// Created: 13/07/98
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
#include "wx/control.h"
#include "wx/checkbox.h"
#include "wx/radiobut.h"
+ #include "wx/statbox.h"
#include "wx/textctrl.h"
#include "wx/settings.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/statusbr.h"
+ #include "wx/dcclient.h"
#endif //WX_PRECOMP
#if wxUSE_CONSTRAINTS
#include "wx/dnd.h"
#endif // wxUSE_DRAG_AND_DROP
+#if wxUSE_ACCESSIBILITY
+ #include "wx/access.h"
+#endif
+
#if wxUSE_HELP
#include "wx/cshelp.h"
#endif // wxUSE_HELP
// static data
// ----------------------------------------------------------------------------
+#if defined(__WXPM__)
+int wxWindowBase::ms_lastControlId = 2000;
+#else
int wxWindowBase::ms_lastControlId = -200;
+#endif
IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
// no window yet, no parent nor children
m_parent = (wxWindow *)NULL;
m_windowId = -1;
- m_children.DeleteContents( FALSE ); // don't auto delete node data
// no constraints on the minimal window size
m_minWidth =
m_hasBgCol =
m_hasFgCol =
m_hasFont = FALSE;
+
+ m_isBeingDeleted = FALSE;
// no style bits
m_exStyle =
m_windowStyle = 0;
- // an optimization for the event processing: checking this flag is much
- // faster than using IsKindOf(CLASSINFO(wxWindow))
- m_isWindow = TRUE;
-
#if wxUSE_CONSTRAINTS
// no constraints whatsoever
m_constraints = (wxLayoutConstraints *) NULL;
m_hasCustomPalette = FALSE;
#endif // wxUSE_PALETTE
+#if wxUSE_ACCESSIBILITY
+ m_accessible = NULL;
+#endif
+
m_virtualSize = wxDefaultSize;
m_minVirtualWidth =
const wxValidator& validator,
const wxString& name)
{
- // m_isWindow is set to TRUE in wxWindowBase::Init() as well as many other
- // member variables - check that it has been called (will catch the case
- // when a new ctor is added which doesn't call InitWindow)
- wxASSERT_MSG( m_isWindow, wxT("Init() must have been called before!") );
+#if wxUSE_STATBOX
+ // wxGTK doesn't allow to create controls with static box as the parent so
+ // this will result in a crash when the program is ported to wxGTK so warn
+ // the user about it
+
+ // if you get this assert, the correct solution is to create the controls
+ // as siblings of the static box
+ wxASSERT_MSG( !parent || !wxDynamicCast(parent, wxStaticBox),
+ _T("wxStaticBox can't be used as a window parent!") );
+#endif // wxUSE_STATBOX
+
+ // ids are limited to 16 bits under MSW so if you care about portability,
+ // it's not a good idea to use ids out of this range (and negative ids are
+ // reserved for wxWindows own usage)
+ wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767),
+ _T("invalid id value") );
// generate a new id if the user doesn't care about it
- m_windowId = id == -1 ? NewControlId() : id;
+ m_windowId = id == wxID_ANY ? NewControlId() : id;
SetName(name);
SetWindowStyleFlag(style);
// dialog/frame and all children will inherit it by defult
if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
{
- SetExtraStyle(wxWS_EX_VALIDATE_RECURSIVELY);
+ SetExtraStyle(GetExtraStyle() | wxWS_EX_VALIDATE_RECURSIVELY);
}
return TRUE;
// Just in case we've loaded a top-level window via LoadNativeDialog but
// we weren't a dialog class
- wxTopLevelWindows.DeleteObject(this);
+ wxTopLevelWindows.DeleteObject((wxWindow*)this);
wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
#endif // wxUSE_CONSTRAINTS
if ( m_containingSizer )
- m_containingSizer->Remove((wxWindow*)this);
+ m_containingSizer->Detach( (wxWindow*)this );
if ( m_windowSizer )
delete m_windowSizer;
delete m_tooltip;
#endif // wxUSE_TOOLTIPS
+#if wxUSE_ACCESSIBILITY
+ if ( m_accessible )
+ delete m_accessible;
+#endif
+
// reset the dangling pointer our parent window may keep to us
