#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
+#define ABS(a) (((a) < 0) ? -(a) : (a))
+
#if wxUSE_THREADS
#include "wx/thread.h"
#endif
{
wxClassInfo::InitializeClasses();
+#if wxUSE_INTL
+ wxFont::SetDefaultEncoding(wxLocale::GetSystemEncoding());
+#endif
+
// GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
#if wxUSE_THREADS
wxApp::wxApp()
{
- m_topWindow = NULL;
- wxTheApp = this;
- m_className = "";
- m_wantDebugOutput = TRUE ;
- m_appName = "";
+ // TODO: parse the command line
argc = 0;
argv = NULL;
- m_exitOnFrameDelete = TRUE;
+
m_mainColormap = (WXColormap) NULL;
m_topLevelWidget = (WXWindow) NULL;
m_maxRequestSize = 0;
m_mainLoop = NULL;
m_showIconic = FALSE;
m_initialSize = wxDefaultSize;
+
+#if !wxUSE_NANOX
+ m_visualColormap = NULL;
+ m_colorCube = NULL;
+#endif
+}
+
+wxApp::~wxApp()
+{
+#if !wxUSE_NANOX
+ if (m_colorCube)
+ free( m_colorCube );
+
+ if (m_visualColormap)
+ delete [] (XColor*)m_visualColormap;
+#endif
}
bool wxApp::Initialized()
{
case Expose:
{
-#if wxUSE_TWO_WINDOWS
- if (event->xexpose.window != (Window)win->GetClientWindow())
+#if wxUSE_TWO_WINDOWS && !wxUSE_NANOX
+ if (event->xexpose.window != (Window)win->GetClientAreaWindow())
{
XEvent tmp_event;
wxExposeInfo info;
// If we only have one X11 window, always indicate
// that borders might have to be redrawn.
- if (win->GetMainWindow() == win->GetClientWindow())
+ if (win->GetMainWindow() == win->GetClientAreaWindow())
win->NeedUpdateNcAreaInIdle();
// Only erase background, paint in idle time.
#if !wxUSE_NANOX
case GraphicsExpose:
{
- // wxLogDebug( "GraphicsExpose from %s", win->GetName().c_str(),
- // event->xgraphicsexpose.x, event->xgraphicsexpose.y,
- // event->xgraphicsexpose.width, event->xgraphicsexpose.height);
+ printf( "GraphicExpose event\n" );
+
+ wxLogTrace( _T("expose"), _T("GraphicsExpose from %s"), win->GetName().c_str());
win->GetUpdateRegion().Union( event->xgraphicsexpose.x, event->xgraphicsexpose.y,
event->xgraphicsexpose.width, event->xgraphicsexpose.height);
g_prevFocus = wxWindow::FindFocus();
g_nextFocus = win;
+ wxLogTrace( _T("focus"), _T("About to call SetFocus on %s of type %s due to button press"), win->GetName().c_str(), win->GetClassInfo()->GetClassName() );
+
+ // Record the fact that this window is
+ // getting the focus, because we'll need to
+ // check if its parent is getting a bogus
+ // focus and duly ignore it.
+ // TODO: may need to have this code in SetFocus, too.
+ extern wxWindow* g_GettingFocus;
+ g_GettingFocus = win;
win->SetFocus();
}
}
(event->xfocus.mode == NotifyNormal))
#endif
{
- // wxLogDebug( "FocusIn from %s of type %s", win->GetName().c_str(), win->GetClassInfo()->GetClassName() );
-
- wxFocusEvent focusEvent(wxEVT_SET_FOCUS, win->GetId());
- focusEvent.SetEventObject(win);
- focusEvent.SetWindow( g_prevFocus );
- g_prevFocus = NULL;
-
- return win->GetEventHandler()->ProcessEvent(focusEvent);
+ wxLogTrace( _T("focus"), _T("FocusIn from %s of type %s"), win->GetName().c_str(), win->GetClassInfo()->GetClassName() );
+
+ extern wxWindow* g_GettingFocus;
+ if (g_GettingFocus && g_GettingFocus->GetParent() == win)
+ {
+ // Ignore this, this can be a spurious FocusIn
+ // caused by a child having its focus set.
