- // create a new frame, return false if it couldn't be created
- bool CreateFrame(const wxString& title,
- const wxPoint& pos,
- const wxSize& size);
-
- // create a new dialog using the given dialog template from resources,
- // return false if it couldn't be created
- bool CreateDialog(const void *dlgTemplate,
- const wxString& title,
- const wxPoint& pos,
- const wxSize& size);
+ // getting and setting sizes
+ virtual void DoGetSize( int *width, int *height ) const;