// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "app.h"
#endif
extern wxList wxPendingDelete;
extern bool wxAddIdleCallback();
-wxApp *wxTheApp = NULL;
-
wxHashTable *wxWidgetHashTable = NULL;
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
- EVT_IDLE(wxApp::OnIdle)
+ EVT_IDLE(wxAppBase::OnIdle)
END_EVENT_TABLE()
#ifdef __WXDEBUG__
}
#endif // __WXDEBUG__
-bool wxApp::Initialize()
+bool wxApp::Initialize(int& argc, wxChar **argv)
{
- wxClassInfo::InitializeClasses();
-
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection();
-#endif
-
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
-
- wxInitializeStockLists();
- wxInitializeStockObjects();
+ if ( !wxAppBase::Initialize(argc, argv) )
+ return false;
wxWidgetHashTable = new wxHashTable(wxKEY_INTEGER);
- wxModule::RegisterModules();
- if (!wxModule::InitializeModules()) return FALSE;
-
- return TRUE;
+ return true;
}
void wxApp::CleanUp()
{
- wxModule::CleanUpModules();
-
- wxDeleteStockObjects() ;
-
- // Destroy all GDI lists, etc.
-
- wxDeleteStockLists();
-
- delete wxTheColourDatabase;
- wxTheColourDatabase = NULL;
-
- wxClassInfo::CleanUpClasses();
-
- delete wxTheApp;
- wxTheApp = NULL;
-
delete wxWidgetHashTable;
wxWidgetHashTable = NULL;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
- delete wxPendingEvents;
- wxPendingEvents = NULL;
- delete wxPendingEventsLocker;
- wxPendingEventsLocker = NULL;
-#endif
-
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
- {
- wxLogDebug("There were memory leaks.\n");
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
-#endif
-
- // do it as the very last thing because everything else can log messages
- wxLog::DontCreateOnDemand();
- // do it as the very last thing because everything else can log messages
- delete wxLog::SetActiveTarget(NULL);
+ wxAppBase::CleanUp();
}
void wxApp::Exit()
}
// ============================================================================
-// wxEntry*
+// wxApp
// ============================================================================
-int wxEntryStart( int argc, char* argv[] )
-{
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // This seems to be necessary since there are 'rogue'
- // objects present at this point (perhaps global objects?)
- // Setting a checkpoint will ignore them as far as the
- // memory checking facility is concerned.
- // Of course you may argue that memory allocated in globals should be
- // checked, but this is a reasonable compromise.
- wxDebugContext::SetCheckpoint();
-#endif
-
- if (!wxApp::Initialize())
- return -1;
-
- return 0;
-}
-
-int wxEntryInitGui()
-{
- int retValue = 0;
-
- // GUI-specific initialization, such as creating an app context.
- if (!wxTheApp->OnInitGui())
- retValue = -1;
-
- return retValue;
-}
-
-void wxEntryCleanup()
-{
- // So dialog boxes aren't used for further messages
- delete wxLog::SetActiveTarget(new wxLogStderr);
-
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-
- wxApp::CleanUp();
-}
-
-int wxEntry( int argc, char *argv[] )
-{
- int retValue = 0;
-
- retValue = wxEntryStart( argc, argv );
- if (retValue) return retValue;
-
- if (!wxTheApp)
- {
- if (!wxApp::GetInitializerFunction())
- {
- printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
- return 0;
- };
-
- wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
- };
-
- if (!wxTheApp)
- {
- printf( "wxWindows error: wxTheApp == NULL\n" );
- return 0;
- };
-
- wxTheApp->SetClassName(wxFileNameFromPath(argv[0]));
- wxTheApp->SetAppName(wxFileNameFromPath(argv[0]));
-
- wxTheApp->argc = argc;
- wxTheApp->argv = argv;
-
- // GUI-specific initialization, such as creating an app context.
- retValue = wxEntryInitGui();
- if (retValue) return retValue;
-
- // Here frames insert themselves automatically into wxTopLevelWindows by
- // getting created in OnInit().