if ( m_parent && m_parent->GetDefaultItem() == this )
{
bool wxWindowBase::DestroyChildren()
{
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( ;; )
{
// we iterate until the list becomes empty
//else: do nothing if we have no children
}
+// fits virtual size (ie. scrolled area etc.) around children
+void wxWindowBase::FitInside()
+{
+ if ( GetChildren().GetCount() > 0 )
+ {
+ SetVirtualSize( GetBestVirtualSize() );
+ }
+}
+
// return the size best suited for the current window
wxSize wxWindowBase::DoGetBestSize() const
{
int maxX = 0,
maxY = 0;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
int maxX = 0,
maxY = 0;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
int maxW, int maxH,
int WXUNUSED(incW), int WXUNUSED(incH))
{
+ // setting min width greater than max width leads to infinite loops under
+ // X11 and generally doesn't make any sense, so don't allow it
+ wxCHECK_RET( (minW == -1 || maxW == -1 || minW <= maxW) &&
+ (minH == -1 || maxH == -1 || minH <= maxH),
+ _T("min width/height must be less than max width/height!") );
+
m_minWidth = minW;
m_maxWidth = maxW;
m_minHeight = minH;
m_maxVirtualWidth = maxW;
m_minVirtualHeight = minH;
m_maxVirtualHeight = maxH;
-
- SetVirtualSize( GetClientSize() );
}
void wxWindowBase::DoSetVirtualSize( int x, int y )
{
wxSize s( GetClientSize() );
- if( m_virtualSize.GetWidth() != -1 )
- s.SetWidth( m_virtualSize.GetWidth() );
- if( m_virtualSize.GetHeight() != -1 )
- s.SetHeight( m_virtualSize.GetHeight() );
-
- return s;
+ return wxSize( wxMax( m_virtualSize.GetWidth(), s.GetWidth() ),
+ wxMax( m_virtualSize.GetHeight(), s.GetHeight() ) );
}
// ----------------------------------------------------------------------------
// this should never happen and it will lead to a crash later if it does
// because RemoveChild() will remove only one node from the children list
// and the other(s) one(s) will be left with dangling pointers in them
- wxASSERT_MSG( !GetChildren().Find(child), _T("AddChild() called twice") );
+ wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), _T("AddChild() called twice") );
- GetChildren().Append(child);
+ GetChildren().Append((wxWindow*)child);
child->SetParent(this);
}
{
wxCHECK_RET( child, wxT("can't remove a NULL child") );
- GetChildren().DeleteObject(child);
- child->SetParent((wxWindow *)NULL);
+ GetChildren().DeleteObject((wxWindow *)child);
+ child->SetParent(NULL);
}
bool wxWindowBase::Reparent(wxWindowBase *newParent)
}
else
{
- wxTopLevelWindows.DeleteObject(this);
+ wxTopLevelWindows.DeleteObject((wxWindow *)this);
}
// add it to the new one
}
else
{
- wxTopLevelWindows.Append(this);
+ wxTopLevelWindows.Append((wxWindow *)this);
}
return TRUE;
void wxWindowBase::PushEventHandler(wxEvtHandler *handler)
{
- handler->SetNextHandler(GetEventHandler());
+ wxEvtHandler *handlerOld = GetEventHandler();
+
+ handler->SetNextHandler(handlerOld);
+
+ if ( handlerOld )
+ GetEventHandler()->SetPreviousHandler(handler);
+
SetEventHandler(handler);
}
{
wxEvtHandler *handlerB = handlerA->GetNextHandler();
handlerA->SetNextHandler((wxEvtHandler *)NULL);
+
+ if ( handlerB )
+ handlerB->SetPreviousHandler((wxEvtHandler *)NULL);
SetEventHandler(handlerB);
+
if ( deleteHandler )
{
delete handlerA;
SetEventHandler(handlerNext);
}
+ if ( handlerNext )
+ {
+ handlerNext->SetPreviousHandler ( handlerPrev );
+ }
handler->SetNextHandler(NULL);
return TRUE;
return (wxWindow *)this;
wxWindowBase *res = (wxWindow *)NULL;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
return (wxWindow *)this;
wxWindowBase *res = (wxWindow *)NULL;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
{
wxWindow *child = node->GetData();
return (wxWindow *)parent;
// It wasn't, so check all its children
