#include "wx/string.h"
#include "wx/log.h"
#include "wx/window.h"
+#include "wx/app.h"
#include "wx/os2/private.h"
void wxWindowDC::InitDC()
{
+ wxColour vColor;
+
+ vColor.InitFromName("BLACK");
+ m_pen.SetColour(vColor);
+ vColor.Set("WHITE");
+ m_brush.SetColour(vColor);
//
// The background mode is only used for text background and is set in
// DrawText() to OPAQUE as required, otherwise always TRANSPARENT,
InitDC();
} // end of wxClientDC::wxClientDC
+void wxClientDC::InitDC()
+{
+ wxWindowDC::InitDC();
+
+ // in wxUniv build we must manually do some DC adjustments usually
+ // performed by Windows for us
+#ifdef __WXUNIVERSAL__
+ wxPoint ptOrigin = m_canvas->GetClientAreaOrigin();
+ if ( ptOrigin.x || ptOrigin.y )
+ {
+ // no need to shift DC origin if shift is null
+ SetDeviceOrigin(ptOrigin.x, ptOrigin.y);
+ }
+
+ // clip the DC to avoid overwriting the non client area
+ SetClippingRegion(wxPoint(0, 0), m_canvas->GetClientSize());
+#endif // __WXUNIVERSAL__
+} // end of wxClientDC::InitDC
+
+wxClientDC::~wxClientDC()
+{
+} // end of wxClientDC::~wxClientDC
+
// ----------------------------------------------------------------------------
// wxPaintDC
// ----------------------------------------------------------------------------