// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
- // get the menu handle
- WXHMENU GetHMenu() const { return m_hMenu; }
#if wxUSE_ACCEL
// called by wxMenuBar to build its accel table from the accels of all menus
// the position of the first item in the current radio group or -1
int m_startRadioGroup;
- // the menu handle of this menu
- WXHMENU m_hMenu;
-
#if wxUSE_ACCEL
// the accelerators for our menu items
wxAcceleratorArray m_accels;
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
- wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
virtual ~wxMenuBar();
// menubar construction
// get the accel table for all the menus
const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
- // update the accel table (must be called after adding/deletign a menu)
+ // update the accel table (must be called after adding/deleting a menu)
void RebuildAccelTable();
#endif // wxUSE_ACCEL
- // get the menu handle
- WXHMENU GetHMenu() const { return m_hMenu; }
-
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh();
wxArrayString m_titles ;
wxMenuInfoList m_menuInfos;
- WXHMENU m_hMenu;
-
// Return the Palm position for a wxMenu which is sometimes different from
// the wxWidgets position.
int PalmPositionForWxMenu(wxMenu *menu, int wxpos);