- for ( wxWindowList::Node * node = parent->GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
node;
node = node->GetNext() )
{
}
// start at very top of wx's windows
- for ( wxWindowList::Node * node = wxTopLevelWindows.GetFirst();
+ for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
{
// Disable all other windows
if ( IsTopLevel() )
{
- wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow *win = node->GetData();
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindowBase *child = node->GetData();
if ( validator && !validator->TransferToWindow() )
{
wxLogWarning(_("Could not transfer data to window"));
+#if wxUSE_LOG
wxLog::FlushActive();
+#endif // wxUSE_LOG
return FALSE;
}
#if wxUSE_VALIDATORS
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
- wxWindowList::Node *node;
+ wxWindowList::compatibility_iterator node;
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
{
wxWindow *child = node->GetData();
{
if ( !m_constraintsInvolvedIn )
m_constraintsInvolvedIn = new wxWindowList;
- if ( !m_constraintsInvolvedIn->Find(otherWin) )
- m_constraintsInvolvedIn->Append(otherWin);
+ if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
+ m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
}
// REMOVE back-pointer to other windows we're involved with.
void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
{
if ( m_constraintsInvolvedIn )
- m_constraintsInvolvedIn->DeleteObject(otherWin);
+ m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
}
// Reset any constraints that mention this window
{
if ( m_constraintsInvolvedIn )
{
- wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst();
+ wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
while (node)
{
wxWindow *win = node->GetData();
constr->centreY.ResetIfWin(this);
}
- wxWindowList::Node *next = node->GetNext();
- delete node;
+ wxWindowList::compatibility_iterator next = node->GetNext();
+ m_constraintsInvolvedIn->Erase(node);
node = next;
}
int noChanges = 0;
// loop over all children setting their constraints
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
constr->centreY.SetDone(FALSE);
}
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *win = node->GetData();
if ( recurse )
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow *win = node->GetData();
// do Update UI processing for child controls
// ----------------------------------------------------------------------------
-// TODO: should this be implemented for the child window rather
-// than the parent? Then you can override it e.g. for wxCheckBox
-// to do the Right Thing rather than having to assume a fixed number
-// of control classes.
-void wxWindowBase::UpdateWindowUI()
+void wxWindowBase::UpdateWindowUI(long flags)
{
-#if wxUSE_CONTROLS
wxUpdateUIEvent event(GetId());
event.m_eventObject = this;
if ( GetEventHandler()->ProcessEvent(event) )
{
- if ( event.GetSetEnabled() )
- Enable(event.GetEnabled());
+ DoUpdateWindowUI(event);
+ }
- if ( event.GetSetText() )
+ if (flags & wxUPDATE_UI_RECURSE)
+ {
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ while (node)
{
- wxControl *control = wxDynamicCastThis(wxControl);
- if ( control )
- {
-#if wxUSE_TEXTCTRL
- wxTextCtrl *text = wxDynamicCast(control, wxTextCtrl);
- if ( text )
- text->SetValue(event.GetText());
- else
-#endif // wxUSE_TEXTCTRL
- control->SetLabel(event.GetText());
- }
+ wxWindow* child = (wxWindow*) node->GetData();
+ child->UpdateWindowUI(flags);
+ node = node->GetNext();
}
+ }
+}
+// do the window-specific processing after processing the update event
+// TODO: take specific knowledge out of this function and
+// put in each control's base class. Unfortunately we don't
+// yet have base implementation files for wxCheckBox and wxRadioButton.
