+void wxClientDC::InitDC()
+{
+ wxWindowDC::InitDC();
+
+ // in wxUniv build we must manually do some DC adjustments usually
+ // performed by Windows for us
+#ifdef __WXUNIVERSAL__
+ wxPoint ptOrigin = m_pCanvas->GetClientAreaOrigin();
+ if ( ptOrigin.x || ptOrigin.y )
+ {
+ // no need to shift DC origin if shift is null
+ SetDeviceOrigin(ptOrigin.x, ptOrigin.y);
+ }
+
+ // clip the DC to avoid overwriting the non client area
+ SetClippingRegion(wxPoint(0, 0), m_pCanvas->GetClientSize());
+#endif // __WXUNIVERSAL__
+} // end of wxClientDC::InitDC
+
+wxClientDC::~wxClientDC()
+{
+} // end of wxClientDC::~wxClientDC
+
+void wxClientDC::DoGetSize(
+ int* pnWidth
+, int* pnHeight
+) const
+{
+ wxCHECK_RET( m_pCanvas, _T("wxWindowDC without a window?") );
+ m_pCanvas->GetClientSize( pnWidth
+ ,pnHeight
+ );
+} // end of wxClientDC::DoGetSize
+