+ g_GettingFocus = NULL;
+ wxLogTrace( _T("focus"), _T("FocusIn from %s of type %s being deliberately ignored"), win->GetName().c_str(), win->GetClassInfo()->GetClassName() );
+ return TRUE;
+ }
+ else
+ {
+ wxFocusEvent focusEvent(wxEVT_SET_FOCUS, win->GetId());
+ focusEvent.SetEventObject(win);
+ focusEvent.SetWindow( g_prevFocus );
+ g_prevFocus = NULL;
+
+ return win->GetEventHandler()->ProcessEvent(focusEvent);
+ }
}
return FALSE;
break;
(event->xfocus.mode == NotifyNormal))
#endif
{
- // wxLogDebug( "FocusOut from %s of type %s", win->GetName().c_str(), win->GetClassInfo()->GetClassName() );
+ wxLogTrace( _T("focus"), _T("FocusOut from %s of type %s"), win->GetName().c_str(), win->GetClassInfo()->GetClassName() );
wxFocusEvent focusEvent(wxEVT_KILL_FOCUS, win->GetId());
focusEvent.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event);
- win->OnInternalIdle();
-
if (event.MoreRequested())
needMore = TRUE;
node = node->Next();
}
+ win->OnInternalIdle();
+
return needMore;
}
}
}
+static void wxCalcPrecAndShift( unsigned long mask, int *shift, int *prec )
+{
+ *shift = 0;
+ *prec = 0;
+
+ while (!(mask & 0x1))
+ {
+ (*shift)++;
+ mask >>= 1;
+ }
+
+ while (mask & 0x1)
+ {
+ (*prec)++;
+ mask >>= 1;
+ }
+}
+
// Create display, and other initialization
bool wxApp::OnInitGui()
{
delete wxLog::SetActiveTarget(new wxLogStderr);
if (!wxAppBase::OnInitGui())
- return FALSE;
+ return FALSE;
GetMainColormap( wxApp::GetDisplay() );
m_maxRequestSize = XMaxRequestSize( (Display*) wxApp::GetDisplay() );
+#if !wxUSE_NANOX
+ // Get info about the current visual. It is enough
+ // to do this once here unless we support different
+ // visuals, displays and screens. Given that wxX11
+ // mostly for embedded things, that is no real
+ // limitation.
+ Display *xdisplay = (Display*) wxApp::GetDisplay();
+ int xscreen = DefaultScreen(xdisplay);
+ Visual* xvisual = DefaultVisual(xdisplay,xscreen);
+ int xdepth = DefaultDepth(xdisplay, xscreen);
+
+ XVisualInfo vinfo_template;
+ vinfo_template.visual = xvisual;
+ vinfo_template.visualid = XVisualIDFromVisual( xvisual );
+ vinfo_template.depth = xdepth;
+
+ int nitem = 0;
+ XVisualInfo *vi = XGetVisualInfo( xdisplay, VisualIDMask|VisualDepthMask, &vinfo_template, &nitem );
+ wxASSERT_MSG( vi, wxT("No visual info") );
+
+ m_visualType = vi->visual->c_class;
+ m_visualScreen = vi->screen;
+
+ m_visualRedMask = vi->red_mask;
+ m_visualGreenMask = vi->green_mask;
+ m_visualBlueMask = vi->blue_mask;
+
+ if (m_visualType != GrayScale && m_visualType != PseudoColor)
+ {
+ wxCalcPrecAndShift( m_visualRedMask, &m_visualRedShift, &m_visualRedPrec );
+ wxCalcPrecAndShift( m_visualGreenMask, &m_visualGreenShift, &m_visualGreenPrec );
+ wxCalcPrecAndShift( m_visualBlueMask, &m_visualBlueShift, &m_visualBluePrec );
+ }
+
+ m_visualDepth = xdepth;
+ if (xdepth == 16)
+ xdepth = m_visualRedPrec + m_visualGreenPrec + m_visualBluePrec;
+
+ m_visualColormapSize = vi->colormap_size;
+
+ XFree( vi );
+
+ if (m_visualDepth > 8)
+ return TRUE;
+
+ m_visualColormap = new XColor[m_visualColormapSize];
