// generic wxListCtrl implementation.
#if wxUSE_UIACTIONSIMULATOR && !defined(__WXGTK__)
+#ifdef __WXMSW__
// FIXME: This test fails on MSW buildbot slaves although works fine on
// development machine, no idea why. It seems to be a problem with
// wxUIActionSimulator rather the wxListCtrl control itself however.
- if ( wxGetUserId().Lower().Matches("buildslave*") )
+ if ( IsAutomaticTest() )
return;
-
- wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
- wxTestableFrame);
+#endif // __WXMSW__
wxListCtrl* const list = GetList();
list->SetItem(0, 1, "first column");
list->SetItem(0, 2, "second column");
- EventCounter count(list, wxEVT_COMMAND_LIST_ITEM_SELECTED);
- EventCounter count1(list, wxEVT_COMMAND_LIST_ITEM_FOCUSED);
- EventCounter count2(list, wxEVT_COMMAND_LIST_ITEM_ACTIVATED);
- EventCounter count3(list, wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK);
+ EventCounter selected(list, wxEVT_COMMAND_LIST_ITEM_SELECTED);
+ EventCounter focused(list, wxEVT_COMMAND_LIST_ITEM_FOCUSED);
+ EventCounter activated(list, wxEVT_COMMAND_LIST_ITEM_ACTIVATED);
+ EventCounter rclick(list, wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK);
wxUIActionSimulator sim;
// when the first item was selected the focus changes to it, but not
// on subsequent clicks
- CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_ITEM_FOCUSED));
- CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_ITEM_SELECTED));
- CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_ITEM_ACTIVATED));
- CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK));
+ CPPUNIT_ASSERT_EQUAL(1, focused.GetCount());
+ CPPUNIT_ASSERT_EQUAL(1, selected.GetCount());
+ CPPUNIT_ASSERT_EQUAL(1, activated.GetCount());
+ CPPUNIT_ASSERT_EQUAL(1, rclick.GetCount());
//tidy up when we are finished
list->ClearAll();
void ListBaseTestCase::KeyDown()
{
#if wxUSE_UIACTIONSIMULATOR
- wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
- wxTestableFrame);
-
wxListCtrl* const list = GetList();
- EventCounter count(list, wxEVT_COMMAND_LIST_KEY_DOWN);
+ EventCounter keydown(list, wxEVT_COMMAND_LIST_KEY_DOWN);
wxUIActionSimulator sim;
sim.Text("aAbB");
wxYield();
- CPPUNIT_ASSERT_EQUAL(6, frame->GetEventCount());
+ CPPUNIT_ASSERT_EQUAL(6, keydown.GetCount());
#endif
}
void ListBaseTestCase::DeleteItems()
{
#ifndef __WXOSX__
- wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
- wxTestableFrame);
-
wxListCtrl* const list = GetList();
- EventCounter count(list, wxEVT_COMMAND_LIST_DELETE_ITEM);
- EventCounter count1(list, wxEVT_COMMAND_LIST_DELETE_ALL_ITEMS);
+ EventCounter deleteitem(list, wxEVT_COMMAND_LIST_DELETE_ITEM);
+ EventCounter deleteall(list, wxEVT_COMMAND_LIST_DELETE_ALL_ITEMS);
list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
list->ClearAll();
list->DeleteAllItems();
- CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount(wxEVT_COMMAND_LIST_DELETE_ITEM));
- CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount(wxEVT_COMMAND_LIST_DELETE_ALL_ITEMS));
+ CPPUNIT_ASSERT_EQUAL(2, deleteitem.GetCount());
+ CPPUNIT_ASSERT_EQUAL(2, deleteall.GetCount());
#endif
}
void ListBaseTestCase::InsertItem()
{
- wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
- wxTestableFrame);
-
wxListCtrl* const list = GetList();
- EventCounter count(list, wxEVT_COMMAND_LIST_INSERT_ITEM);
+ EventCounter insert(list, wxEVT_COMMAND_LIST_INSERT_ITEM);
list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
list->InsertItem(item);
list->InsertItem(1, "more text");
- CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount(wxEVT_COMMAND_LIST_INSERT_ITEM));
+ CPPUNIT_ASSERT_EQUAL(2, insert.GetCount());
}
void ListBaseTestCase::Find()
list->InsertItem(0, "Item 0");
list->InsertItem(1, "Item 1");
- wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
- wxTestableFrame);
-
- EventCounter count(list, wxEVT_COMMAND_LIST_BEGIN_LABEL_EDIT);
- EventCounter count1(list, wxEVT_COMMAND_LIST_END_LABEL_EDIT);
+ EventCounter beginedit(list, wxEVT_COMMAND_LIST_BEGIN_LABEL_EDIT);
+ EventCounter endedit(list, wxEVT_COMMAND_LIST_END_LABEL_EDIT);
wxUIActionSimulator sim;
wxYield();
- CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_BEGIN_LABEL_EDIT));
- CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_END_LABEL_EDIT));
+ CPPUNIT_ASSERT_EQUAL(1, beginedit.GetCount());
+ CPPUNIT_ASSERT_EQUAL(1, endedit.GetCount());
#endif
}