+void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+#if wxUSE_CONTROLS
+ if ( event.GetSetText() )
+ {
+ wxControl *control = wxDynamicCastThis(wxControl);
+ if ( control )
+ {
+ if ( event.GetText() != control->GetLabel() )
+ control->SetLabel(event.GetText());
+ }
#if wxUSE_CHECKBOX
wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox);
if ( checkbox )
radiobtn->SetValue(event.GetChecked());
}
#endif // wxUSE_RADIOBTN
+ }
+#endif
+}
+
+// call internal idle recursively
+void wxWindowBase::ProcessInternalIdle()
+{
+ OnInternalIdle();
+
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ while (node)
+ {
+ wxWindow *child = node->GetData();
+ child->ProcessInternalIdle();
+ node = node->GetNext();
}
-#endif // wxUSE_CONTROLS
}
// ----------------------------------------------------------------------------
// propagate the colour change event to the subwindows
void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
{
// Only propagate to non-top-level windows
}
}
-// the default action is to populate dialog with data when it's created
+// the default action is to populate dialog with data when it's created,
+// and nudge the UI into displaying itself correctly in case
+// we've turned the wxUpdateUIEvents frequency down low.
void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
{
TransferDataToWindow();
+
+ // Update the UI at this point
+ UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
// process Ctrl-Alt-mclick
switch ( wxGetOsVersion() )
{
- case wxMOTIF_X: port = _T("Motif"); break;
+ case wxMOTIF_X: port += _T("Motif"); break;
case wxMAC:
- case wxMAC_DARWIN: port = _T("Mac"); break;
- case wxBEOS: port = _T("BeOS"); break;
+ case wxMAC_DARWIN: port += _T("Mac"); break;
+ case wxBEOS: port += _T("BeOS"); break;
case wxGTK:
case wxGTK_WIN32:
case wxGTK_OS2:
- case wxGTK_BEOS: port = _T("GTK"); break;
+ case wxGTK_BEOS: port += _T("GTK"); break;
case wxWINDOWS:
case wxPENWINDOWS:
case wxWINDOWS_NT:
case wxWIN32S:
case wxWIN95:
- case wxWIN386: port = _T("MS Windows"); break;
+ case wxWIN386: port += _T("MS Windows"); break;
case wxMGL_UNIX:
case wxMGL_X:
case wxMGL_WIN32:
- case wxMGL_OS2: port = _T("MGL"); break;
+ case wxMGL_OS2: port += _T("MGL"); break;
case wxWINDOWS_OS2:
- case wxOS2_PM: port = _T("OS/2"); break;
- default: port = _T("unknown"); break;
+ case wxOS2_PM: port += _T("OS/2"); break;
+ default: port += _T("unknown"); break;
}
wxMessageBox(wxString::Format(
}
}
+// ----------------------------------------------------------------------------
+// accessibility
+// ----------------------------------------------------------------------------
+
+#if wxUSE_ACCESSIBILITY
+void wxWindowBase::SetAccessible(wxAccessible* accessible)
+{
+ if (m_accessible && (accessible != m_accessible))
+ delete m_accessible;
+ m_accessible = accessible;
+ if (m_accessible)
+ m_accessible->SetWindow((wxWindow*) this);
+}
+
+// Returns the accessible object, creating if necessary.
+wxAccessible* wxWindowBase::GetOrCreateAccessible()
+{
+ if (!m_accessible)
+ m_accessible = CreateAccessible();
+ return m_accessible;
+}
+
+// Override to create a specific accessible object.
