }
+ bool MetaDown() const { return m_metaDown; }
+ bool CmdDown() const
+ {
+#if defined(__WXMAC__) || defined(__WXCOCOA__)
+ return MetaDown();
+#else
+ return ControlDown();
+#endif
+ }
+
+ void SetX(wxCoord x) { m_x = x; }
+ void SetY(wxCoord y) { m_y = y; }
+
+ void SetLeftDown(bool down) { m_leftDown = down; }
+ void SetMiddleDown(bool down) { m_middleDown = down; }
+ void SetRightDown(bool down) { m_rightDown = down; }
+ void SetAux1Down(bool down) { m_aux1Down = down; }
+ void SetAux2Down(bool down) { m_aux2Down = down; }
+
+ void SetControlDown(bool down) { m_controlDown = down; }
+ void SetShiftDown(bool down) { m_shiftDown = down; }
+ void SetAltDown(bool down) { m_altDown = down; }
+ void SetMetaDown(bool down) { m_metaDown = down; }
+
+private:
+ wxCoord m_x,
+ m_y;
+
+ bool m_leftDown : 1;
+ bool m_middleDown : 1;
+ bool m_rightDown : 1;
+ bool m_aux1Down : 1;
+ bool m_aux2Down : 1;
+
+ bool m_controlDown : 1;
+ bool m_shiftDown : 1;
+ bool m_altDown : 1;
+ bool m_metaDown : 1;
+};
+
+
+// Returns the current state of the mouse position, buttons and modifers
+WXDLLIMPEXP_CORE wxMouseState wxGetMouseState();
+
+#endif // wxUSE_GUI
+
+// ----------------------------------------------------------------------------
+// Window ID management
+// ----------------------------------------------------------------------------