+ XColor* colors = (XColor*) m_visualColormap;
+
+ for (int i = 0; i < m_visualColormapSize; i++)
+ colors[i].pixel = i;
+
+ XQueryColors( xdisplay, DefaultColormap(xdisplay,xscreen), colors, m_visualColormapSize );
+
+ m_colorCube = (unsigned char*)malloc(32 * 32 * 32);
+
+ for (int r = 0; r < 32; r++)
+ {
+ for (int g = 0; g < 32; g++)
+ {
+ for (int b = 0; b < 32; b++)
+ {
+ int rr = (r << 3) | (r >> 2);
+ int gg = (g << 3) | (g >> 2);
+ int bb = (b << 3) | (b >> 2);
+
+ int index = -1;
+
+ if (colors)
+ {
+ int max = 3 * 65536;
+
+ for (int i = 0; i < m_visualColormapSize; i++)
+ {
+ int rdiff = ((rr << 8) - colors[i].red);
+ int gdiff = ((gg << 8) - colors[i].green);
+ int bdiff = ((bb << 8) - colors[i].blue);
+ int sum = ABS (rdiff) + ABS (gdiff) + ABS (bdiff);
+ if (sum < max)
+ {
+ index = i; max = sum;
+ }
+ }
+ }
+ else
+ {
+ // assume 8-bit true or static colors. this really exists
+ index = (r >> (5 - m_visualRedPrec)) << m_visualRedShift;
+ index |= (g >> (5 - m_visualGreenPrec)) << m_visualGreenShift;
+ index |= (b >> (5 - m_visualBluePrec)) << m_visualBlueShift;
+ }
+ m_colorCube[ (r*1024) + (g*32) + b ] = index;
+ }
+ }
+ }
+#endif
+
return TRUE;
}
bool wxApp::Yield(bool onlyIfNeeded)
{
- bool s_inYield = FALSE;
-
- if ( s_inYield )
+ // Sometimes only 2 yields seem
+ // to do the trick, e.g. in the
+ // progress dialog
+ int i;
+ for (i = 0; i < 2; i++)
{
- if ( !onlyIfNeeded )
+ bool s_inYield = FALSE;
+
+ if ( s_inYield )
{
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( wxT("wxYield called recursively" ) );
+ }
- return FALSE;
- }
+ return FALSE;
+ }
- s_inYield = TRUE;
+ s_inYield = TRUE;
- // Make sure we have an event loop object,
- // or Pending/Dispatch will fail
- wxEventLoop* eventLoop = wxEventLoop::GetActive();
- wxEventLoop* newEventLoop = NULL;
- if (!eventLoop)
- {
- newEventLoop = new wxEventLoop;
- wxEventLoop::SetActive(newEventLoop);
- }
+ // Make sure we have an event loop object,
+ // or Pending/Dispatch will fail
+ wxEventLoop* eventLoop = wxEventLoop::GetActive();
+ wxEventLoop* newEventLoop = NULL;
+ if (!eventLoop)
+ {
+ newEventLoop = new wxEventLoop;
+ wxEventLoop::SetActive(newEventLoop);
+ }
- while (wxTheApp && wxTheApp->Pending())
- wxTheApp->Dispatch();
+ while (wxTheApp && wxTheApp->Pending())
+ wxTheApp->Dispatch();
#if wxUSE_TIMER
- wxTimer::NotifyTimers();
+ wxTimer::NotifyTimers();
#endif
- ProcessIdle();
+ ProcessIdle();
- if (newEventLoop)
- {
- wxEventLoop::SetActive(NULL);
- delete newEventLoop;
- }
+ if (newEventLoop)
+ {
+ wxEventLoop::SetActive(NULL);
+ delete newEventLoop;
+ }
- s_inYield = FALSE;
+ s_inYield = FALSE;
+ }
return TRUE;
}
-void wxApp::OnAssert(const wxChar *file, int line, const wxChar *msg)
+#ifdef __WXDEBUG__
+
+void wxApp::OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg)
{
// While the GUI isn't working that well, just print out the
// message.
-#if 0
- wxAppBase::OnAssert(file, line, msg);
+#if 1
+ wxAppBase::OnAssert(file, line, cond, msg);
#else
wxString msg2;
msg2.Printf("At file %s:%d: %s", file, line, msg);
#endif
}
+#endif // __WXDEBUG__
+