};
-
+#if wxUSE_DRAG_AND_DROP
bool wxSTCDropTarget::OnDropText(wxCoord x, wxCoord y, const wxString& data) {
return swx->DoDropText(x, y, data);
}
void wxSTCDropTarget::OnLeave() {
swx->DoDragLeave();
}
+#endif
class wxSTCCallTip : public wxWindow {
void ScintillaWX::Initialise() {
//ScintillaBase::Initialise();
+#if wxUSE_DRAG_AND_DROP
dropTarget = new wxSTCDropTarget;
dropTarget->SetScintilla(this);
stc->SetDropTarget(dropTarget);
+#endif
}
void ScintillaWX::StartDrag() {
+#if wxUSE_DRAG_AND_DROP
wxString dragText(drag.s, drag.len);
// Send an event to allow the drag text to be changed
inDragDrop = FALSE;
SetDragPosition(invalidPosition);
}
+#endif
}
//----------------------------------------------------------------------
+#if wxUSE_DRAG_AND_DROP
bool ScintillaWX::DoDropText(long x, long y, const wxString& data) {
SetDragPosition(invalidPosition);
void ScintillaWX::DoDragLeave() {
SetDragPosition(invalidPosition);
}
-
+#endif
//----------------------------------------------------------------------
// Redraw all of text area. This paint will not be abandoned.