-
- if (wxTheApp->OnInit())
- {
- if (wxTheApp->Initialized())
- wxTheApp->OnRun();
- }
-
- if (wxTheApp->GetTopWindow())
- {
- delete wxTheApp->GetTopWindow();
- wxTheApp->SetTopWindow(NULL);
- }
-
- wxTheApp->DeletePendingObjects();
-
- retValue = wxTheApp->OnExit();
-
- wxEntryCleanup();
-
- return retValue;
-}
-
-// Static member initialization
-wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
-
wxApp::wxApp()
{
argc = 0;
argv = NULL;
- m_eventLoop = new wxEventLoop;
+ m_mainLoop = new wxEventLoop;
m_mainColormap = (WXColormap) NULL;
m_appContext = (WXAppContext) NULL;
m_initialDisplay = (WXDisplay*) 0;
wxApp::~wxApp()
{
- delete m_eventLoop;
+ delete m_mainLoop;
for( wxPerDisplayDataMap::iterator it = m_perDisplayData->begin(),
end = m_perDisplayData->end();
delete m_perDisplayData;
- wxTheApp = NULL;
-}
-
-bool wxApp::Initialized()
-{
- if (GetTopWindow())
- return TRUE;
- else
- return FALSE;
+ wxApp::SetInstance(NULL);
}
int wxApp::MainLoop()
XDefaultRootWindow(XtDisplay((Widget) wxTheApp->GetTopLevelWidget())),
PropertyChangeMask);
- m_eventLoop->Run();
+ m_mainLoop->Run();
return 0;
}
-// Processes an idle event.
-// Returns TRUE if more time is needed.
-bool wxApp::ProcessIdle()
-{
- wxIdleEvent event;
-
- return ProcessEvent(event) && event.MoreRequested();
-}
-
-void wxApp::ExitMainLoop()
-{
- if( m_eventLoop->IsRunning() )
- m_eventLoop->Exit();
-}
-
-// Is a message/event pending?
-bool wxApp::Pending()
-{
- return m_eventLoop->Pending();
-#if 0
- XFlush(XtDisplay( (Widget) wxTheApp->GetTopLevelWidget() ));
-
- // Fix by Doug from STI, to prevent a stall if non-X event
- // is found.
- return ((XtAppPending( (XtAppContext) GetAppContext() ) & XtIMXEvent) != 0) ;
-#endif
-}
-
-// Dispatch a message.
-void wxApp::Dispatch()
-{
- m_eventLoop->Dispatch();
-}
-
// This should be redefined in a derived class for
// handling property change events for XAtom IPC.
void wxApp::HandlePropertyChange(WXEvent *event)
XtDispatchEvent((XEvent*) event); /* let Motif do the work */
}
-void wxApp::OnIdle(wxIdleEvent& event)
-{
- static bool inOnIdle = FALSE;
-
- // Avoid recursion (via ProcessEvent default case)
- if (inOnIdle)
- return;
-
- inOnIdle = TRUE;
-
- // If there are pending events, we must process them: pending events
- // are either events to the threads other than main or events posted
- // with wxPostEvent() functions
- // GRG: I have moved this here so that all pending events are processed
- // before starting to delete any objects. This behaves better (in
- // particular, wrt wxPostEvent) and is coherent with wxGTK's current
- // behaviour. Also removed the '#if wxUSE_THREADS' around it.
- // Changed Mar/2000 before 2.1.14
-
- // Flush pending events.
- ProcessPendingEvents();
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-
- // Send OnIdle events to all windows
- bool needMore = SendIdleEvents();
-
- if (needMore)
- event.RequestMore(TRUE);
-
- inOnIdle = FALSE;
-}
-
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
- return needMore;
-}
-
-// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxWindowList::Node* node = win->GetChildren().GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->GetNext();
- }
- return needMore ;
-}
-
-void wxApp::DeletePendingObjects()
-{
- wxList::Node *node = wxPendingDelete.GetFirst();
- while (node)
- {
- wxObject *obj = node->GetData();
-
- delete obj;
-
- if (wxPendingDelete.Member(obj))
- delete node;
-
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- node = wxPendingDelete.GetFirst();
- }
-}
-
static char *fallbackResources[] = {
"*menuBar.marginHeight: 0",
"*menuBar.shadowThickness: 1",
bool wxApp::Yield(bool onlyIfNeeded)
{
- bool s_inYield = FALSE;
+ static bool s_inYield = FALSE;
if ( s_inYield )
{