+wxAccessible* wxWindowBase::CreateAccessible()
+{
+ return new wxWindowAccessible((wxWindow*) this);
+}
+
+#endif
+
+#if !wxUSE_STL
// ----------------------------------------------------------------------------
// list classes implementation
// ----------------------------------------------------------------------------
{
delete (wxWindow *)GetData();
}
+#endif
// ----------------------------------------------------------------------------
// borders
// ----------------------------------------------------------------------------
-wxBorder wxWindowBase::GetBorder() const
+wxBorder wxWindowBase::GetBorder(long flags) const
{
- wxBorder border = (wxBorder)(m_windowStyle & wxBORDER_MASK);
+ wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
if ( border == wxBORDER_DEFAULT )
{
border = GetDefaultBorder();
void wxWindowBase::CaptureMouse()
{
- wxLogTrace(_T("mousecapture"), _T("CaptureMouse(0x%08x)"), this);
+ wxLogTrace(_T("mousecapture"), _T("CaptureMouse(%p)"), this);
wxWindow *winOld = GetCapture();
if ( winOld )
{
((wxWindowBase*) winOld)->DoReleaseMouse();
-
+
// save it on stack
wxWindowNext *item = new wxWindowNext;
item->win = winOld;
void wxWindowBase::ReleaseMouse()
{
- wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(0x%08x)"), this);
+ wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(%p)"), this);
wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") );
if ( ms_winCaptureNext )
{
((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
-
+
wxWindowNext *item = ms_winCaptureNext;
ms_winCaptureNext = item->next;
delete item;
//else: stack is empty, no previous capture
wxLogTrace(_T("mousecapture"),
- _T("After ReleaseMouse() mouse is captured by 0x%08x"),
+ _T("After ReleaseMouse() mouse is captured by %p"),
GetCapture());
}
+#if wxUSE_HOTKEY
+
+bool
+wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
+ int WXUNUSED(modifiers),
+ int WXUNUSED(keycode))
+{
+ // not implemented
+ return false;
+}
+
+bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
+{
+ // not implemented
+ return false;
+}
+
+#endif // wxUSE_HOTKEY
+
+void wxWindowBase::SendDestroyEvent()
+{
+ wxWindowDestroyEvent event;
+ event.SetEventObject(this);
+ event.SetId(GetId());
+ GetEventHandler()->ProcessEvent(event);
+}
+
+// ----------------------------------------------------------------------------
+// event processing
+// ----------------------------------------------------------------------------
+
+#if wxUSE_VALIDATORS
+
+bool wxWindowBase::TryValidator(wxEvent& event)
+{
+ // Can only use the validator of the window which
+ // is receiving the event
+ if ( event.GetEventObject() == this )
+ {
+ wxValidator *validator = GetValidator();
+ if ( validator && validator->ProcessEvent(event) )
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+#endif // wxUSE_VALIDATORS
+
+bool wxWindowBase::TryParent(wxEvent& event)
+{
+ // Carry on up the parent-child hierarchy, but only if event is a command
+ // event: it wouldn't make sense for a parent to receive a child's size
+ // event, for example
+ if ( event.IsCommandEvent() )
+ {
+ // honour the requests to stop propagation at this window: this is
+ // used by the dialogs, for example, to prevent processing the events
+ // from the dialog controls in the parent frame which rarely, if ever,
+ // makes sense
+ if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
+ {
+ wxWindow *parent = GetParent();
+ if ( parent && !parent->IsBeingDeleted() )
+ return parent->GetEventHandler()->ProcessEvent(event);
+ }
+ }
+
+ return wxEvtHandler::TryParent(event);
+}
+
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
return win;
}
+#if wxUSE_ACCESSIBILITY
+// ----------------------------------------------------------------------------
+// accessible object for windows
+// ----------------------------------------------------------------------------
+
+// Can return either a child object, or an integer
+// representing the child element, starting from 1.
+wxAccStatus wxWindowAccessible::HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the rectangle for this object (id = 0) or a child element (id > 0).
+wxAccStatus wxWindowAccessible::GetLocation(wxRect& rect, int elementId)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ wxWindow* win = NULL;
+ if (elementId == 0)
+ {
+ win = GetWindow();
+ }
+ else
+ {
+ if (elementId <= (int) GetWindow()->GetChildren().GetCount())
+ {
+ win = (wxWindow*) GetWindow()->GetChildren().Nth(elementId-1)->GetData();
+ }
+ else
+ return wxACC_FAIL;
+ }
+ if (win)
+ {
+ rect = win->GetRect();
+ if (win->GetParent() && !win->IsKindOf(CLASSINFO(wxTopLevelWindow)))
+ rect.SetPosition(win->GetParent()->ClientToScreen(rect.GetPosition()));
+ return wxACC_OK;
+ }
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Navigates from fromId to toId/toObject.
