+void wxAppBase::DeletePendingObjects()
+{
+ wxList::compatibility_iterator node = wxPendingDelete.GetFirst();
+ while (node)
+ {
+ wxObject *obj = node->GetData();
+
+ delete obj;
+
+ if (wxPendingDelete.Member(obj))
+ wxPendingDelete.Erase(node);
+
+ // Deleting one object may have deleted other pending
+ // objects, so start from beginning of list again.
+ node = wxPendingDelete.GetFirst();
+ }
+}
+
+// Returns TRUE if more time is needed.
+bool wxAppBase::ProcessIdle()
+{
+ wxIdleEvent event;
+ bool needMore = FALSE;
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
+ node = wxTopLevelWindows.GetFirst();
+ while (node)
+ {
+ wxWindow* win = node->GetData();
+ if (SendIdleEvents(win, event))
+ needMore = TRUE;
+ node = node->GetNext();
+ }
+
+ event.SetEventObject(this);
+ (void) ProcessEvent(event);
+ if (event.MoreRequested())
+ needMore = TRUE;
+
+ wxUpdateUIEvent::ResetUpdateTime();
+
+ return needMore;
+}
+
+// Send idle event to window and all subwindows
+bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
+{
+ bool needMore = FALSE;
+
+ win->OnInternalIdle();
+
+ if (wxIdleEvent::CanSend(win))
+ {
+ event.SetEventObject(win);
+ win->GetEventHandler()->ProcessEvent(event);
+
+ if (event.MoreRequested())
+ needMore = TRUE;
+ }
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
+ while ( node )
+ {
+ wxWindow *child = node->GetData();
+ if (SendIdleEvents(child, event))
+ needMore = TRUE;
+
+ node = node->GetNext();
+ }
+
+ return needMore;
+}
+
+void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event))
+{
+ // If there are pending events, we must process them: pending events
+ // are either events to the threads other than main or events posted
+ // with wxPostEvent() functions
+ // GRG: I have moved this here so that all pending events are processed
+ // before starting to delete any objects. This behaves better (in
+ // particular, wrt wxPostEvent) and is coherent with wxGTK's current
+ // behaviour. Changed Feb/2000 before 2.1.14
+ ProcessPendingEvents();
+
+ // 'Garbage' collection of windows deleted with Close().
+ DeletePendingObjects();
+
+#if wxUSE_LOG
+ // flush the logged messages if any
+ wxLog::FlushActive();
+#endif // wxUSE_LOG
+
+}
+