-Installing wxWidgets 2.8.0
+Installing wxWidgets for Windows
-----------------------------------------------------------
-This is wxWidgets 2.8.0 for Microsoft Windows 9x/ME, Windows NT,
+This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
Windows 2000, Windows XP and Windows CE.
These installation notes can be found in docs/msw/install.txt
Note (3): If you wish debug messages to be sent to the console in
debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
-Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but
+Using the Debugger and IDE in BDS or Turbo Explorer
+---------------------------------------------------
+
+
+Doubleclick / open samples\minimal\borland.bdsproj. The current version
+is to be used with a dynamic build of wxWidgets-made by running
+make -f Makefile.bcc -DBUILD=debug -DSHARED=1
+in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
+directory in your PATH. The debugger tracks your source and aslo
+travces into the wxWidgets sources.
+
+To use this to debug other samples, copy the borland_ide.cpp
+and borland.bdsproj files, then replace all occurences of
+"minimal" with the name of the new project files
+
+Compilation succeeds with CBuilderX personal edition and CBuilder6, but
you may have to copy make.exe from the 5.5 download to the new bin directory.
+
Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
(v1-v6): not supported
+
** REMEMBER **
In all of your wxWidgets applications, your source code should include
** The authoritative list of files is in build/bakefiles/files.bkl
1. CodeWarrior Pro 7 project files in XML format are already
- included in wxMSW-2.8.0.zip and the setup version.
+ included in wxMSW-2.8.x.zip and the setup version.
2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
you are working from the CVS version) to make sure the settings reflect
Build shared libraries (DLLs). By default, DLLs are not built
(SHARED=0).
-UNICODE=1
- To build Unicode versions of the libraries, add UNICODE=1 to make invocation
- (default is UNICODE=0). If you want to be able to use Unicode version on
+UNICODE=0
+ To build ANSI versions of the libraries, add UNICODE=0 to make invocation
+ (default is UNICODE=1). If you want to be able to use Unicode version on
Windows9x, you will need to set MSLU=1 as well.
This option affect name of the library ('u' is appended) and the directory
Same as DEBUG_FLAG in behaviour, this option affects whether debugging
information is included in the executable or not.
+TARGET_CPU=AMD64|IA64
+ (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
+ build is performed.
+
VENDOR=<your company name>
Set this to a short string identifying your company if you are planning to
distribute wxWidgets DLLs with your application. Default value is 'custom'.
different setup.h settings coexisting in same tree. See "Object and library
directories" below for more information.
+COMPILER_PREFIX=<string>
+ If you build with multiple versions of the same compiler, you can put
+ their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
+ "vc_lib" by setting this variable to e.g. "vc6". This is merely a
+ convenience variable, you can achieve the same effect (but different dir
+ names) with the CFG option.
+
+
Compiler specific options
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