+wxAccStatus wxWindowAccessible::Navigate(wxNavDir navDir, int fromId,
+ int* toId, wxAccessible** toObject)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ switch (navDir)
+ {
+ case wxNAVDIR_FIRSTCHILD:
+ {
+ if (GetWindow()->GetChildren().GetCount() == 0)
+ return wxACC_FALSE;
+ wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetFirst()->GetData();
+ *toObject = childWindow->GetOrCreateAccessible();
+
+ return wxACC_OK;
+ }
+ case wxNAVDIR_LASTCHILD:
+ {
+ if (GetWindow()->GetChildren().GetCount() == 0)
+ return wxACC_FALSE;
+ wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetLast()->GetData();
+ *toObject = childWindow->GetOrCreateAccessible();
+
+ return wxACC_OK;
+ }
+ case wxNAVDIR_RIGHT:
+ case wxNAVDIR_DOWN:
+ case wxNAVDIR_NEXT:
+ {
+ wxWindowList::compatibility_iterator node = NULL;
+ if (fromId == 0)
+ {
+ // Can't navigate to sibling of this window
+ // if we're a top-level window.
+ if (!GetWindow()->GetParent())
+ return wxACC_NOT_IMPLEMENTED;
+
+ node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
+ }
+ else
+ {
+ if (fromId <= (int) GetWindow()->GetChildren().GetCount())
+ node = GetWindow()->GetChildren().Nth(fromId-1);
+ }
+
+ if (node && node->GetNext())
+ {
+ wxWindow* nextWindow = (wxWindow*) node->GetNext()->Data();
+ *toObject = nextWindow->GetOrCreateAccessible();
+ return wxACC_OK;
+ }
+ else
+ return wxACC_FALSE;
+ }
+ case wxNAVDIR_LEFT:
+ case wxNAVDIR_UP:
+ case wxNAVDIR_PREVIOUS:
+ {
+ wxWindowList::compatibility_iterator node = NULL;
+ if (fromId == 0)
+ {
+ // Can't navigate to sibling of this window
+ // if we're a top-level window.
+ if (!GetWindow()->GetParent())
+ return wxACC_NOT_IMPLEMENTED;
+
+ node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
+ }
+ else
+ {
+ if (fromId <= (int) GetWindow()->GetChildren().GetCount())
+ node = GetWindow()->GetChildren().Nth(fromId-1);
+ }
+
+ if (node && node->GetPrevious())
+ {
+ wxWindow* previousWindow = (wxWindow*) node->GetPrevious()->Data();
+ *toObject = previousWindow->GetOrCreateAccessible();
+ return wxACC_OK;
+ }
+ else
+ return wxACC_FALSE;
+ }
+ }
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the name of the specified object.
+wxAccStatus wxWindowAccessible::GetName(int childId, wxString* name)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ wxString title;
+
+ // If a child, leave wxWindows to call the function on the actual
+ // child object.
+ if (childId > 0)
+ return wxACC_NOT_IMPLEMENTED;
+
+ // This will eventually be replaced by specialised
+ // accessible classes, one for each kind of wxWindows
+ // control or window.
+ if (GetWindow()->IsKindOf(CLASSINFO(wxButton)))
+ title = ((wxButton*) GetWindow())->GetLabel();
+ else
+ title = GetWindow()->GetName();
+
+ if (!title.IsEmpty())
+ {
+ *name = title;
+ return wxACC_OK;
+ }
+ else
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the number of children.
+wxAccStatus wxWindowAccessible::GetChildCount(int* childId)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ *childId = (int) GetWindow()->GetChildren().GetCount();
+ return wxACC_OK;
+}
+
+// Gets the specified child (starting from 1).
+// If *child is NULL and return value is wxACC_OK,
+// this means that the child is a simple element and
+// not an accessible object.
+wxAccStatus wxWindowAccessible::GetChild(int childId, wxAccessible** child)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ if (childId == 0)
+ {
+ *child = this;
+ return wxACC_OK;
+ }
+
+ if (childId > (int) GetWindow()->GetChildren().GetCount())
+ return wxACC_FAIL;
+
+ wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().Nth(childId-1)->GetData();
+ *child = childWindow->GetOrCreateAccessible();
+ if (*child)
+ return wxACC_OK;
+ else
+ return wxACC_FAIL;
+}
+
+// Gets the parent, or NULL.
+wxAccStatus wxWindowAccessible::GetParent(wxAccessible** parent)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ wxWindow* parentWindow = GetWindow()->GetParent();
+ if (!parentWindow)
+ {
+ *parent = NULL;
+ return wxACC_OK;
+ }
+ else
+ {
+ *parent = parentWindow->GetOrCreateAccessible();
+ if (*parent)
+ return wxACC_OK;
+ else
+ return wxACC_FAIL;
+ }
+}
+
+// Performs the default action. childId is 0 (the action for this object)
+// or > 0 (the action for a child).
