wxImageList* imageList = GetImageList(wxIMAGE_LIST_SMALL);
if (imageList && imageList->GetImageCount() > 0 )
{
wxBitmap bmp = imageList->GetBitmap( item.GetImage() );
wxImageList* imageList = GetImageList(wxIMAGE_LIST_SMALL);
if (imageList && imageList->GetImageCount() > 0 )
{
wxBitmap bmp = imageList->GetBitmap( item.GetImage() );
CGContextSaveGState(context);
CGContextSetRGBFillColor(context, (float)backgroundColor.red / (float)USHRT_MAX,
CGContextSaveGState(context);
CGContextSetRGBFillColor(context, (float)backgroundColor.red / (float)USHRT_MAX,
wxImageList* imageList = list->GetImageList(wxIMAGE_LIST_SMALL);
if (imageList && imageList->GetImageCount() > 0){
wxBitmap bmp = imageList->GetBitmap(imgIndex);
wxImageList* imageList = list->GetImageList(wxIMAGE_LIST_SMALL);
if (imageList && imageList->GetImageCount() > 0){
wxBitmap bmp = imageList->GetBitmap(imgIndex);
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0,iconCGRect.origin.y + CGRectGetMaxY(iconCGRect));
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0,iconCGRect.origin.y + CGRectGetMaxY(iconCGRect));
wxImageList* imageList = list->GetImageList(wxIMAGE_LIST_SMALL);
if (imageList && imageList->GetImageCount() > 0){
wxBitmap bmp = imageList->GetBitmap(imgIndex);
wxImageList* imageList = list->GetImageList(wxIMAGE_LIST_SMALL);
if (imageList && imageList->GetImageCount() > 0){
wxBitmap bmp = imageList->GetBitmap(imgIndex);