+
+#if wxUSE_SOCKETS
+ // return table of GUI callbacks for GSocket code or NULL in wxBase. This
+ // is needed because networking classes are in their own library and so
+ // they can't directly call GUI functions (the same net library can be
+ // used in both GUI and base apps). To complicate it further, GUI library
+ // ("wxCore") doesn't depend on networking library and so only a functions
+ // table can be passed around
+ virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0;
+#endif
+
+ // return information about the (native) toolkit currently used and its
+ // runtime (not compile-time) version.
+ // returns wxPORT_BASE for console applications and one of the remaining
+ // wxPORT_* values for GUI applications.
+ virtual wxPortId GetToolkitVersion(int *majVer, int *minVer) const = 0;
+
+ // return true if the port is using wxUniversal for the GUI, false if not
+ virtual bool IsUsingUniversalWidgets() const = 0;
+
+ // return the name of the Desktop Environment such as
+ // "KDE" or "GNOME". May return an empty string.
+ virtual wxString GetDesktopEnvironment() const { return wxEmptyString; }
+
+protected:
+#if wxUSE_STACKWALKER && defined( __WXDEBUG__ )
+ // utility function: returns the stack frame as a plain wxString
+ virtual wxString GetAssertStackTrace();
+#endif