+++ /dev/null
-"""Decorator classes for documentation and shell scripting.
-"""
-
-__author__ = "Patrick K. O'Brien <pobrien@orbtech.com>"
-__cvsid__ = "$Id$"
-__revision__ = "$Revision$"[11:-2]
-
-
-# These are not the real wxPython classes. These are Python versions
-# for documentation purposes. They are also used to apply docstrings
-# to the real wxPython classes, which are SWIG-generated wrappers for
-# C-language classes.
-
-
-import Parameters as wx
-
-
-class Object:
- """Base class for all other wxPython classes."""
-
- def __init__(self):
- """Create a Object instance."""
- pass
-
- def Destroy(self):
- """Destroy the Object instance."""
- pass
-
- def GetClassName(self):
- """Return the name of the class."""
- pass
-
-
-class EvtHandler(Object):
- """Base class that can handle events from the windowing system.
-
- If the handler is part of a chain, the destructor will unlink
- itself and restore the previous and next handlers so that they
- point to each other."""
-
- def __init__(self):
- """Create a EvtHandler instance."""
- pass
-
- def AddPendingEvent(self, event):
- """Post an event to be processed later.
-
- event is an Event instance to add to process queue.
-
- The difference between sending an event (using the
- ProcessEvent method) and posting it is that in the first case
- the event is processed before the function returns, while in
- the second case, the function returns immediately and the
- event will be processed sometime later (usually during the
- next event loop iteration).
-
- A copy of event is made by the function, so the original can
- be deleted as soon as function returns (it is common that the
- original is created on the stack). This requires that the
- Event::Clone method be implemented by event so that it can
- be duplicated and stored until it gets processed.
-
- This is also the method to call for inter-thread
- communication. It will post events safely between different
- threads which means that this method is thread-safe by using
- critical sections where needed. In a multi-threaded program,
- you often need to inform the main GUI thread about the status
- of other working threads and such notification should be done
- using this method.
-
- This method automatically wakes up idle handling if the
- underlying window system is currently idle and thus would not
- send any idle events. (Waking up idle handling is done
- calling WakeUpIdle.)"""
- pass
-
- def Connect(self, id, lastId, eventType, func):
- """Connects the given function dynamically with the event
- handler, id and event type. This is an alternative to the use
- of static event tables.
-
- id is the identifier (or first of the identifier range) to be
- associated with the event handler function.
-
- lastId is the second part of the identifier range to be
- associated with the event handler function.
-
- eventType is the event type to be associated with this event
- handler.
-
- function is the event handler function.
-
- userData is data to be associated with the event table entry."""
- pass
-
- def Disconnect(self, id, lastId=-1, eventType=wx.EVT_NULL):
- """Disconnects the given function dynamically from the event
- handler, using the specified parameters as search criteria and
- returning True if a matching function has been found and
- removed. This method can only disconnect functions which have
- been added using the EvtHandler.Connect method. There is no
- way to disconnect functions connected using the (static) event
- tables.
-
- id is the identifier (or first of the identifier range) to be
- associated with the event handler function.
-
- lastId is the second part of the identifier range to be
- associated with the event handler function.
-
- eventType is the event type to be associated with this event
- handler.
-
- function is the event handler function.
-
- userData is data to be associated with the event table entry."""
- pass
-
- def GetEvtHandlerEnabled(self):
- """Return True if the event handler is enabled, False
- otherwise."""
- pass
-
- def GetNextHandler(self):
- """Return the next handler in the chain."""
- pass
-
- def GetPreviousHandler(self):
- """Return the previous handler in the chain."""
- pass
-
- def ProcessEvent(self, event):
- """Processes an event, searching event tables and calling zero
- or more suitable event handler function(s). Return True if a
- suitable event handler function was found and executed, and
- the function did not call Event.Skip().
-
- event is an Event to process.
-
- Normally, your application would not call this function: it is
- called in the wxPython implementation to dispatch incoming
- user interface events to the framework (and application).
-
- However, you might need to call it if implementing new
- functionality (such as a new control) where you define new
- event types, as opposed to allowing the user to override
- virtual functions.
-
- An instance where you might actually override the ProcessEvent
- function is where you want to direct event processing to event
- handlers not normally noticed by wxWindows. For example, in
- the document/view architecture, documents and views are
- potential event handlers. When an event reaches a frame,
- ProcessEvent will need to be called on the associated document
- and view in case event handler functions are associated with
- these objects. The property classes library (Property) also
- overrides ProcessEvent for similar reasons.
-
- The normal order of event table searching is as follows:
-
- 1. If the object is disabled (via a call to
- EvtHandler.SetEvtHandlerEnabled) the function skips to step
- (6).
-
- 2. If the object is a Window, ProcessEvent is recursively
- called on the window's Validator. If this returns TRUE, the
- function exits.
-
- 3. SearchEventTable is called for this event handler. If this
- fails, the base class table is tried, and so on until no more
- tables exist or an appropriate function was found, in which
- case the function exits.
-
- 4. The search is applied down the entire chain of event
- handlers (usually the chain has a length of one). If this
- succeeds, the function exits.
-
- 5. If the object is a Window and the event is a
- CommandEvent, ProcessEvent is recursively applied to the
- parent window's event handler. If this returns TRUE, the
- function exits.
-
- 6. Finally, ProcessEvent is called on the App object.
-
- See also:
-
- EvtHandler::SearchEventTable"""
- pass
-
- def SetEvtHandlerEnabled(self, enabled):
- """Enable or disable the event handler.
-
- You can use this function to avoid having to remove the event
- handler from the chain, for example when implementing a dialog
- editor and changing from edit to test mode."""
- pass
-
- def SetNextHandler(self, handler):
- """Set the pointer to the next handler."""
- pass
-
- def SetPreviousHandler(self, handler):
- """Set the pointer to the previous handler."""
- pass
-
-