#ifndef _WX_APP_H_BASE_
#define _WX_APP_H_BASE_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "appbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers we have to include here
// ----------------------------------------------------------------------------
#endif // wxUSE_GUI
#include "wx/build.h"
+#include "wx/init.h" // we must declare wxEntry()
-class WXDLLEXPORT wxApp;
-class WXDLLEXPORT wxAppTraits;
-class WXDLLEXPORT wxCmdLineParser;
-class WXDLLEXPORT wxLog;
-class WXDLLEXPORT wxMessageOutput;
+class WXDLLIMPEXP_CORE wxApp;
+class WXDLLIMPEXP_BASE wxAppTraits;
+class WXDLLIMPEXP_BASE wxCmdLineParser;
+class WXDLLIMPEXP_BASE wxLog;
+class WXDLLIMPEXP_BASE wxMessageOutput;
// ----------------------------------------------------------------------------
// typedefs
// VS: Fullscreen/framebuffer application needs to choose display mode prior
// to wxWindows initialization. This class holds information about display
// mode. It is used by wxApp::Set/GetDisplayMode.
-class WXDLLEXPORT wxDisplayModeInfo
+class WXDLLIMPEXP_CORE wxDisplayModeInfo
{
public:
wxDisplayModeInfo() : m_ok(FALSE) {}
// wxAppConsole: wxApp for non-GUI applications
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxAppConsole : public wxEvtHandler
+class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
{
public:
// ctor and dtor
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
+ // This is the very first function called for a newly created wxApp object,
+ // it is used by the library to do the global initialization. If, for some
+ // reason, you must override it (instead of just overriding OnInit(), as
+ // usual, for app-specific initializations), do not forget to call the base
+ // class version!
+ virtual bool Initialize(int& argc, wxChar **argv);
+
+ // This gives wxCocoa a chance to call OnInit() with a memory pool in place
+ virtual bool CallOnInit() { return OnInit(); }
+
// Called before OnRun(), this is a good place to do initialization -- if
// anything fails, return false from here to prevent the program from
// continuing. The command line is normally parsed here, call the base
// class OnInit() to do it.
virtual bool OnInit();
+ // this is here only temproary hopefully (FIXME)
+ virtual bool OnInitGui() { return true; }
+
// This is the replacement for the normal main(): all program work should
// be done here. When OnRun() returns, the programs starts shutting down.
virtual int OnRun() = 0;
// any cleanup matching the initializations done there.
virtual int OnExit();
+ // This is the very last function called on wxApp object before it is
+ // destroyed. If you override it (instead of overriding OnExit() as usual)
+ // do not forget to call the base class version!
+ virtual void CleanUp();
+
// Called when a fatal exception occurs, this function should take care not
// to do anything which might provoke a nested exception! It may be
// overridden if you wish to react somehow in non-default way (core dump
#if wxUSE_GUI
-class WXDLLEXPORT wxAppBase : public wxAppConsole
+class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
{
public:
wxAppBase();
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
+ // very first initialization function
+ //
+ // Override: very rarely
+ virtual bool Initialize(int& argc, wxChar **argv);
+
// a platform-dependent version of OnInit(): the code here is likely to
// depend on the toolkit. default version does nothing.
//
// Override: rarely in GUI applications, always in console ones.
virtual int OnRun();
- // exit the main loop thus terminating the application
- virtual void Exit();
+ // very last clean up function
+ //
+ // Override: very rarely
+ virtual void CleanUp();
// the worker functions - usually not used directly by the user code
// execute the main GUI loop, the function returns when the loop ends
virtual int MainLoop() = 0;
+ // exit the main loop thus terminating the application
+ virtual void Exit();
+
// exit the main GUI loop during the next iteration (i.e. it does not
// stop the program immediately!)
virtual void ExitMainLoop() = 0;
// parties
//
// it should return TRUE if more idle events are needed, FALSE if not
- virtual bool ProcessIdle() = 0;
+ virtual bool ProcessIdle() ;
+
+ // Send idle event to window and all subwindows
+ // Returns TRUE if more idle time is requested.
+ virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
+
+ // Perform standard OnIdle behaviour: call from port's OnIdle
+ void OnIdle(wxIdleEvent& event);
// top level window functions
protected:
+ // delete all objects in wxPendingDelete list
+ void DeletePendingObjects();
+
// override base class method to use GUI traits
virtual wxAppTraits *CreateTraits();
#endif
#else // !GUI
// can't use typedef because wxApp forward declared as a class
- class WXDLLEXPORT wxApp : public wxAppConsole
+ class WXDLLIMPEXP_BASE wxApp : public wxAppConsole
{
};
#endif // GUI/!GUI
// is discouraged, consider using DECLARE_APP() after which you may call
// wxGetApp() which will return the object of the correct type (i.e. MyApp and
// not wxApp)
-WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
+WXDLLIMPEXP_DATA_BASE(extern wxApp*) wxTheApp;
// ----------------------------------------------------------------------------
// global functions
// ------------------------------------------------------
// Force an exit from main loop
-extern void WXDLLEXPORT wxExit();
+extern void WXDLLIMPEXP_BASE wxExit();
// Yield to other apps/messages
-extern bool WXDLLEXPORT wxYield();
+extern bool WXDLLIMPEXP_BASE wxYield();
// Yield to other apps/messages
-extern void WXDLLEXPORT wxWakeUpIdle();
-
-
-// console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
-// and call these functions instead at the program startup and termination
-// -------------------------------------------------------------------------
-
-#if !wxUSE_GUI
-
-// initialize the library (may be called as many times as needed, but each
-// call to wxInitialize() must be matched by wxUninitialize())
-extern bool WXDLLEXPORT wxInitialize();
-
-// clean up - the library can't be used any more after the last call to
-// wxUninitialize()
-extern void WXDLLEXPORT wxUninitialize();
-
-// create an object of this class on stack to initialize/cleanup thel ibrary
-// automatically
-class WXDLLEXPORT wxInitializer
-{
-public:
- // initialize the library
- wxInitializer() { m_ok = wxInitialize(); }
-
- // has the initialization been successful? (explicit test)
- bool IsOk() const { return m_ok; }
-
- // has the initialization been successful? (implicit test)
- operator bool() const { return m_ok; }
-
- // dtor only does clean up if we initialized the library properly
- ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
-
-private:
- bool m_ok;
-};
-
-#endif // !wxUSE_GUI
+extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
// ----------------------------------------------------------------------------
// macros for dynamic creation of the application object
// creator function. wxApp can then call this function to create a new app
// object. Convoluted, but necessary.
-class WXDLLEXPORT wxAppInitializer
+class WXDLLIMPEXP_BASE wxAppInitializer
{
public:
wxAppInitializer(wxAppInitializerFunction fn)
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
-#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXCOCOA__)
- #define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry( int argc, char **argv ); \
- int main(int argc, char **argv) { return wxEntry(argc, argv); }
-#elif defined(__WXMAC__)
- // wxMac seems to have a specific wxEntry prototype
- #define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry( int argc, char **argv, bool enterLoop = TRUE ); \
+#if !wxUSE_GUI || !defined(__WXMSW__)
+ #define IMPLEMENT_WXWIN_MAIN \
int main(int argc, char **argv) { return wxEntry(argc, argv); }
#elif defined(__WXMSW__) && defined(WXUSINGDLL)
- // NT defines APIENTRY, 3.x not
- #if !defined(WXAPIENTRY)
- #define WXAPIENTRY WXFAR wxSTDCALL
- #endif
-
+ // we need HINSTANCE declaration to define WinMain()
#include <windows.h>
#include "wx/msw/winundef.h"
#define IMPLEMENT_WXWIN_MAIN \
- extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
- HINSTANCE hPrevInstance,\
- LPSTR m_lpCmdLine, int nCmdShow)\
- {\
- return wxEntry((WXHINSTANCE) hInstance,\
- (WXHINSTANCE) hPrevInstance,\
- m_lpCmdLine, nCmdShow);\
+ extern int wxEntry(HINSTANCE hInstance, \
+ HINSTANCE hPrevInstance = NULL, \
+ char *pCmdLine = NULL, \
+ int nCmdShow = SW_NORMAL); \
+ extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
+ HINSTANCE hPrevInstance, \
+ char *lpCmdLine, \
+ int nCmdShow) \
+ { \
+ return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
}
#else
#define IMPLEMENT_WXWIN_MAIN
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
-#define IMPLEMENT_APP_NO_MAIN(appname) \
- wxApp *wxCreateApp() \
- { \
- wxApp::CheckBuildOptions(wxBuildOptions()); \
- return new appname; \
- } \
- wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
+#define IMPLEMENT_APP_NO_MAIN(appname) \
+ wxApp *wxCreateApp() \
+ { \
+ wxApp::CheckBuildOptions(wxBuildOptions()); \
+ return new appname; \
+ } \
+ wxAppInitializer \
+ wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
appname& wxGetApp() { return *(appname *)wxTheApp; }
// Same as IMPLEMENT_APP() normally but doesn't include themes support in
// function
#define DECLARE_APP(appname) extern appname& wxGetApp();
-#endif
- // _WX_APP_H_BASE_
+#endif // _WX_APP_H_BASE_
+