// Modified by:
// Created: 07.05.02
// RCS-ID: $Id$
-// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#define __WX_BO_UNICODE "ANSI"
#endif
-// GCC and Intel C++ share same C++ ABI, check if compiler versions are
-// compatible:
-#if (defined(__GNUG__) || defined(__INTEL_COMPILER) && \
- defined(__GXX_ABI_VERSION))
+// GCC and Intel C++ share same C++ ABI (and possibly others in the future),
+// check if compiler versions are compatible:
+#if defined(__GXX_ABI_VERSION)
#define __WX_BO_COMPILER \
",compiler with C++ ABI " __WX_BO_STRINGIZE(__GXX_ABI_VERSION)
+#elif defined(__INTEL_COMPILER)
+ #define __WX_BO_COMPILER ",Intel C++"
+#elif defined(__GNUG__)
+ #define __WX_BO_COMPILER ",GCC " \
+ __WX_BO_STRINGIZE(__GNUC__) "." __WX_BO_STRINGIZE(__GNUC_MINOR__)
+#elif defined(__VISUALC__)
+ #define __WX_BO_COMPILER ",Visual C++"
+#elif defined(__BORLANDC__)
+ #define __WX_BO_COMPILER ",Borland C++"
+#elif defined(__DIGITALMARS__)
+ #define __WX_BO_COMPILER ",DigitalMars"
+#elif defined(__WATCOMC__)
+ #define __WX_BO_COMPILER ",Watcom C++"
#else
#define __WX_BO_COMPILER
#endif
// WXWIN_COMPATIBILITY macros affect presence of virtual functions
-#if WXWIN_COMPATIBILITY
- #define __WX_BO_WXWIN_COMPAT_1_68 ",compatible with 1.68"
-#else
- #define __WX_BO_WXWIN_COMPAT_1_68
-#endif
-#if WXWIN_COMPATIBILITY_2
- #define __WX_BO_WXWIN_COMPAT_2_0 ",compatible with 2.0"
-#else
- #define __WX_BO_WXWIN_COMPAT_2_0
-#endif
#if WXWIN_COMPATIBILITY_2_2
#define __WX_BO_WXWIN_COMPAT_2_2 ",compatible with 2.2"
#else
#define __WX_BO_WXWIN_COMPAT_2_4
#endif
-
+// deriving wxWin containers from STL ones changes them completely:
+#if wxUSE_STL
+ #define __WX_BO_STL ",STL containers"
+#else
+ #define __WX_BO_STL ",wx containers"
+#endif
+
// This macro is passed as argument to wxConsoleApp::CheckBuildOptions()
#define WX_BUILD_OPTIONS_SIGNATURE \
__WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \
" (" __WX_BO_DEBUG "," __WX_BO_UNICODE \
__WX_BO_COMPILER \
- __WX_BO_WXWIN_COMPAT_1_68 __WX_BO_WXWIN_COMPAT_2_0 \
+ __WX_BO_STL \
__WX_BO_WXWIN_COMPAT_2_2 __WX_BO_WXWIN_COMPAT_2_4 \
")"
+// ----------------------------------------------------------------------------
+// WX_CHECK_BUILD_OPTIONS
+// ----------------------------------------------------------------------------
// Use this macro to check build options. Adding it to a file in DLL will
// ensure that the DLL checks build options in same way IMPLEMENT_APP() does.
}; \
static bool gs_buildOptionsCheck = wxCheckBuildOptions();
+
+#if WXWIN_COMPATIBILITY_2_4
+
+// ----------------------------------------------------------------------------
+// wxBuildOptions
+// ----------------------------------------------------------------------------
+
+// NB: Don't use this class in new code, it relies on the ctor being always
+// inlined. WX_BUILD_OPTIONS_SIGNATURE always works.
+class wxBuildOptions
+{
+public:
+ // the ctor must be inline to get the compilation settings of the code
+ // which included this header
+ wxBuildOptions() : m_signature(WX_BUILD_OPTIONS_SIGNATURE) {}
+
+private:
+ const char *m_signature;
+
+ // actually only CheckBuildOptions() should be our friend but well...
+ friend class wxAppConsole;
+};
+
+#endif // WXWIN_COMPATIBILITY_2_4
+
#endif // _WX_BUILD_H_