// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "sound.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
{
}
-wxSound::wxSound(int size, const wxByte* data)
+wxSound::wxSound(size_t size, const void* data)
: m_waveData(NULL), m_waveLength(0), m_isResource(false)
{
}
return false;
}
-bool wxSound::Create(int size, const wxByte* data)
+bool wxSound::Create(size_t size, const void* data)
{
return false;
}