virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
+#if wxUSE_DC_TRANSFORM_MATRIX
+ virtual bool CanUseTransformMatrix() const;
+ virtual bool SetTransformMatrix(const wxAffineMatrix2D& matrix);
+ virtual wxAffineMatrix2D GetTransformMatrix() const;
+ virtual void ResetTransformMatrix();
+#endif // wxUSE_DC_TRANSFORM_MATRIX
+
virtual void SetLogicalFunction(wxRasterOperationMode function);
// implementation from now on