#include "wx/thread.h"
-#ifdef __WXMAC__
-#ifdef __DARWIN__
- #include <CoreServices/CoreServices.h>
-#else
- #include <DriverServices.h>
- #include <Multiprocessing.h>
-#endif
-
+#include <CoreServices/CoreServices.h>
#include "wx/mac/uma.h"
-#endif
// the possible states of the thread:
// ("=>" shows all possible transitions from this state)
// GUI Serialization copied from MSW implementation
// ----------------------------------------------------------------------------
-void WXDLLIMPEXP_BASE wxMutexGuiEnter()
+void wxMutexGuiEnterImpl()
{
// this would dead lock everything...
wxASSERT_MSG( !wxThread::IsMain(),
gs_critsectGui->Enter();
}
-void WXDLLIMPEXP_BASE wxMutexGuiLeave()
+void wxMutexGuiLeaveImpl()
{
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);