// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "thread.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#pragma hdrstop
#endif
+#if wxUSE_THREADS
+
+#include "wx/thread.h"
+
#ifndef WX_PRECOMP
#include "wx/intl.h"
#include "wx/app.h"
+ #include "wx/module.h"
#endif
-#if wxUSE_THREADS
-
#include "wx/apptrait.h"
#include "wx/palmos/private.h"
#include "wx/palmos/missing.h"
-#include "wx/module.h"
-#include "wx/thread.h"
-
// must have this symbol defined to get _beginthread/_endthread declarations
#ifndef _MT
#define _MT
HANDLE m_mutex;
- DECLARE_NO_COPY_CLASS(wxMutexInternal)
+ wxDECLARE_NO_COPY_CLASS(wxMutexInternal);
};
// all mutexes are recursive under Win32 so we don't use mutexType
private:
HANDLE m_semaphore;
- DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
+ wxDECLARE_NO_COPY_CLASS(wxSemaphoreInternal);
};
wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
// reaches 0 we kill the owning wxThread -- and die ourselves with it
LONG m_nRef;
- DECLARE_NO_COPY_CLASS(wxThreadInternal)
+ wxDECLARE_NO_COPY_CLASS(wxThreadInternal);
};
// small class which keeps a thread alive during its lifetime
{
}
-void wxThread::Sleep(unsigned long milliseconds)
-{
-}
-
int wxThread::GetCPUCount()
{
return 1;
// not a mutex, so the names are a bit confusing
// ----------------------------------------------------------------------------
-void WXDLLIMPEXP_BASE wxMutexGuiEnter()
+void wxMutexGuiEnterImpl()
{
}
-void WXDLLIMPEXP_BASE wxMutexGuiLeave()
+void wxMutexGuiLeaveImpl()
{
}
#include "wx/thrimpl.cpp"
#endif // wxUSE_THREADS
-