// under Quartz then content is transformed into a CGImageRef representing the same data
// which can be transferred to the GPU by the OS for fast rendering
+class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
+{
+ friend class WXDLLIMPEXP_FWD_CORE wxIcon;
+ friend class WXDLLIMPEXP_FWD_CORE wxCursor;
+public:
+ wxBitmapRefData(int width , int height , int depth);
+ wxBitmapRefData();
+ wxBitmapRefData(const wxBitmapRefData &tocopy);
+
+ virtual ~wxBitmapRefData();
+
+ void Free();
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_ok; }
+ void SetOk( bool isOk) { m_ok = isOk; }
+
+ void SetWidth( int width ) { m_width = width; }
+ void SetHeight( int height ) { m_height = height; }
+ void SetDepth( int depth ) { m_depth = depth; }
+
+ int GetWidth() const { return m_width; }
+ int GetHeight() const { return m_height; }
+ int GetDepth() const { return m_depth; }
+
+ void *GetRawAccess() const;
+ void *BeginRawAccess();
+ void EndRawAccess();
+
+ bool HasAlpha() const { return m_hasAlpha; }
+ void UseAlpha( bool useAlpha );
+
+public:
+#if wxUSE_PALETTE
+ wxPalette m_bitmapPalette;
+#endif // wxUSE_PALETTE
+
+ wxMask * m_bitmapMask; // Optional mask
+ CGImageRef CreateCGImage() const;
+
+ // returns true if the bitmap has a size that
+ // can be natively transferred into a true icon
+ // if no is returned GetIconRef will still produce
+ // an icon but it will be generated via a PICT and
+ // rescaled to 16 x 16
+ bool HasNativeSize();
+
+ // caller should increase ref count if needed longer
+ // than the bitmap exists
+ IconRef GetIconRef();
+
+ // returns a Pict from the bitmap content
+ PicHandle GetPictHandle();
+
+ CGContextRef GetBitmapContext() const;
+
+ int GetBytesPerRow() const { return m_bytesPerRow; }
+ private :
+ bool Create(int width , int height , int depth);
+ void Init();
+
+ int m_width;
+ int m_height;
+ int m_bytesPerRow;
+ int m_depth;
+ bool m_hasAlpha;
+ wxMemoryBuffer m_memBuf;
+ int m_rawAccessCount;
+ bool m_ok;
+ mutable CGImageRef m_cgImageRef;
+
+ IconRef m_iconRef;
+ PicHandle m_pictHandle;
+
+ CGContextRef m_hBitmap;
+};
+
+
#define wxMAC_USE_PREMULTIPLIED_ALPHA 1
static const int kBestByteAlignement = 16;
static const int kMaskBytesPerPixel = 1;
return (((rawBytes)+kBestByteAlignement-1) & ~(kBestByteAlignement-1) );
}
-#if wxUSE_BMPBUTTON
+#if wxUSE_GUI
+
+// this is used for more controls than just the wxBitmap button, also for notebooks etc
void wxMacCreateBitmapButton( ControlButtonContentInfo*info , const wxBitmap& bitmap , int forceType )
{
else if ( forceType == kControlContentCGImageRef )
{
info->contentType = kControlContentCGImageRef ;
- info->u.imageRef = (CGImageRef) bmap->CGImageCreate() ;
+ info->u.imageRef = (CGImageRef) bmap->CreateCGImage() ;
}
else
{
wxBitmapRefData * bmap = bitmap.GetBitmapData() ;
if ( bmap == NULL )
return NULL ;
- return (CGImageRef) bmap->CGImageCreate();
+ return (CGImageRef) bmap->CreateCGImage();
}
void wxMacReleaseBitmapButton( ControlButtonContentInfo*info )
{
// QT does not correctly export the mask
// TODO if we get around to it create a synthetic PICT with the CopyBits and Mask commands
- CGImageRef imageRef = CGImageCreate();
+ CGImageRef imageRef = CreateCGImage();
err = GraphicsExportSetInputCGImage( exporter, imageRef );
err = GraphicsExportSetOutputHandle(exporter, (Handle)m_pictHandle);
err = GraphicsExportDoExport(exporter, NULL);
delete membuf ;
}
-CGImageRef wxBitmapRefData::CGImageCreate() const
+CGImageRef wxBitmapRefData::CreateCGImage() const
{
wxASSERT( m_ok ) ;
wxASSERT( m_rawAccessCount >= 0 ) ;
M_BITMAPDATA->EndRawAccess() ;
}
-WXCGIMAGEREF wxBitmap::CGImageCreate() const
+CGImageRef wxBitmap::CreateCGImage() const
{
wxCHECK_MSG( Ok(), NULL , wxT("invalid bitmap") ) ;
- return M_BITMAPDATA->CGImageCreate() ;
+ return M_BITMAPDATA->CreateCGImage() ;
+}
+
+IconRef wxBitmap::GetIconRef() const
+{
+ wxCHECK_MSG( Ok(), NULL , wxT("invalid bitmap") ) ;
+
+ return M_BITMAPDATA->GetIconRef() ;
+}
+
+IconRef wxBitmap::CreateIconRef() const
+{
+ IconRef icon = GetIconRef();
+ verify_noerr( AcquireIconRef(icon) );
+ return icon;
}
wxBitmap wxBitmap::GetSubBitmap(const wxRect &rect) const
// Standard Handlers
// ----------------------------------------------------------------------------
+#ifndef __LP64__
+
class WXDLLEXPORT wxPICTResourceHandler: public wxBitmapHandler
{
DECLARE_DYNAMIC_CLASS(wxPICTResourceHandler)
return false ;
}
+#endif
void wxBitmap::InitStandardHandlers()
{
+#ifndef __LP64__
AddHandler( new wxPICTResourceHandler ) ;
+#endif
AddHandler( new wxICONResourceHandler ) ;
}