// Author: David Elliott
// Modified by:
// Created: 2002/11/27
-// RCS-ID: $Id:
+// RCS-ID: $Id$
// Copyright: (c) 2002 David Elliott
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_APP_H_
#define _WX_COCOA_APP_H_
-// entrypoint
-int WXDLLEXPORT wxEntry( int argc, char *argv[] );
+typedef struct __CFRunLoopObserver * CFRunLoopObserverRef;
+typedef const struct __CFString * CFStringRef;
+#include "wx/osx/core/cfref.h"
+
+// ========================================================================
+// wxApp
+// ========================================================================
// Represents the application. Derive OnInit and declare
// a new App object to start application
-class WXDLLEXPORT wxApp: public wxAppBase
+class WXDLLIMPEXP_CORE wxApp: public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
- DECLARE_EVENT_TABLE()
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxApp();
- virtual ~wxApp() {}
+ virtual ~wxApp();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
public:
inline WX_NSApplication GetNSApplication() { return m_cocoaApp; }
- void CocoaInstallRequestedIdleHandler() { if(m_isIdle) CocoaInstallIdleHandler(); }
- inline void CocoaRequestIdle() { m_isIdle = true; }
+ virtual void CocoaDelegate_applicationWillBecomeActive();
+ virtual void CocoaDelegate_applicationDidBecomeActive();
+ virtual void CocoaDelegate_applicationWillResignActive();
+ virtual void CocoaDelegate_applicationDidResignActive();
+ virtual void CocoaDelegate_applicationWillUpdate();
+ virtual void CF_ObserveMainRunLoopBeforeWaiting(CFRunLoopObserverRef observer, int activity);
protected:
WX_NSApplication m_cocoaApp;
- void CocoaInstallIdleHandler();
- bool m_isIdle;
+ struct objc_object *m_cocoaAppDelegate;
+ WX_NSThread m_cocoaMainThread;
+ wxCFRef<CFRunLoopObserverRef> m_cfRunLoopIdleObserver;
+ wxCFRef<CFStringRef> m_cfObservedRunLoopMode;
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
// Implement wxAppBase pure virtuals
- virtual int MainLoop();
- virtual void ExitMainLoop();
- virtual bool Initialized();
- virtual bool Pending();
- virtual void Dispatch();
-
virtual void Exit();
virtual bool Yield(bool onlyIfNeeded = FALSE);
- virtual bool ProcessIdle();
- virtual bool WakeUpIdle() { CocoaRequestIdle(); }
-
- /* Idle Processing */
- void OnIdle(wxIdleEvent& event);
- // Send idle event to all top-level windows.
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents();
- // Send idle event to window and all subwindows
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindowCocoa* win);
+ virtual void WakeUpIdle();
- static bool Initialize();
- static void CleanUp();
+ virtual bool Initialize(int& argc, wxChar **argv);
+ virtual void CleanUp();
+ virtual bool CallOnInit();
+
virtual bool OnInit();
virtual bool OnInitGui();
- void DeletePendingObjects();
+
+#ifdef __WXDEBUG__
+ virtual void OnAssert(const wxChar *file, int line, const wxChar *cond, const wxChar *msg);
+ bool IsInAssert() const { return m_isInAssert; }
+#endif // __WXDEBUG__
+
+ // Set true _before_ initializing wx to force embedded mode (no app delegate, etc.)
+ static bool sm_isEmbedded;
+private:
+#ifdef __WXDEBUG__
+ bool m_isInAssert;
+#endif // __WXDEBUG__
};
#endif // _WX_COCOA_APP_H_