/////////////////////////////////////////////////////////////////////////////
-// Name: dcscreen.cpp
+// Name: src/os2/dcscreen.cpp
// Purpose: wxScreenDC class
// Author: David Webster
// Modified by:
// Created: 10/14/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "dcscreen.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#define INCL_PM
#include<os2.h>
+#include "wx/dcscreen.h"
+
#ifndef WX_PRECOMP
- #include "wx/string.h"
- #include "wx/window.h"
+ #include "wx/string.h"
+ #include "wx/window.h"
#endif
#include "wx/os2/private.h"
-#include "wx/dcscreen.h"
-
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
// Create a DC representing the whole screen
::GpiSetBackMix(m_hPS, BM_LEAVEALONE);
} // end of wxScreenDC::wxScreenDC()
+void wxScreenDC::DoGetSize( int* pnWidth,
+ int* pnHeight ) const
+{
+ //
+ // Skip wxWindowDC version because it doesn't work without a valid m_canvas
+ // (which we don't have)
+ //
+ wxDC::DoGetSize( pnWidth, pnHeight );
+} // end of wxScreenDC::DoGetSize