#define _CODEDEPERSISTER_
#include "wx/defs.h"
+#include "wx/sstream.h"
/*
wxObjectCodeReaderCallback implements the callbacks that will depersist
class WXDLLIMPEXP_BASE wxTextOutputStream;
-class WXDLLIMPEXP_BASE wxObjectCodeReaderCallback: public wxObjectWriterCallback
+class WXDLLIMPEXP_BASE wxObjectCodeReaderCallback: public wxObjectReaderCallback
{
private:
struct wxObjectCodeReaderCallbackInternal;
wxObjectCodeReaderCallbackInternal * m_data;
- wxTextOutputStream *m_fp;
- wxString ValueAsCode( const wxVariantBase ¶m );
+ wxString& m_headerincludes;
+ wxString& m_source;
public:
- wxObjectCodeReaderCallback(wxTextOutputStream *out);
+ wxObjectCodeReaderCallback(wxString& headerincludes, wxString &source);
virtual ~wxObjectCodeReaderCallback();
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
- wxVariantBaseArray &metadata);
+ wxStringToAnyHashMap &metadata);
// initialize the already allocated object having the ID objectID
// with the Create method creation parameters which are objects are
virtual void CreateObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
- wxVariantBase *variantValues,
+ wxAny *variantValues,
int *objectIDValues,
const wxClassInfo **objectClassInfos,
- wxVariantBaseArray &metadata
+ wxStringToAnyHashMap &metadata
);
// construct the new object on the heap, that object will have the
virtual void ConstructObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
- wxVariantBase *VariantValues,
+ wxAny *VariantValues,
int *objectIDValues,
const wxClassInfo **objectClassInfos,
- wxVariantBaseArray &metadata);
+ wxStringToAnyHashMap &metadata);
// destroy the heap-allocated object having the ID objectID, this may
// be used if an object is embedded in another object and set via value
virtual void SetProperty(int objectID,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo,
- const wxVariantBase &variantValue);
+ const wxAny &variantValue);
// sets the corresponding property (value is an object)
virtual void SetPropertyAsObject(int objectId,
virtual void AddToPropertyCollection( int objectID,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo,
- const wxVariantBase &VariantValue);
+ const wxAny &VariantValue);
// sets the corresponding property (value is an object)
virtual void AddToPropertyCollectionAsObject(int objectID,
const wxClassInfo *eventSinkClassInfo,
const wxHandlerInfo* handlerInfo,
int eventSinkObjectID );
+
+ // utility function exposed for callbacks
+ wxString ValueAsCode( const wxAny ¶m );
};
#endif