+// Return wxACC_NOT_SUPPORTED if there is no default action for this
+// window (e.g. an edit control).
+wxAccStatus wxWindowAccessible::DoDefaultAction(int childId)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the default action for this object (0) or > 0 (the action for a child).
+// Return wxACC_OK even if there is no action. actionName is the action, or the empty
+// string if there is no action.
+// The retrieved string describes the action that is performed on an object,
+// not what the object does as a result. For example, a toolbar button that prints
+// a document has a default action of "Press" rather than "Prints the current document."
+wxAccStatus wxWindowAccessible::GetDefaultAction(int childId, wxString* actionName)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the description for this object or a child.
+wxAccStatus wxWindowAccessible::GetDescription(int childId, wxString* description)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ wxString ht(GetWindow()->GetHelpText());
+ if (!ht.IsEmpty())
+ {
+ *description = ht;
+ return wxACC_OK;
+ }
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns help text for this object or a child, similar to tooltip text.
+wxAccStatus wxWindowAccessible::GetHelpText(int childId, wxString* helpText)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ wxString ht(GetWindow()->GetHelpText());
+ if (!ht.IsEmpty())
+ {
+ *helpText = ht;
+ return wxACC_OK;
+ }
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the keyboard shortcut for this object or child.
+// Return e.g. ALT+K
+wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int childId, wxString* shortcut)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a role constant.
+wxAccStatus wxWindowAccessible::GetRole(int childId, wxAccRole* role)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ // If a child, leave wxWindows to call the function on the actual
+ // child object.
+ if (childId > 0)
+ return wxACC_NOT_IMPLEMENTED;
+
+ if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
+ return wxACC_NOT_IMPLEMENTED;
+#if wxUSE_STATUSBAR
+ if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
+ return wxACC_NOT_IMPLEMENTED;
+#endif
+#if wxUSE_TOOLBAR
+ if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
+ return wxACC_NOT_IMPLEMENTED;
+#endif
+
+ //*role = wxROLE_SYSTEM_CLIENT;
+ *role = wxROLE_SYSTEM_CLIENT;
+ return wxACC_OK;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a state constant.
+wxAccStatus wxWindowAccessible::GetState(int childId, long* state)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ // If a child, leave wxWindows to call the function on the actual
+ // child object.
+ if (childId > 0)
+ return wxACC_NOT_IMPLEMENTED;
+
+ if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
+ return wxACC_NOT_IMPLEMENTED;
+
+#if wxUSE_STATUSBAR
+ if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
+ return wxACC_NOT_IMPLEMENTED;
+#endif
+#if wxUSE_TOOLBAR
+ if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
+ return wxACC_NOT_IMPLEMENTED;
+#endif
+
+ *state = 0;
+ return wxACC_OK;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a localized string representing the value for the object
+// or child.
+wxAccStatus wxWindowAccessible::GetValue(int childId, wxString* strValue)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Selects the object or child.
+wxAccStatus wxWindowAccessible::Select(int childId, wxAccSelectionFlags selectFlags)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the window with the keyboard focus.
+// If childId is 0 and child is NULL, no object in
+// this subhierarchy has the focus.
+// If this object has the focus, child should be 'this'.
+wxAccStatus wxWindowAccessible::GetFocus(int* childId, wxAccessible** child)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets a variant representing the selected children
+// of this object.
+// Acceptable values:
+// - a null variant (IsNull() returns TRUE)
+// - a list variant (GetType() == wxT("list")
+// - an integer representing the selected child element,
+// or 0 if this object is selected (GetType() == wxT("long")
+// - a "void*" pointer to a wxAccessible child object
+wxAccStatus wxWindowAccessible::GetSelections(wxVariant* selections)
+{
+ wxASSERT( GetWindow() != NULL );
+ if (!GetWindow())
+ return wxACC_FAIL;
+
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+#endif // wxUSE_ACCESSIBILITY